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A short intermission — and a new mandatory blog to follow

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PSA
A short announcement for those of you who may be waiting for the next installment of the Eternal Hunt Awards: I am currently hard at work painting a rather tall order of World Eaters (tall for me, at least) as part of my Call of Chaos vow, and time’s running short — so please sit tight for another few days, while I sort this out first: I promise I’ll at least have lots of neat new stuff to show you afterwards ;)

And fortunately enough, other people are picking up the slack: You may already have heard this elsewhere, but migsula (formerly of Legion of Plastic), Mikko Luoma and Kari Hernesniemi (formerly of the Spiky Rat Pack) have teamed up in a new endeavour and have started a blog that will probably knock your socks of, seeing how those three are some of the most talented people in the hobby. So head over there and subscribe right away — I am convinced that good things are coming our way ;)

– IRON SLEET –

 

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Pointless ramblings Tagged: intermission, iron sleet, migsula, my favourite blogs, public service announcement, spiky rat pack

The 2014 Eternal Hunt Awards, pt. 3: The Industry

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Awards

Sorry for taking a while with the next update — completing my painting vow for The Bolter & Chainsword has left me pretty drained — if happy, because I managed to finish all of the models I had pledged (more on them soon). That said, I have certainly kept you waiting long enough, as evidenced by the dip in daily visits over the last few days ;) So here goes:

As we’ve seen, the hobbyists definitely put out some amazing stuff, but what about GW? How doe the 2014 releases stack up? Was it a good year? What were the highlights and the disappointments? Let’s find out!

 

I. Best release of 2014:

I think we can all agree that GW has managed to maintain quite the relentless barrage of new releases all through 2014, and most of it was of astonishing quality as well. But to me, there were some kits that stood out, models that really wowed me and turned me into a small boy again, as I wondered at them. And there were models that turned out to be absolutely invaluable for conversions and kitbashes. So, what are my favourites of 2014?

 

1st place: Imperial Knight

Knight Release (3)
Last year, GW brought over the design of the good old Epic 40,000 warmachines into 40k proper, introducing the Lord of Skulls — and people were divided, to say the least: Maybe the original design of the Khornate daemon engines in Epic was too goofy to begin with, maybe there were too many skulls — whatever the reason, many thought the Lord of Skulls was a ridiculous kit. I have gone on record as being a fan of the model, but overall reception of the “Skulldozer” was mixed, at best.

But one year later, it seems like the Lord of Skulls was merely GW’s tracer bullet, and the Imperial Knight was the heartshot to follow, if you’ll excuse the somewhat militaristic, albeit very fitting, simile:

Where the Lord of Skulls was maybe too reliant on personal taste, the Imperial Knight has managed to win fans all across the board: Even people without a 40k army or without any lover for games at the Apocalypse scale felt they had to get one of these bad boys — and many hobbyists actually completed several of them. Unbelievable, right?

In this case, the model really justifies the hype, though: It’s a wonderfully designed piece, giving us a giant Mecha with all the right touches to tie it into the 40k universe. It also actually manages to look like a knight, although you could never mistake it for anything other than a machine of (pre) Imperial manufacture. And it is a terrifically well planned kit that is a joy to assemble and convert! I was really scared of the model, when I started work on my own Knight, but I was pleasantly surprised by how well it all went together.

All of those qualities certainly speak in the Knight’s favour, but its biggest achievement may be the way it manages to straddle the fine line between modern design sensibilities and nostalgia for the Rogue Trader and Adeptus Titanicus days: Where the Lord of Skulls may have tried the same thing with mixed success, the Imperial Knight really nails it: It recreates the look of Knight Titans, not as they actually looked twenty years ago, but as you wish they would have looked. It’s basically your idealised memories of 80s GW artwork given form, and that is a towering achievemt indeed!

I’ll go out on a limb here and say that the original plastic Imperial Knight kit still surpasses the later Forgeworld variants. I know I may be in the absolute minority with this opinion, but there you have it. In closing, I think the Imperial Knight is a perfectly balanced, excellently designed piece, and it is easily my favourite release to come out of 2014.

Read my original review of the Imperial Knight here.

 

2nd place: Almost the entire End Times release for Warhammer Fantasy Battles

end times

Well, this may seem like a gigantic cop-out on my part, but the longer I thought about it, the more obvious it became that the entire release was worthy of this award (and the Imperial Knight only came out on top due to personal sympathy and the fact that I think the scale of the model really did pave the way for some of the End Times kits in the first place).

So yeah, I think I don’t need to explain to you how the various End Times kits have generated all kinds of excitement and buzz — and rightly so! Some of the finest plastic kits released by GW so far have appeared under this label, and it’s a testament to the quality of their design that 40k players feel just as drawn towards these kits as the WFB folks.

Even in a release as consistently great as this one, however, there have to be some favourites:

Undead End Times Release (3)
Nagash, obviously, for not only kicking off the slew of awesome kits, but for also thoroughly revitalising one of the most evil characters in the entire WFB lore with a spectacular new model that still calls back to its earlier incarnation in many ways! Read my original thoughts here.

End Times Nurgle Release (26)The Glottkin, for truly being a model for the ages: An excellent, almost painterly and utterly apocalyptic work of art that is truly Mark Harrison’s masterpiece! Read my original review here.

And of course, last but definitely not least…

End Times Nurgle Release (6)The Putrid Blightkings, for being just about the best “Nurgle all stars” showcase imaginable: So many people have already had so much fun with this kit (including yours truly), and the importance of this kit for all things Nurgle really cannot be overstated!

What’s even better, the first pictures of the coming Skaven release show that the quality just keeps coming with the End Times stuff — marvelous work, GW!

 

3rd place: Tempestus Scions

Astra Militarum Release (22)

It certainly says something about the quality of the 2014 releases that my third place almost looks a bit pedestrian next to the End Times kits listed above. Even so, the Tempestus Scions provided 40k players and INQ28 aficionados with a fantastic toolbox that can fulfill all kinds of functions beyond merely working as the Astra Militarum elite: The amount of options and versatility in this kit is truly staggering, and the models themselve strike a perfect balance between armed to the teeth spec-ops soldiers and baroque and grimdark individuals. The Tempestus Scions may lack the flashiness of some of the other kits on this list, but their sheer usefulness and versatility could mean that they have the potential to outshine far more spectacular kits in the long run. I, for one, have already had tons of fun with the kit and would basically consider it a compulsory pickup for almost every 40k and INQ28 player — it really is that simple.

Read my original thoughts about the kit here and take a look at my experiments here.

II. Worst release/biggest disappointment

When it comes to release, it’s a testament to the quality of 2014’s releases that there were almost no bad or truly horrible models: Event the kits I don’t feel particularly fond of either come with a second assembly variant to soften the blow, or they are well designed models in their own right that just don’t tickle my particular fancy. In fact, in can only remember a single instance last year where I was truly disappointed in a release: GW’s Realm of Battles: Sector Imperialis game board:

99220199053_SectorImperialis01I was really excited when I heard GW were going to release a cityfight themed Realm of Battles board, but the eventual result left me entirely cold: It just seems like an overdesigned, overpriced piece of terrain that is not nearly versatile or flexible enough. I appreciate the fact that it has been designed to fit together seamlessly with all those very beautiful cityfight ruins. But seriously, hobbyists have had a long time to come up with their own cityfight and underhive tables, and with people like thenickeninja in this world, this stuff just doesn’t cut it. Sorry, GW, but you either have to step up your game with this terrain stuff or stick to what you know…

So almost all of the kits were great. But does this mean everything was peaches and cream? Unfortunately, no: I do have some gripes with GW’s releases over the last year, and here are the things that I found most disappointing:

  • new naming conventions: This probably flew below the radar for all native English speakers in our hobby, but maybe some of those whose native language isn’t English can sympathise with me here: As of the spring of 2014, all of GW’s publications use the English names – and only the English names – for any given unit type or character in all of their game systems. “So what?”, you might say, “most of those names are in English anyway.” Well, yes and no. Unfortunately, this creates Codices and publications with lots and lots of gibberish, where plain text is suddenly and rather violently broken apart by seemingly wanton insertion of English terms, even when a perfectly serviceable and well established translation for these terms exists in-universe. What’s more, those armies that have yet to receive their updated books retain their translated names, so a text about, say, the different factions of the elves in WFB happily mixes English and translated names. For the record: I love English. I am also, I believe, reasonably fluent in it. But GW had a pretty solid track record when it came to translating their books into other languages, and I think it’s really sad that a decision like this basically destroys all the good work they have done so far in this respect. Sure, using universal naming conventions may be an excellent idea from a marketing and retail standpoint. But it renders all the non-English versions much less enjoyable to read (if not downright unreadable), and that’s the reason why I am now buying all my rulebooks in English. Which is a pretty good solution, but I’ll still always be playing the game in German, so it does create a rather iffy situation.
  • Where are my Sisters, dammit? I feel like a broken record here, because I believe I’ve said the same thing in 2012 and 2013 as well — but please, please, can we get some decent, upated Sisters of Battle, GW? That would be sweet! Thank you very much!

 

III. Still on the fence about…

  • all those rules in 40k: I get it, I get it: You want to give hobbyists more options, which is great. You also want to make more money, which may not be great but is quite alright with me. But seriously, folks, this is getting out of hand: The constant barrage of dataslates, formations and DLC has created an environment where it’s almost impossible to understand all that is going on. To wit, they even had to patch their own game (because that’s what 7th edition is: a patch) in order for it to accept all the new supplementary content. I have heard people say that all of this is not a big problem, because hobbyists get to choose the way they want to play, and that is certainly an excellent point. But here’s the catch: I have this problem where an overabundance of options will paralyse me rather than empower my decision making. So in the end, I end up taking no choice at all. In terms of 40k, this means that the sheer difficulty of keeping up with the rules and current state of play has basically led to me abandoning the gaming angle altogether — at least for now.
  • Instant awesome? Just add Forgeworld! Now this may sound a bit cantankerous, but hear me out: With the Horus Heresy releases having become such a smash hit, Forgeworld stuff has become far more widespread, where it used to be a rare but exquisite seasoning on top of an army, so to speak. And that’s okay, of course: More power to them, because they are performing some outstanding work. But it sometimes seems to me like the growing prevalence of Forgeworld materials can hurt both hobbyists’ creativity as well as the FW design team itself: All of their stuff used to be pretty much perfect all the time, but now that they need to crank out huge amounts of stuff at a higher rate, the amount of lacklustre kits has definitely grown. And on the hobbyist side, for every 1000heathens, Mr. Poom or, Flint13, there seems to be at least one guy (or girl) who’s content enough to just throw together a cookie cutter army made from expensive Forgeworld crack. So my issue doesn’t lie with Forgeworld, but rather with those hobbyists who think the way to make your army awesome is to just throw resin at it — really, people, show a bit more dedication ;)

IV. Also pretty cool

  • Warhammer: Visions: I do realise of course that I may be fairly alone with this assessment, but bear with me: Visions gets so much flak for basically being a coffee table book of miniatures to browse through. But therein lies its strength! There are lots and lots of ideas hidden in those pages! There’s a – usually excellent – army of the month feature. There’s Blanchitsu, for crying out loud! Some of my earlier gripes with Visions remain, and I realise that it may have an uncertain future. But when all is said and done, I might pick up the odd WD Weekly every now and then, mainly out of habit –but Warhammer:Visions is the GW puclication I am actually looking forward to each month!

 

All in all, 2014 has been a terrific year when it comes to model releases, and at the very least a very busy one for GW’s game systems. It’ll be interesting to see where we go from here, and not all seems like it will make us happy (seriously, have you seen those 9th edition WFB rumours — what the heck?). For me, however, it has always been about the models and the lore, first and foremost, and if the first pictures of 2015s releases are any indication, we need not worry on that account.

So what were your highlights and low points when it comes to 2014s releases? And do you agree or disagree with my own assessment? I would love to hear from you in the comments section!

 

In any case, I will see you soon with the fourth and last installment of the 2014 Eternal Hunt Awards: a look back at my personal hobby year. Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2014, award, awards, eternal hunt awards, games workshop, release, retrospective, review

The 2014 Eternal Hunt Awards, pt. 4: A look back at my hobby year

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Awards

One last look backwards, at 2014, and then we’re off to a productive new year — at least that’s what I hope! But as our last installment in 2014’s Eternal Hunt Awards, allow me to walk you through my personal hobby year and present both the models as well as the events that were especially noteworthy for me:

 

I. My hobby projects

2014 was a pretty busy year, but I still tried to stay as productive as I could. I managed to paint about 40 models (which is only very slightly less than my 2013 result). Not a breathtaking amount of work, certainly, but then I am still happy enough with the stuff I actually did manage to paint. What gives me pause, however, is the fact that I doubtlessly kitbashed and converted many, many more models than I actually painted — I’ll have to keep working on that ratio, I guess…

But what do those 40 models mean if seen in the context of my various bigger and smaller projects? Allow me to elaborate:

1. Khorne’s Eternal Hunt

My World Eaters army certainly remains my most important project, and 2014 was very much a World Eaters year for me! The absolute majority of my newly completed models ended up in the 4th assault company.

All these new additions certainly call for some new army pictures in the near future! However, I suppose it’ll be quite some time before the weather allows me to set it all up outside and take some dapper new photos. Until then, I have this picture (taken this last December for the “We Are Legion!” contest over at Le blog dé Kouzes) showing a pretty big part of the army to tide you over:

Khorne's Eternal Hunt 2014 02
It’s not the entire army (it’s missing the twenty odd “old” berzerkers from before my hobby hiatus during the 2000s, for instance, and a couple of other models), but it’s a fairly accurate depiction of Khorne’s Eternal Hunt in its current incarnation.

And here are some 2014 additions to my World Eaters that I am especially happy with:

 

World Eaters Gladiators (67)
World Eaters Gladiatorii squad

This project started as a spontaneous kitbash and then grew into something bigger when I decided to convert a gladiatorial Khornate champion along with his coterie of grimdark gladiators. Though these would probably be counted as bog standard Khorne Berzerkers when used in a game, building a squad of distinctly gladiatorial World Eaters has been a great way to explore that particular part of the legion’s background — plus it was lots of fun to come up with different types of gladiators that call back to actual historical sources while also seeming believable in the 41st millennium.

If you’re interested, check out the full story of the gladiatorii here, here and here.

 

Valkar the Scarred (1)
Lord Valkar, the Scarred One

This was a model that I had wanted to complete for a long time, and as has been the case so often, the ongoing Painting and Converting Contest over at Throne of Skulls provided the perfect excuse to finally get my act together! I am really happy with both the resulting model and the fact that I now own one of the truly effective Khornate unit choices: A Chaos Lord on juggernaut — what could be more Khornate than that, right?

Check out Lord Valkar in more detail here.

 

Hadrak Firebringer (8)
Thamier-pattern Obliterator

This is a model I am especially happy with for several reasons: It marks the first Obliterator in my army, for one, because it took me so freaking long to finally settle on an interpretation of this unit type I was happy with. I was insanely fortunate enough to procure some wonderful, custom sculpted parts from fellow hobbyist thamier (whose “Balefire Legion” you should definitely check out ASAP) for this project, and the result is a model I am really proud of. And maybe the best thing is that I still have enough parts for a second Obliterator. Yay!

Find out what went into building this guy here.

 

Helbrute (2)
Brother Khorlen the Lost

Finishing this model was one of the rare instances where I actually managed to surprise myself: I had just seen the newly released multipart Helbrute (which I really liked a lot), but instead of buying it right away (my usual reflex), I rather painted the Dark Vengeance Helbrute I still had lying around ever since the boxed set was released. And boy am I happy about that decision in hindsight! The model was pretty challenging to paint, make no mistake, but finally managing to finish what may be my favourite Dark Vengeance model really felt good — and I am actually rather happy with the result, too!

Find out more about this one instance where I actually showed some discipline here.

Kharn the Betrayer redux (12)
And, of course, my re-imagined Kharn the Betrayer: This model was, once again, built for a contest over at Throne of Skulls, but at the same time, it also kicked off a sizeable painting project of mine that saw me paint more than 500 points for my World Eaters over the Christmas holiday — we’ll be talking about those models in more detail really soon, I promise you.

Learn more about Kharn the Betrayer and my interpretation of him here.

 

Chaos Knight WIP (79)
Chaos Knight Titan

Last and very definitely not least: My Chaos Knight conversion. Though this model yet remains unpainted, it is probably the one 2014 hobby project I am most happy with: Working at such a scale was a first for me, and I was really intimidated by the project, to be honest — so much so, in fact, that it took me several months to actually get started on the model.

In the end, however, I am more than happy with the result so far: The Imperial Knight is a wonderful kit in its own right, and I think that I have managed to make sure this conversion will be a suitable centre point for Khorne’s Eternal Hunt! I even built a full interior for the model — something I wouldn’t really have considered beforehand.

Chaos Knight WIP (80)

I hope that finally getting this big guy painted will turn into a successful hobby project of mine in 2015 — I am still working up the courage for it, to be honest…

Until then, why not check out my posts on the creation of my Chaos Knight Titan here and here?

 

2. The world of INQ28

The wonderful world of Inquisitor and the battle for the Emperor’s soul continues to be a fascinating subject and an endless source of inspiration to me. Even so, I am painfully aware that I have only managed to paint a measly four models for INQ28 in 2014:

INQ28 class of 2014
And while I am really rather happy with each of them – and do in fact think that they make for a wonderfully eclectic little group in the above picture – I really want to make sure to produce more finished pieces for INQ28 this year!

In fact, I have kitbashed lots and lots of characters I am really happy with so far, such as my first real true scale Marine, Brother Janus Auriga…

Brother Sergeant Auriga (1)

…among many others, so it looks like I have my work cut out for me — let’s see if I can manage to get this show on the road again!

 

3. Legio Custodes

Alas, my beloved Custodians received even less attention from me than my INQ28 models. However, I did at least manage to build some models that I am really happy with for this project: A rather convincing (if I do say so myself) version of Chief Custodian Constantin Valdor and a really badass looking Custodian in Pre-Heresy style Astartes battle plate:

Valdor and Custodian WIP
As with my INQ28 collection, I will endeavour to get more of these guys finished in 2015. After all, it’s only a matter of time until Forgeworld’s own Custodes are released, making my kitbashes entirely obsolete — at least in the eye of the public ;)

Find out more about my kitbashed Custodes here.

 

4. Urash’s Marauders

Traitor Elite (16)
And finally, my Traitor Guard. To be honest, it took me a while to get back to this project, but I did so with an addition that has thoroughly revitalised my interest in this army: After long deliberation and multiple test builds, I have finally come up with the beginnings of a squad of elite traitors, shown above, mostly based on GW’s excellent Tempestus Scions. And though it has taken me quite a while to get these guys finished, I am now really happy with them, especially with the unit champion:

Traitor Elite (03)
I think I’ve mentioned this before, but it really does bear repeating: This guy takes much inspiration from PDH’s excellent renegade troopers, and is also the first time that I have come (reasonably) close to reproducing the excellence of those models. In fact, the guy above may just be the Traitor Guard model I am most happy with to date, so expect to see more additions to Urash’s Marauders sooner rather than later.

Until then, read more about the squad here.

II. My favourite hobby moments

So much for my own hobby projects, but what else was cool? Once again, there were several moments in 2014 that really served as “milestones of awesome”, so to speak,  making my hobby year truly special:

First among those moments – and by a long shot – was being featured in Warhammer:Visions — in Blanchitsu, no less!

Blanchitsu
Seriously, this really took the cake! It also had me running around with a huge grin for at least a couple of days. And it is an achievement that I am pretty sure I won’t be able to reproduce anytime soon, which really makes it even more awesome. Being featured in this column along with extremely talented guys like PDH and Mikko Luoma was the icing on the cake, of course.

I have talked at length about Legion, the model that finally made the pages of Warhammer:Visions, and I promise I won’t put you through it all again — unless you want to, of course, in which case you can find the whole story here.

The various interactions with other hobbyists online were almost as good as my stint in Visions: The friendly and constructive way people in our hobby can interact via the power of the interwebz is one thing that never ceases to astound me, the other is the unending generosity of so many of my fellow hobbyists. Therefore, it’s really hard to pick that one favourite moment from among all the pleasant interactions I have had in 2014. Rather, it’s a collection of warm and fuzzy memories: being sent amazing bitz drops and unique models by PDH, Drone21c and Steifer, sharing friendly banter and thoughts about the hobby with Flint13, Augustus b’Raass and others over at The Bolter & Chainsword, trying my best to produce cool models for the contests at Throne of Skulls and getting my ass kicked time and time again by DexterKong, hammering out the backstory for a whole Imperial sector in cooperation with that same DexterKong, having hobbyists build models that share my name as a shout out (and trying to repay that particular kindness),…the list goes on and on.

Let me maybe show you one small thing to illustrate my point: Here’s a map showing you all the people I’ve done bitz swaps with so far. Without any money involved, I might add — just for the sake of helping each other out:

bitzbuddies

I think this is ample proof of the amount of generosity present in our hobby! Thank you all, guys and girls! You rock!

 

I was also really blown away when I received a very special gift for my birthday last year:

Fan Troll (13)
my colleague Annie converted and painted a wonderful fan troll for my Blood Bowl team, the “Orkheim Ultraz”, which really left me speechless. I know you are not supposed to feed the troll, but I really want to ;) Thanks again, Annie — you’re awesome! :)

Read the whole story here.

And one last thing that I am really happy with: As I’ve mentioned above, I really managed to get my act together over the holidays, painting a pretty chunk of new World Eaters models for Khorne’s Eternal Hunt. This all happened as part of The Bolter & Chainsword’s 2014 Call of Chaos event, which not only gave me a deadline to meet, but also provided lots and lots of motivation via the friendly competition among board members. I’ll be showing off the completed models in more detail very soon — I hope you like red and bronze! ;)

 

III. Blogging

Providing a constant stream of content for this blog remained a fun – albeit challenging – endeavour during 2014: I managed 63 posts and attracted 170,000 views from 138 countries — numbers that may not be all that spectacular in the larger order of things but still feel pretty unreal to me, seeing how this is just my small, uninteresting corner of the internet ;) I also managed to reach the mark of 300,000 views overall, which I think is pretty cool!

For those of you interested in this kind of stuff, here’s a link to the annual report WordPress has kindly provided.

 

All in all, it has been a busy year. A productive year. A fun year. Yet also a year full of unpainted plastic — but what else is new? Thank you all for joining me on this ride. This concludes our little retrospective, and we’ll be strictly focusing on new stuff from now on: Here’s to 2015!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2014, 40k, award, awards, blanchitsu, blogging, chaos, chaos space marines, conversion, eternal hunt awards, INQ28, inquisitor, khorne, khorne's eternal hunt, kitbash, paintjob, retrospective, Urash's Marauders, warhammer:visions, WIP, world eaters

The Rat Pack – a look at the Skaven End Times release

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While everyone was busy settling into the beginning of the new year and getting back into the swing of things, GW has been hard at work bringing us the next End Times release: This time, it’s the Skaven’s turn, and although I have never owned a Skaven army (or even a haphazard collection of Skaven models, for that matter), I find myself strangely fond of these filthy, backstabby guys for some reason. But how does this release compare to the rest of the – amazing – End Times output? And do converters get their money’s worth out of this latest batch of plastic crack? Let’s find out!

Skaven End Times release (1)
I first encountered the Skaven when I bought a used copy of Advanced HeroQuest at a jumble sale many years ago: A pile of plastic Skaven formed the entire villain faction of the set, which seemed slightly disappointing at first, given the fact that the original HeroQuest had contained so many different types of monsters and villainous creatures. Then again, I didn’t even make the HeroQuest connection back then, at least not at first, because Advanced HeroQuest was marketed as “Herr des Schwertes” in Germany, with no HeroQuest connection whatsoever on the box (apart from a strangely similar piece of cover artwork).

Anyway, my disappointment quickly turned into interest as I delved into the sourcebook, because the somewhat samey plastic Skaven models were imbued with a very interesting background, offering glimpses at the various Skaven clans, their devotion to the Horned Rat and also at some of the (pretty excellent) early late 80s/early 90s Skaven metal models — so while it would yet take a couple of years for me to discover the role of the Skaven in the bigger Warhammer universe, my fondness for the race started back then.

Ever since, the Skaven have been a pretty fascinating faction to follow, with their culture based on entropy, backstabbing, plague and body horror, and their steampunk-ish technology that wouldn’t look out of place in the 40k setting. Meanwhile, some of the more recent Skaven releases are some of the coolest and most characterful WFB plastic models, in my opinion (there’s a reason why so many people use those Blood Island Rat Ogres as conversion fodder, for instance) — and now everybody’s favourite entropic Ratmen get the End Times treatment — what’s not to love? So let us take a closer look at the new kits and at all the fun we could have with them. Quick-quick! This way!


Skaven Verminlords

Skaven End Times release (2)
Every End Times model release so far has featured some kind of huge model, and the Skaven don’t disappoint in this respect, providing us with a kit that can be used to assemble one of four different, towering avatars of the Horned Rat, including the special character Skreech Verminking (as seen above). Let’s look at these one by one:

Skreech Verminking actually seems like a modernised version of the original metal Verminlord. Just check out this picture:

Vintage Skaven Verminlord

It’s all there: the glaive, the patches of mangy fur, the half-skeletal face — even the pose, albeit mirrored:

Skaven End Times release (3)I like that kind of shout out, and it’s certainly performed admirably here. A nice bit of continuity between the old model and the new interpretation!

The other variants of the kit, interestingly enough, each seem to embody one of the leitmotifs of the Skaven, with some of them also closely fitting the design paradigm of a specific the Skaven clan. It’s interesting to see how subtle changes to the same body create a set where each model has a rather different feel:

Skaven End Times release (4)
The Verminlord Warpseer is closest in design to Skreech Verminking, sharing the same set of horns, the same glaive and the same pose. This seems to be the Verminlord most attuned to magic, and it shows in the magic orb he holds aloft.

What I love about both Skreech Verminking and the Warpseer is the extremely complex set of horns, because it’s a nice callback to the appearance of horns on the Grey Seers, for one, but also because the design seems quite unlike most of the horns we’ve seen so far in WFB (and we’ve seen quite a few), lending the model a fairly unique and recognisable silhouette.

Skaven End Times release (7)
The Verminlord Warbringer embodies the warlike quality of the Skaven, which is immediately obvious due to the heavily armoured head and the sinister looking punching dagger. There’s quite a resemblance with the various Skaven warlord models and the Stormvermin, and the less ornate looking horns also underline the blunt, more openly aggressive feeling of the model.

Skaven End Times release (5)
The Verminlord Corruptor is slightly more interesting in that he deviates from the Skreech Verminking model a bit more, with a different set of weapons and different resting place for his right foot, making for a pretty different look overall. I also like the signs of rot and decay, such as the broken horns and the diseased face. And the sickle weapon almost gives him a bit of a druid feel, if you ask me…

Skaven End Times release (6)And finally, the Verminlord Deceiver, who is basically….an enormous ninja rat (probably in keeping with the Skaven’s predilection for subterfuge in general and Clan Eshin’s antics in particular). This version of the model comes with all the hallmarks of a Skaven assassin: a vicious looking dagger, an equally sinister throwing star and, of course, a bad ass ninja cowl. So far so good, right?

It’s a cool model, make no mistake, but there’s actually something undeniably ridiculous about the thought of a rat ninja the size of a house…

All in all, it’s a cool and fairly flexible kit that should provide a great centrepiece for your Skaven army. There are, however, some issues with the kit that extend to all the various Verminlord characters: The pose of the right leg seems very precariously balanced — especially on those versions of the model where the Verminlord actually has one of his feet on his own glaive (which, let’s face it, seems like a pretty dumb thing to do). The version with the rock is better, but still looks a bit hokey — it would probably have looked better if the rock had been more massive, with the foot firmly placed on its surface. As it is, the Verminlord looks as though a strong gust of wind might knock him over.
The multi-pronged tail may just be a tad too much for my taste. Granted, he adds a pretty flashy element to the model, but I am wondering whether it was really needed.

What really stands out to me is that the new Verminlord kit seems very different in design to Forgeworld’s Exalted Verminlord: The new plastic model is very slender, very flashy and quite busy, while FWs treatment of the character looks more pudgy and closer in proportion to an actual rat. While the somewhat “videogamey” look of the plastic model appeals to me (being a videogame nerd, and all), it’s quite interesting to see GW’s and FW’s approaches differ so significantly.

Ultimately, it’s an interesting kit that very much goes for visual shock and awe tactics. It’s not without its issues, though…

 

Thanquol and Boneripper

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Another shout out to a classic Skaven character, this modernised version of Thanquol and his personal killing machine has probably been long awaited! It is also where the release really hits its stride, if you ask me!

The huge, malformed monstrosity that is Boneripper really steals the show here, especially given the fact that you actually get different weapon options and heads out of the deal, potentially leading to two fairly different models:

Skaven End Times release (9)At first, I was slightly unhappy with how Boneripper’s upper set of arms have been implemented, because they look like they really shouldn’t be there… this became a bit of fridge brilliance, however, when I realised that this may have been the entire point: The ill-fitting and ill-muscled way his extra pair of arms has been grafted on underlines what a strange and malformed creation he is — pretty cool!

The model is also exquisitely detailed, with lots and lots of fine detail to be discovered (such as the stitching on Boneripper’s torso or the very cool bionic leg). Where the older incarnations of Boneripper always felt a bit ridiculous to me, I really love this guy! Excellent job!

Thanquol himself ends up playing second fiddle to Boneripper, but ist still a cool model in his own right: What seems interesting is that this version of Thanquol lacks the terrible dignity of his earlier, cleaner and more collected 90s’ style incarnation, looking rather frantic and unhinged instead:

Skaven End Times release (10)But then, this is probably a good fit for a fanatic, slightly mad Grey Seer. The one thing that I am not sure about are the warpstone horns: Once again, they are just a bit much, overcluttering the model’s head portion — maybe it’s the colour, but it’s warpstone after all, it has to be glowy, right?

All in all, I really love this model! There’s something excellent about the concept of a spindly, highly dynamic model riding on the back of a huge, hulking brute “Master-Blaster-style”, and the concept is really pulled off wonderfully here — probably my hight point in this release!

 

Stormfiends

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What do you do when you have a perfect idea, like the design for Boneripper above, on your hands — easy, you make more of them! The Stormfiends very obviously share many of Boneripper’s visual traits, making for a unit of hulking, partly bionic monster rats — which ends up every bit as awesome as it sounds!

The old Rat Ogres were some of the first GW models to have been designed digitally, if I remember correctly, and they are some of the most terrible sculpts still around today, making them stick out like a sore thumb when placed to their more recent kin. These new Stormfiends, by comparison, take lots of visual cues from the more recent Rat Ogres designed for the Blood Island boxed set and the adding more than a pinch of Dark Eldar Talos on top for seasoning.

The resulting models are huge, heavily armoured, hideous, and covered in totally over the top and fully insane Skaven gadgetry. Just take a look at this guy:

Skaven End Times release (12)This leads to a pack of very impressive and highly detailed models with almost too many tech-y gubbinz: They look every bit like the mad, crudely stitched together Skaven experiments that they are supposed to be:

Skaven End Times release (13)I think the fun the designers had while creating these guys is clearly evident in the over the top nature of the weapons. Almost too much so, in some cases:

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The chest mounted gatling is just too much, as is the warpstone-based alternative:

Skaven End Times release (17)That said, the amount of weapon options you get with the kit seems to be pretty staggering, so there’s nothing to stop you from coming up with a combination that suits your preferences. And these guys just look totally badass, don’t they?

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One beautiful little detail that I only discovered due to the comment of a fellow hobbyist over at Faeit212 pointed out: Each of the Stormfiends seem tso have a tiny, atrophied Skaven embryo plugged into sockets on their backs: Ewww!

Skaven End Times release (18)When all is said and done, what we end up with is a teriffic kit full of options and details that will allow us to build three huge, monstrous and completely whacky brutes. Maybe you’ll have to get used to these as a Skaven player, but I think it’s safe to say that this is the one kit to come out of this release that has converters and kitbashers foaming at the mouth in anticipation — but we’ll be getting to that! I really like these guys. I can easily see myself picking them up. The only really bad thing about them is how the old Rat Ogres will now look even more terrible…

 

Skaven Grey Seer

Skaven End Times release (19)As one of two clamshell characters and as one of the Skaven’s well established HQ models, this guy really forms the bread and butter part of the release — and it shows, to be honest. After the zaniness of the Thanquol/Boneripper combo and the Stormfiends, the Grey Seer seems almost pedestrian by comparison.
It is a nice enough model, though, nicely detailed and with the depth and threedimensionality we have come to expect from the plastic clamshell characters. The standout element about this guy is the little rat perched atop his staff, reminding me of Terry Pratchett’s Death of Rats, for some reason…

A look at the sprue reveals that it should be easy enough to swap in a new head, leave off the tail or make some other adjustment to the model, also making it interesting for conversion purposes.

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All in all, this is a nice model. Not particularly spectacular, but we have learned that the clamshell characters’ strength is in their versatility and staying power!


Skaven Warlord

Skaven End Times release (21)Another clamshell character, and the one I personally prefer: The Skaven Warlord really looks the part, managing to seem suitably imposing for a warlord and suitably cowardly for a Skaven at the same time — no mean feat! I also like how the pose and base make him look like he’s surveying and commanding his army — because that’s the right place for any ambitious Skaven warlord, right? Not at the front lines, but safely behind them, sending his skittering underlings to their doom!

There’s also something about the combination of Skaven armour and tattered robes that really works for me, for some reason.
Once again, a look at the sprue reveals the model’s usefulness: It should be really easy to freely customise this guy:

Skaven End Times release (22)This is a very nice addition to the clamshell range, and I can easily see myself picking this guy up for a conversion sooner rather than later — good job!

 

Conversion options:

This release provides Skaven players with quite a few new and amazing new toys. But the true value of the release, at least for me, lies in the conversion options, because some of these new kits could really be a converter’s dream come true: My cup runneth over with conversion options! Let’s take a look:

Verminlords:
The first idea that came to me when looking at the blurry, leaked pictures of the Verminlords was: This kit would make for an amazing Greater Daemon of Slaanesh: And it’s really not hard to imagine, isn’t it? The pose is there, as is the lithe build. The ostentatious pair of horns would be perfect! Add a second pair of arms (complete with Tyranid pincers), a different face (something bull-like from the Beastman range? Or a golden mask made from the human head of the Necrosphinx?), lose the silly tail, and you’re almost there! Sure, you’ll have to get rid of the Skaven runes and maybe the fur, but I think this might be a very promising conversion endeavour. It’s also one of the ideas I’ve seen crop up online fairly often, so I imagine it won’t be long before we’ll be seeing results.

So the Verminlords would make for excellent Greater Daemons (or Daemon Princes, for that matter) of Slaanesh. But what about the other chaos gods? Nurgle’s association with filth, decay and plague is no secret, so a giant rat could have its uses in his legions — maybe the Verminlord Corruptor could have a place in a Nurglite army as a very different Daemon Prince? Once again, with even more work, I think one could make a very cool Daemon Prince out of this kit — or maybe even a base for a Mortarion Daemon Primarch conversion?

The  build of the kit would even make a Lord of Change conversion imaginable: Maybe the Verminlord body could be coupled with the head and wings from the High Elf Flamespyre Phoenix kit? Just sayin’…

All in all, the only chaos god I cannot see profiting from this is Khorne: The Verminlord body looks far too gangly for the Blood God — we prefer our warriors heavily muscled, thank you very much! ;)

 

Boneripper and Stormfiends:
Now this is where it gets interesting, because both kits offer some crazy conversion potential. To wit:

  • both Boneripper and the Stormfiends would make perfect base models for Dark Eldar Grotesques! Just add some Talos facemasks, and you’re golden! They’ll even look great next to those Blood Island Rat Ogre-based grotesques you converted last year! ;)
  • If you’ve been looking for an interesting alternative to the existing Chaos Space Marine Obliterators and Mutilators, look no further! The Stormfiends could work as either, right out of the box! And if you’re feeling a bit more adventurous, it should be easy enough to swap in suitably chaotic heads, add more armour, replace the Stormfiend weapons with actual CSM weapons or what have you.
  • If the teeming hordes of the Lost and the Damned are more to your liking, well, you’re in luch too, because Boneripper and the Stormfiends would work brilliantly as Renegade Ogryns, Ogryn Berserkers, big mutants or simply alternate Ogryns or Bullgryns, if you’re still using the Astra Militarum Codex: The crudely stitched-together and mutated look would be a perfect fit! You could even replace the head of that atrophied rat fetus on the model’s back with a crypt ghoul head (or the gas mask of a DV cultist) for a super creepy surprise, once your opponent sees the back of your model ;)
  • This should be obvious, but the models would also work beautifully as Chaos Spawn — although they are almost too awesome for that.
  • And, of course, (Dark) Mechanicus Flesh constructs, weapon servitors or what have you: The crude augmetic implants, stitches and highly experimental looking weapons make this one of the best possible conversion uses. Just writing about it almost makes me want to build a warband consisting of a rogue Magos Genetor and his warped creations — MUST.RESIST…
  • It goes without saying that almost all of the above options would also work for the wonderful world of INQ28, where crude, monstrous brutes are the rule rather than the exception.

Grey Seer, Warlord and Thanquol himself:
These would basically be perfect for any kind of unhinged, frayed-around-the-edges character you can think of: rogue psykers, heretics, (Nurglite) cultists or Scavvies — basically anything that might crawl from the underhive at some point. The Skaven Warlord is pretty much the perfect Scavvy king (even the similar names are a dead-giveaway ;) ).

 

So, all in all, I really like the Skaven End Times release — but I believe that I am clearly biased here, due to all the lovely conversion potential. Taking back a step and taking a more even-handed approach, I have to point out that, while I personally love the design of the new models, I do realise that they are fairly flashy and stylised, almost cartoony or, as I’ve said above, videogamey. If that is your cup of tea, you will love these guys, just like me. But I can easily imagine that many people will not appreciate the look quite as much, and in all fairness: This kind of design can be a bit of an acquired taste. One need not look any farther than the difference between the GW and FW Verminlords I outlined above to see what I mean, and not everyone will be happy with this visual direction.

From a purely technical standpoint, these new kits certainly continue the trend of astonishing kits we have seen so far under the End Times label — and I can only repeat myself here: I am really excited at all the conversion potential in these new kits!

 

So, how do you feel about this release? Any thoughts you’d like to share or conversion options I have overlooked? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Conversions, Pointless ramblings Tagged: conversion, games workshop, kitbash, release, review, skaven, the end times

Send in the clowns! A look at the Eldar Harlequin release

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Oh boy, the mythical and elusive Harlequins are here, and in plastic, no less! So while the rest of the world is already salivating over the new servants of Khorne (we will be getting there, don’t you worry ;) ), let us take a look at the recent Harlequin release and at all the wonderful conversion options it brings. Follow me into the ring, if you please:

Harlequin release (1)
My first contact with the Harlequins happened during the glorious days of 2nd edition, when I saw a couple of Harlequin models in the colour section of the 40k rulebook. I instantly fell in love with one of the models (that, incidentally, resembled the modern design for the Shadowseer rather closely). Alas, my sympathy for the model never amounted to much, as my FLGS back then simply didn’t stock the models, and ordering something in those wild and medieval days always felt like a bit of an adventure. And after those early-to-mid-90s models, the Harlequins just seemed to fall by the wayside, until GW decided to give them a new lease of life a couple of years ago, in the form of some uniformly excellent metal/Finecast models sculpted by the one and only Jes Goodwin.

This new release, then, mainly attempts two things: Translating Jes Goodwin’s beautiful designs into plastic versions, and rounding out the Harlequins’ catalogue into something that can support an entire supplemental Codex. So let us take a look at all the parts of the release in turn and gauge the success of the endeavour, shall we?

 

Harlequin Shadowseer

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The Shadowseer has always been my favourite Harlequin model, all the way back to those models from the early 90s. And the great thing is that the design has only become cooler over the years: Jes Goodwin’s Shadowseer from a few years back is one of my favourite Eldar models of all time — and may just be one of my favourite 40k models altogether. There’s just something about the cowled, faceless look of the model that speaks to me (maybe the fact that the design recalls the brilliantly designed villain from Vidocq has something to do with it…).

Good thing, then, that the new plastic Shadowseer turns out to be an almost perfect, step by step recreation of the earlier metal/Finecast model in plastic. Here’s the earlier version again, for comparison:

Harlequin release (30)
The main differences between the two versions are a different leg pose and a new pistol (which serves as a great little shout out to an incidental piece of artwork from the 3rd edition rulebook, if I am not mistaken). If anything, the slightly more acrobatic leg pose does a good job of bringing the Shadowseer in line with his fellow Harlequins, while he also retains his mysterious aura.

It seems like all the detail from the earlier version has managed to make the cut, including the characteristic staff and the facemask dangling from the Shadowseer’s hip — I’ve always liked the idea, that the Shadowseer actually wears his stylised face on his belt, while his facemask remains a mirrored visor.

Harlequin release (6)A look at the sprue reveals that it might be interesting to figure out ways to convert the model and tweak some of the details, as is always the case with GW’s clamshell characters:

Harlequin release (7)But when all is said and done, the truth of the matter is that the Shadowseer was pretty much perfect in design to begin with, and you know what they say: If it ain’t broken, don’t fix it! If anything, the fact that this character is now available in plastic makes it more likely for me to finally pick him up. Very nice!

 

Harlequin Death Jester

Harlequin release (2)

 

Okay, this is where things get slightly more interesting, because while the Death Jester is also very similar in design to its earlier incarnation, the pose is markedly different this time around. Here’s the old version, for the sake of comparison:

Harlequin release (29)And you know what? I hate to be that guy, but I actually like the “classic” version better (funny feeling to apply the word classic to a fairly recent model, but there you have it): The very composed, even somewhat static pose works great for the sinister, reaper-like aspect of the character, while the one extended leg does hint at a little playfulness after all — as I’ve said before, whatever they pay Jes Goodwin, it cannot ever be enough!

The new model doesn’t share this amount of subtlty, unfortunately, with the Death Jester crouching on a piece of fallen Eldar masonry in best Dark Knight pose. There’s also the fact that I like the full skull facemask better than the half-mask version of the plastic model. And let’s not forget that the classic version is actually a fair bit cheaper as well!

What we get out of the new version, of course, is flexibility: A look at the sprue reveals that it should be fairly easy to replace the Death Jester’s legs, creating something closer to the original pose, if one wanted:

Harlequin release (4)And the new Death Jester is certainly a beautiful model in his own right, with all the abundance of detail we have come to expect from GW’s plastic characters:

Harlequin release (3)Although that piece of Eldar architecture on the base just seems a bit much, doesn’t it? It almost threatens to overwhelm the model atop it…

All in all, it’s an expertly made and beautifully detailed model, no question about that. In my opinion, however, the new Death Jester loses out against his earlier incarnation. It’s a cool model, but it’s also good that the classic version is still available!

 

Harlequin Solitaire

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Oh boy, here’s the Harlequin character we’ve been waiting for for the last twenty odd years. At last! The Solitaire is here! And he’s…well, a bit underwhelming, if you ask me.

Let’s start with the good stuff: The model is amazingly dynamic, which is definitely a plus. I also like the casual way the model interacts with its base – a forté of the new Harlequin models, and the Solitaire is certainly no slouch in this department.

But this guy is supposed to represent Slaanesh, right?…

Harlequin release (9)
Maybe it’s just me, but he just doesn’t seem threatening enough. Sure, it’s only a stylised representation of She-Who-Thirsts, but such a big deal is made about the dark and sinister and, well, solitary nature of the Solitaire in the background that the actual model just seems slightly bland. I do like the tron-like embellishments on his coat, though…

All in all, I’ll go out on a limb here and say that the Solitaire seems much more interesting as conversion fodder than in his actual function — but we’ll be getting to that. Suffice to say for now that a look at the sprue reveals that the model should be deliciously easy to convert into something else:

Harlequin release (10)
Maybe there was really no way to win this: Everybody has been waiting for years and years, so whatever model gets released cannot possibly keep up with the hype. And yet, I somehow expected more — is that weird?

 

Harlequin Troupe

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Okay, this is basically the bread and butter of the release, and the one part GW needed to get right: They’ll be selling more of these than of any of the other Harlequin kits, I suppose, so the kit had better be good, right?

And it is. As is the case with the Shadowseer and Death Jester, the new plastic Harlequins mostly seem like a recreation of  Jes Goodwin’s earlier metal/Finecast models, and that was definitely the right way to go!

What’s more, this approach works exceptionally well for the most part, creating a bunch of very dynamic models that have all the strengths of the earlier versions, with a couple of really nifty details added on top: I really love the idea of having more facemasks than you actually need, for instance.

Harlequin release (13)
But I won’t beat around the bush here: Unfortunately, the one model to take a tremendous hit is the troupe master. The Trinity-pose of his earlier incarnation may not have been all that realistic, but it was still pretty fantastic. In my opinion, they should just have recreated that pose step for step, because it was pretty much perfect:

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But maybe it was to special for a multipart plastic kit? Whatever happened, the new pose just seems like we’ve caught the troupe master during an awkward moment between jumps:

Harlequin release (12)The legs may not even be the worst part of the pose, come to think of it: It’s the way he’s stretching out his arms. The older troupe master looked like a magnificent bastard fully in control of the situation — the epitome of a sinister clown. The new guy seems to be yelling “Look Ma! No hands!” at the top of his lungs.

Now don’t get me wrong: This should be easy enough to fix with a bit of cutting and reposing, and one slipup like this doesn’t devalue an entire kit. But it’s still unfortunate that the most iconic and characterful model in the old kit was the one thing they messed up in the new version.

Beyond this unfortunate fact, it’s a fantastic kit, make no mistake. I imagine it’ll be lots and lots of fun to play around with, both for Eldar players and conversion nuts (like me).

Harlequin release (16)All in all, it’s a great kit, marred by one unfortunate design decision. But we’re all men (and women) of the world here, eh? We’ll make do ;)

 

Harlequin Skyweavers

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Giving the Harlequins some fast and dynamic attack vehicles and means of transports seems like a bit of a no-brainer — and here we go! Personally, I would have wished for a return of the old Harlequin jetbikes, with the entire front canopy being made up of a giant, grinning face. Those things were rad! But alas, you cannot win them all.

Harlequin release (18)What we get instead is still very cool: An elongated jetbike with a design squarely between a Craftworld Eldar jetbike and a Dark Eldar Reaver jetbike — with some distinct Harlequin touches added on top.

.Harlequin release (20)And that’s what I really like about these: The way they seem so much like a missing link between Craftworld and Dark Eldar jetbikes — although I cannot shake the feeling that this kit seems like a bit of a “Screw you!” to all the hobbyists who have been waiting for new craftworld jetbikes for years on end…

All in all, however, it’s a cool kit, and they come in sets of two — what’s not to like, right?

 

Harlequin Starweaver/Voidweaver

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And finally, a bigger jetbike variant that does the shooting or transport the dangerous clowns into combat! Yay! I think it’s no coincidence that the Starweaver and Voidweaver resemble the Dark Eldar Venom really closely — once again, this does a good job of matching existing (Dark) Eldar designs. I imagine it also shortened design time on this kit by a fair bit, but that’s neither here nor there.

The Starweaver mostly seems to echo the Venom’s role as a quick transport and light attack vehicle:

Harlequin release (24)Yet there’s also the option of assembling the kit as a Voidweaver, a far more shooty version of this particular vehicle type, by the look of it:

 

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Both are pretty similar from a design standpoint. For me, the most interesting part of this particular kit is the fact that – exactly as has been the case with the Venom kit – the crew are some of the finest and most interesting conversion bitz in the entire catalogue. I mean, just check out how awesome these guys are:
Harlequin release (25)And words cannot express how much I want that Voidweaver gunner in my bitzbox: Those robes are just amazing:

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Perfect for a (radical) Xenos Inquisitor or a custom (Dark) Eldar character, don’t you think?

Another solid kit that plays to the (Dark) Eldar’s visual strengths. It’s not exactly extremely creative and original, but it will have its place.

 

Conversion options:

As always, here’s where things get most interesting — at least for me ;) So what can we do with all these new kits? How can we put them to good use? And how can we cut them up? …erm, sorry, that must have been the Haemonculus side of my personality getting the better of me for a second there…

It’s plain to see that these new kits will probably have the biggest impact on Eldar and Dark Eldar players: Finally, a whole plastic catalogue is available for the race, spanning almost the entire range of possible Eldar factions (Exodites notwithstanding), allowing you to mix and match in order to create whatever custom Eldar army you want: An entirely kitbashed corsair force is now a very simple and exciting possibility!

Beyond that, the release certainly provides lots and lots of interesting bitz. The clamshell characters could make for very nice custom Exarchs, Autarchs or Farseers — and  if you’re feeling a little adventurous, you can finally convert the new plastic Craftworld jetbikes you’ve craved so much, Eldar players! ;)

Beyond those who already own an Eldar army, I can easily see the INQ28 folks getting next in line — myself included:

The Harlequin Troupe seems like a perfect go-to solution for all kinds of Inquisitorial agents: These guys could become the base models for death cult assassins- Inquisitorial agents or, obviously, particularly deadly clowns of a particularly sinister Circus Imperialis. What’s more, the models are also great conversion fodder for eclectic underhive gangs in the Confrontation vein! For those of you not in the know: Some of the Confrontation (read: Proto-Necromunda) models and concepts seem to have served as the actual inspiration for the Harlequins, so it seems only right to now use Harlequin bitz for your Confrontation needs — just check out Johannus’ work right here. He is making wonderful brat gangers from all those new Harlequin parts!

There are also quite a few possible ideas for the clamshell characters (and that beautiful Voidweaver gunner): I can see quite a few (possibly radical) Ordo Xenos operatives and Inquisitors coming out of this release. In fact, the Solitaire seems like a very promising base model for an Imperial agent — I actually have an idea right now for a somewhat unhinged and very, very dangerous Inquisitorial agent based on that very model! And there’s always the option of using the Harlequin bitz for Slaaneshi cultists and similarly sinister figures.

In any case, I think we can safely expect to see many, many of those bitz and models in the INQ28 section over at the Ammobunker, in due time…

 

All in all, I think this is a pretty solid release — if a somewhat “safe” one. It seems like GW mainly put the Eldar catalgoue’s visual strengths (and Jes Goodwin’s excellent designs) to good use here, reaping the fruit of earlier design and expanding some pretty brilliant ideas into big enough collection of kits to sustain a sub-faction. There’s nothing wrong with it – I would actually like more factions to get this treatment – but it’s not exactly high-hanging fruit, either.

But let’s be fair: When all is said and done, this hobby is very much about variety, about options. And this release provides us with new options without forcing our hand. The kits are solid, and it’s all in plastic. Good work! And I think it’s a safe assumption that we’ll be seeing something a little more involved – and daring – next month ;)

Oh, and before we tune out for today, a word about the paintjobs, perhaps: ‘Eavy Metal sometimes seems to take a bit of flak for particular colour choices and their way of doing things, but if there’s one thing I really love, it’s how the new “official” Harlequin paintjobs manage to connect the earlier Harlequin designs with some touches that recall technology like projection mapping and almost seem inspired by TRON — very nice!

 

So, what’s your take on these new kits? Anything you would like to add to my observations? Any conversion ideas you would like to share? I would love to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, conversion, corsairs, dark eldar, eldar, games workshop, harlequins, kitbash, release, review

Rest in peace, Terry Pratchett

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RIP_Terry_Pratchett

Damn. There’s really not much more to say. Far more intelligent and eloquent people are singing Terry Pratchett’s praises even now, so suffice to say that this is terrible news! Even though his illness was well known, I would have hoped that Death would still save him for later — but in the end, he probably wanted to finally meet the man who had made him into one of the best supporting characters ever, I suppose.

Terry Pratchett’s Discworld books have a very special place in my heart, because they are a triumph: Wonderful fantasy with an abundance of humour and some excellent stories hidden within: Few fantasy writers seem to realise that fantasy novels need compelling worlds and interesting narratives above all else — narratives that could even stand on their own if all the fantastic elements were to be removed from the equation. Sir Terry was one of those people, which makes his loss all the more tragic.

I remember wanting to be fluent in English, so I could read his books in the original. In that, Terry Pratchett probably did more for my multilingualism than any school lesson. I remember being overjoyed late last year when I discovered the Discworld Diary had made a comeback after several years. I remember reading his last few books and wondering, time and time again, whether the book I was reading was going to be the last one. Or whether it would – possibly even worse – be the one where the rot finally set in.

That never happened, and maybe we should be glad for that, in spite of everything. Terry Pratchett’s work seems far removed from the grimdark setting of Warhammer 40k at a glance, but in the end, all of this may have come from a similar breed of very British satire. So it is probably safe to assume that many 40k fans frequenting this blog will feel this loss just as keenly as I do.

My condolences to the family. And all the best to Sir Terry Pratchett, wherever he may be now. May you live in interesting times, sir!

 

EDIT: It has since come to my attention that fellow hobbyist and very talented artists Henry South is holding a raffle/auction that will allow you to own some of his beautiful models (which have already been featured in Blanchitsu, no less), with the proceeds going towards supporting Alzheimer’s Society, in honour of Terry Pratchett. Please take a minute to check out the following links and maybe make a contribution! And thanks for the wonderful idea, Henry!

The raffle is here, and the auction can be found here.


Filed under: Pointless ramblings Tagged: a bad day, obituary, RIP, terry pratchett

Plastic for the plastic god! A look at the new Khorne release

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Those of us familiar with the Realms of Chaos know that all blood serves Khorne in the end, so it is only fitting that, at the end of the huge maelstrom of bloodshed that is the WFB End Times, there should be the servants of the Blood God. So we get a release in red and brass, adding some substantial new material to the legions of Khorne in WFB and, with a little cutting and gluing, 40k. It should not surprise you that I consider this a pretty good month, and will only be too happy to walk you through this release. Yay!
Khorne End Times release (1)
This is only one way of looking at it, of course: Fans of Tzeentch and Slaanesh are rightly annoyed that Nurgle and Khorne seem to be getting all the love, once again. But with a plastic Greater Daemon forming a substantial part of this release, I think it is safe to say that followers of the other chaos gods are probably not all that far behind. Take heart in that conviction, brothers and sisters in chaos! ;)

Until then, however, let us focus on the hordes of He who hunts at the head of the pack: The release brings us one huge kit, one clamshell character and one multi-kit for rather monstrous infantry. So let’s take a look at each of the kits in turn and talk about their strengths, their shortcomings and, of course, their glorious conversion potential. Grab your axes and step this way, please!

 

Bloodthirster

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To say that this has been a hotly anticipated model would probably be quite an understatement: People have been beggingfor plastic Greater Daemons for a very long time now — so long in fact that it seemed almost guaranteed that GW could never possibly do all the expectations enough justice. And some people even stepped up to fill the void, among them Creature Caster, offering some very impressive alternate Greater Daemons as part of their Kickstarter campaign.

I’ll be honest with you: I was very impressed with CC’s Warrior Demon when I first saw it, and I actually asked myself whether GW would be able to produce a new Bloodthirster to match. Sure, there was the amazing Forgeworld Bloodthirster, but the presence of that model only made the designers’ task yet more difficult. And when I saw the first few fuzzy photos of the new Bloodthirster appearing on the internet, my biggest fears seemed to become reality.

I was wrong, fortunately: Once the official pictures appeared, along with the release of the kit, I really fell in love with the new Bloodthirster. After taking forever to redesign the model – and I don’t even hate the old Bloodthirster, mind you. It’s just that it’s very much a product of its time – GW’s designers have really managed to deliver an amazing new version. And we get three different variants out of the kit, no less! Let’s take a look at each of them in turn:

The Wrath of Khorne Bloodthirster, pictured above, does not merely have the most idiotic name of the bunch (seriously, guys: Whatever happened to adjectives?), it’s also my least favourite version by a few degrees. It’s still a pretty stunning model, make no mistake, but it has a couple of elements that don’t sit well with me:

The meteor hammer, for one, seems like a somewhat counter-intuitive weapon choice for a horned, winged daemon, because wielding it effectively might be quite a bit of a task with all those extra appendages in the way, but that in itself would’nt be too much of a problem. What I really don’t like though, is how the head of the hammer seems just about to smash down onto the daemon’s own head:

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Sure, the model just serves as a kind of “freeze frame”, but that detail really stuck out to me. There’s also the fact that I think the pillar of flames that comes as an optional part is a pretty tacky and goofy way of elevating the model’s height:

Khorne End Times release (16)
While the bit itself has been beautifully sculpted, there’s something ever so slightly off with the whole concept. And it doesn’t really work all that well on the Wrath of Khorne Bloodthirster specifically, because it makes the already slightly awkward pose created by the weapons even stranger, making the whole model seem as though it doesn’t know whether it’s landing or taking flight.

There are really cool things about this specific variant, though: The axe head is a work of art, even though it looks slightly wrong held at that particular angle — more as if the daemon were presenting it to its opponent instead of preparing for some actual chopping action. The HeroQuest and Oldhammer inspired head with its stylised headdress is a wonderful idea, though — what a fantastic shout out to the vintage models! And the armour worn by the Bloodthirster is also wonderfully detailed and very cool. All in all, even the weakest variant of the kit is a massive, threatening and highly dynamic daemon, and certainly a centre piece for any chaos army.

So let’s move on to the next model in line, the Bloodthirster of Insensate Rage:

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This guy supposedly works as some kind of hero and character killer, and what better way to go about that task than to be wielding an enormous axe, right? The axe is very much the focal point of the model, and it is a truly awesome piece:

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The design of the weapon manages to balance daemonic/organic and metallic elements perfectly, for once, giving us something that looks like an organic chain axe, without being too creepy crawly. I also love how the arms and axe give the model a very striking pose and silhouette — I still don’t like the flame pillar on this model, but it works much, much better with this weapon setup!

The partly bestial face may be my least favourite part about the model:

Khorne End Times release (8)
It’s not even bad, mind you: It just seems like the designers could not decide whether they wanted this guy to look like a daemon, a dog or a troll. Even so, the detailing is top notch, and the icon of Khorne dangling from the head’s chin as some kind of piercing is a very cool touch.

And finally, the third variant of the kit: The Bloodthirster of Unfettered Fury:

Khorne End Times release (9)
This guy is described as the weakest kind of Bloodthirster in the background, but you know what: He is by far my favourite of the bunch! Maybe it’s the fact that he hews so closely to the original, iconic Bloodthirster design? He also happens to be a pretty good representation (at long last) of one of my favourite pieces of artwork by Mark Gibbons:

Artwork by Mark Gibbons

Artwork by Mark Gibbons

For me, the Bloodthirster of Unfettered Fury is just a perfect representation of what I want a Bloodthirster to look like: I love the iconic combo of axe and whip, for one. And this particular axe head works better than the more ornate one used on the Wrath of Khorne Bloodthirster, if you ask me: Due to its asymmetrical, more workmanlike design, it actually looks as though the Bloodthirster is preparing for an attack with it.

But the face really has to be my favourite part of the model: It’s just perfect, a brilliant mix of bestial, skeletal and human. The quintessential demonic face, if you ask me:

Khorne End Times release (10)
The fact that the ‘Eavy Metal paintjob on this guy is pretty much perfect helps, of course. This version of the Bloodthirster is really close to Tolkien’s seminal Balrog as well — and I’ve always imagined Bloodthirsters as the Warhammer version of Balrogs, anyway ;)

I also like the highly detailed whip, both for its iconic quality and for the depth it adds to the model (even if sorting out the whip arm is a bit of a pain, as I can say from painful experience). Maybe my one small gripe with the model is the chaos star used as a tip for the whip, though:

Khorne End Times release (11)
It looks really awesome, but it may just be a tad much. Plus it actually changes the whip into more of a flail, doesn’t it? Anyway, adding that chaos star may have been overdoing it a bit ;)

Oh, and the model also serves as proof that the Bloodthirster’s running legs work really well without that stupid flame pillar: In fact, the model seems to be more aggressive and have a greater sense of agency without it, if you ask me.

When all is said and done, I think you should just choose your favourite visual elements from across all three variants of the kit and then happily mix and match. If anything, I actually dislike the fact that GW chose to create different rules for the different Bloodthirsters: In my opinion, the different weapons, heads and pieces of armour should have been a visual choice, above all else. But that’s just me.

In any case, there are some strengths and weaknesses shared by all three versions of the Bloodthirster:

First up, the amount of detail on this guy has to be seen to be believed. Every part of the model is beautifully and lavishly detailed: Seriously, just take a look at that armour:

Khorne End Times release (12)
You even get several optional parts and variants to mix and match, which is amazing (on a related note, those breastplates would look great on a Chaos Knight, and they are just about the right size to replace a standard Imperial Knight breastplate too — just sayin’…).

Khorne End Times release (13)
What may be even cooler, though, is that the skin beneath the armour is fully detailed as well, allowing you to build your own Bloodthirster as armoured or naked as you like!

Another thing I have ended up liking quite a bit is the model’s size: Sure, the avatar of bloodshed and war could always have been bigger, but at least it seems like the designers put quite a bit of thought into this particular choice. As a consequence, the model works really well from a scale perspective when compared with some other models: The Nemesis Dreadknight, for instance, was created to go toe to toe with Greater Daemons. The new Bloodthirster finally looks like it would make a worthy opponent for the machine! The Bloodthirster also looks perfect when placed next to a bog standard plastic Daemon Prince (or the more impressive FW Daemon Prince of Khorne). And while the model is noticeably smaller than an Imperial Knight, it still looks like it could give one of these quite a headache, thanks to the bulk added by the wings.

As for things that I didn’t like, I have already touched upon that (optional, thankfully) flame pillar, but there’s more: The wings take some getting used to. For quite a while there, I just kept referring to them as “mac & cheese wings” when talking about the model, due to the somewhat gooey looking texture. That was something that I grew used to over time, but one problem remains: Who ever thought the addition of chaos stars and icons of Khorne to the model’s wings would be a good idea?

Khorne End Times release (14)
Seriously, this is just overdoing it a bit for the sake of coolness, isn’t it? The best way to deal with this particular detail would be to just paint it to look as inconspicuously as possible, if you ask me, in order to make it look like these were brands of some kind.

All in all, however, I’ll have to call this model a triumph! I wasn’t sure whether GW would be able to produce a Bloodthirster that could live up to the fans’ expectations, but this kit just delivers. Small gripes aside, I would call this a landmark release, and if this model is serves as the standard for the new plastic Greater Daemons, then chaos players will have a lot to look forward to!

Oh, by the way, allow me to share one small anecdote: When talking to Jeff Vader about the model, Jeff complained that the Bloodthirster even had horns and spikes on his arse — and he was right, too:

Khorne End Times release (15)
Jeff pointed out that no Bloodthirster would ever be able to sit down because of this — and I was just about to agree with him that this seemed pretty stupid. But then the fridge brilliance kicked in: If there is one daemon in the warp whom his patron would never ever want to merely be sitting around, it would be this guy, right? So maybe those spikes are not such a bad design idea, after all…

 

Skarr Bloodwrath

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We have grown accustomed to each (End Times) release providing us with at least one new clamshell character, and this time is no exception. Giving us something more interesting than just another towering, fully armoured chaos warrior, though, was a very good call! In fact, Skarr Bloodwrath reminds me of Haargroth the Blooded One, a converted champion of Khorne from the 6th edition WFB WoC army book (and subsequent Storm of Chaos campaign).

The model itself is looking excellent, with its twisted and mutated body perfectly straddling the line between a mighty warlord of chaos and a daemon of Khorne. Let’s just address the elephant in the room, though: Removing those stupid chain flails should be the first order of the day! Seriously, they just don’t work. Even the description of how Skarr uses them in GW’s own materials doesn’t work. Imagining these weapons in motion actually makes my head hurt. They also completely ruin the model’s silhouette and composition. It’s really hard to understand why someone would have considered this element a good idea. Off with them, I say!

Beyond this very obvious gripe, the weapons themselves are rather stunning:

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The model’s armour is also very cool, with lots and lots of detail, and a pretty cool and rather original horned helmet to match. What’s more, we even get a bare headed option for Skarr:

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Granted, the bare head does seem a bit …challenged, for lack of a better word, but maybe that’s just the unhealthy red skin tone? In any case, it’s great to have the additional option — maybe this would make a pretty sweet plastic Abaddon head, come to think of it?

There’s one more thing beyond the chain flails that I don’t like: If you take a closer look at the way Skarr’s legs interact with the base, you will see that his reverse-jointed daemon legs are posed on a bit of rock:

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So far, so good, right? They even added some skulls to the base of the rock. Good job! My only problem with the whole arrangement stems from the fact that this seems to be the only rock of that size in the immediate vincinity. So Skarr seems to have carefully picked a suitable rock in order to perform his little charging forward pose, doesn’t he?

Seriously, though: This would be easy enough to solve with some additional rocks on the base, but it does look a bit strange on the stock model, if seen from the right angle.

A glance at the sprue reveals that…we actually get two sprues this time around. This might actually be a first!

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Beyond that particular novelty, the model should be easy enough to convert. You can even leave the chains off from the start — what a relief! And it looks like you could possibly replace the legs with something less mutated (or more 40k).

All in all, a very cool and original Khornate warlord with some pretty minor shortcomings.

 

Skullreapers/Wrathmongers

Khorne End Times release (24)Okay, these guys are an interesting case. And also a fairly divisive kit, as evidenced by the rather mixed reactions all over the blogosphere. Let’s take a look, shall we?

In many ways, these can be seen as a Khornate version of the brilliant Putrid Blightkings — and those guys are certainly a tough act to follow. What both kits have in common is that they provide us with massive warriors of chaos pledged to a particular god. The Blightkings’ approach seems to have been to work as a “best of collection” of everything that has ever been cool about a Nurglite model. And on the face of it, the Skullreapers/Wrathmongers seem to be going for a similar attempt.

So we get huge weapons, lots and lots of skulls, horned heads, helmets with bunny ears and yet more skulls, an unbelievable amount of Khorne runes and some mutations resembling Khornate daemons and/or daemonic hounds. And two ways of assembling the kit, no less. Sounds great, right?

Yes, well… Let’s just say that not everything works out quite that well. But all in good order. First up, let’s take a look at the Skullreaper variant of the kit:

Khorne End Times release (25)Let’s point out the good things first: These guys are pretty massive, very threatening and do look pretty Khornate, too! So far so good! The bare arms are a nice shout out to the look of Kharn the Betrayer, and combined with their size, this should make them stand out from regular warriors of chaos. The amount of detail on the models is also rather stunning.

But it seems if the designers weren’t quite content with that alone and just kept adding stuff until they finally snapped and lost their minds. And that’s when those mutated weapons happened. I mean, just look at them:

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The weapons are certainly one of the divisive elements of the kit: In addition to the extremely organic and mutated swords and axes shown in most of the offical photos, there’s also a slightly less OTT set of weapons included in the kit — but even those are extremely ostentatious and decorated to the point of ridiculousness. They are almost too ornate to be considered Khornate, but they might still work if used sparingly. But using two of these on each character in a unit? Definitely overkill!

There’s also the fact that the organic weapons remind me of nothing so much as the demon blade SoulEdge, from the Soul Calibur series of video games:

SoulEdge (1)
And that’s not where the parallels end, either. I mean, just take a look at the Skullreaper with the pincer claw in the picture below:

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That guy is about one helmet and a bucket of blue paint away of looking exactly like Nightmare, from the same series:

SoulEdge (2)Sorry, but this cannot have been a coincidence. Recent WFB model releases have occasionally been slightly videogamey in their aesthetics, but this is certainly a new milestone when it comes to that particular development!

All in all, it just seems…a bit much. As if some of those ideas should better have been left on the cutting room floor. Each of the visual elements could probably have worked on its own. But the bare arms, hooligan heads, mutations, organic or highly ostentatious weapons and super-spiky armour just seem like overkill if appearing on each of the five models. Where the Putrid Blightkings work as a collection of awesome, Nurglite elements while also looking fairly cohesive as a unit, the Skullreapers just seem a bit over the top. Like the designers were possessed by their 12-year-old younger selves. Which leaves us with a kit that provides some absolutely amazing conversion fodder, but will also produce some fairly …eclectic models if assembled as intended.

But wait, there’s also a second variant to build the kit: The Wrathmongers.

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If you can get behind the idea of followers of Khorne swinging around huge hammers, these guys are actually slightly less silly than the Skullreapers. At the very least, they do seem a little more balanced and less cluttered.

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There are some pretty brilliant touches, too: Those helmets may just be some of the very best Khornate helmets currently available! And I just love the idea of the champion’s torso being studded and quasi-metallic, like the body of a juggernaut!

Yet there’s also a bit off silliness here and there: Some of the hammer poses do seem a little too stylised for their own good (the unit champion is a prime example). And let’s not get into that three-armed Wrathmonger: He’s just silly, really. Although maybe I just dislike guys with three arms?

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All in all, this kit is extremely interesting, because it combines some of the best Khornate bitz released in the last decade or so with some of the worst clichés I’ve ever seen on a wargaming model. The resulting models seem a tad…uneven, to say the least: They make you want to facepalm and pump your fist in excitement at the same time — which is a pretty rare feeling…

On its own, this kit is a bit of a mixed bag: Almost great, but with some dubios design decisions and questionable visual influences. If seen as a conversion kit, however, this becomes and almost compulsory purchase. Seriously, use this as a conversion kit and a toolbox to customise your warriors of chaos, chaos lords or 40k berzerkers, and this should become one of the best purchases you’ve ever made. Use the kit as intended, and you may just end up with a unit that you hate. I’ve never seen anything quite like it (with the possible exception of the warhsrine of chaos kit): The mind boggles…

 

Conversion ideas:

It probably won’t surprise you to hear that I have been thinking about possible conversions involving these new kits for quite a while now. In fact, I think that converters with a Khornate army of any kind will probably be the most happy with this release — and with good reason! So allow me to share a couple of ideas with you:

Bloodthirster:

This guy might be quite a bit more interesting for converters than seems obvious at first glance. The first thing that really warrants some exploration is the amount of customisation options, giving you the chance to build your very own, personalised Bloodthirster:

First up, you can happily mix and match between the three different kinds of Bloodthirster, combining different configurations of heads, armour plates, horns and weapons. And while the kit is constructed in a fairly straightforward way, there may be yet more options for possible customisation: What about using the lower part of the two-handed axe’s handle (or the hand holding the whip) as a base to convert a second hand axe, building a ‘Thirster equipped with twin axes (Skarbrand, anyone?). And while we are at it, it should definitely possible to use the Bloodthirster as a base for a Daemon Primarch Angron conversion. In any case, when it comes to customising the Bloodthirster, you should really head over to Noctus Cornix’ thread over at The Bolter & Chainsword: He is currently working on an amazing Bloodthirster conversion and is really putting the kit through its paces. Highly recommended!

But there’s more: Whatever configuration you choose, there will be a pretty tidy pile of leftover bitz to use on different conversions: What about using the two-handed axe on a World Eaters Contemptor (as Augustus b’Raass is currently planning to do)? Or using the head of the big axe as an alternate weapon for a Chaos Knight conversion? And speaking of Chaos Knights: Those Bloodthirster brestplates and the skull pauldron would definitely work as armour plates (and, in the latter case, an additional facemask) on an Imperial Knight!

It would also be really easy to cut apart that meteor hammer and use its head as a weapon on a Khornate Dreadnought/Helbrute, while the chain would look great on pretty  much any chaos vehicle (or bigger model).

Wrathmongers/Skullreapers:

While these may be a bit of an acquired taste if seen on their own, I will go out on a limb here and claim that these guys will become a highly popular conversion kit when it comes to spicing up Warriors of Chaos, Chaos Space Marines and Chaos lords of every stripe. Just off the top of my head, you could use the kit in order to…

  • convert champions for your warriors of chaos or Chaos Space Marines — it goes without saying that the Skullreaper bitz will look excellent on World Eaters champions, Lords and Chosen.
  • they are also big and intimidating enough to work perfectly as stand alone Chaos Lords in both WFB and 40k
  • some of them would make a great base for custom Kharn the Betrayer conversions…
  • …or for actual true scale World Eaters: They may seem slightly too small for that at first, but these guys are easily as tall as Terminators! And they will look great when combined with parts from the Dark Vengeance Chosen — trust me on this ;)
  • the running, mutated legs could form the base for a very interesting plastic Skulltaker conversion for those of you who would like a slightly more massive, muscular Herald of Khorne. Skarr Bloodwrath would also work wonderfully for this!
  • If I didn’t already have a squad of gladiatorial World Eaters, I’be be building one now — based on these guys!
  • And finally, the models could be combined with the Skullcrusher kit to either make more ostentatious Skullcrushers or slightly less OTT Skullreapers: The two kits should work really well together, giving you the option to make massive, Khornate warriors that are as detailed or as simple in their design, armour and weapons as you want. And it goes without saying that just a few additional touches will transform the models in question into suitable 40k characters as well.

There’s nothing stopping you from using these for other chaos gods, either: While they may seem utterly Khornate at first, just leave off some of the icons and more Khornate bitz, and they could just as well work as huge, hulking champions of Slaanesh of Chaos Undivided. Oh, and even the INQ28 crowd may find something to like here: All those fleshy, organic weapons would work really well as daemon weapons for particularly radical Inquisitors (or downright heretics). The head that has been partly flayed would be great for a death cultist, a chrono-gladiator or a similarly unsavoury type. And the mutated, dog-like head might make a cool xenos mercenary.

All of this is really just the tip of the iceberg, and I should add, in the interest of full disclosure, that I already own two kits from this release (the Bloodthirster and Skullreapers/Wrathmongers), so you may look forward to reading some in-depth observations about both kits and my first conversion projects involving them on this blog in the very near future!

 

When all is said and done, how could I not call this a strong release? I am heavily biased, after all. Even so, I think the Bloodthirster alone is very exciting, while the other two kits may indeed be a bit of an acquired taste. For converters and kitbashers and for owners of chaos armies, however, this release contains an enormous pile of new toys and conversion options — it’s just a shame that some of the models, especially the Skullreapers, are a bit problematic in their standard configuration. I am also not actually sure whether the general development towards a more videogamey look for certain characters will really pay off in the long run: Will the World of Warcraft crowd really start liking Warhammer if the designs are just zany enough? Those seem like long odds. We shall see.

I, however, am pretty happy with this release and shall keep tormenting you with projects and conversions stemming from it for quite a while to come. But what’s your take on the new kits? Are you happy? Are you disgusted? Or would you like to share some additional conversion ideas that I might have missed? I’d be happy to hear from you in the comments!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Pointless ramblings, World Eaters Tagged: archaon, bloodthirster, chaos, chaos space marines, conversion, counts as, games workshop, khorne, khorne's eternal hunt, kitbash, release, review, skullreapers, the end times, warhammer fantasy battles, wfb, wrathmongers

There will be blood — a hands on with the Bloodthirster and Skullreaper kits

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In my last post, I promised you an account of my first practical experiences with the new Bloodthirster and Skullreaper/Wrathmonger kits, and today’s post will deal with just this subject. So you may look forward to quite a bit of kitbashing. Huzzah! ;)

But all in good order: Before we do anything else, there’s something that I absolutely need to share with you guys. It would probably be far more modest and professional not to talk about it at all, but I am just too much of a blabbermouth — sorry! ;)

So yeah, here’s what happened over at Aaron Dembski-Bowden’s blog a while ago:

YES!

I was chuffed to bits, as you can probably imagine! Unbelievable! I just couldn’t stop grinning afterwards!

But enough about my ego: I promised you Khornate WIPs, and you shall have them. So allow me to show you what’s been happily bubbling away in the depths of my kitbashing laboratory for the last days and weeks. One last warning, though: Beware ye, who enter here: There be lots of unpainted grey plastic ahead!

 

I. Bloodthirster

I bought my own Bloodthirster on the day of the release, although I hadn’t even planned to: I just couldn’t resist when seeing the box at my FLGS, and seeing how there was still one of the kits available for purchase, I jumped right in. So far, building this model has been a lot of fun, since it continues the trend of well-planned huge kits begun with the Imperial Knight. But let’s take a look at some pictures, shall we?

Bloodthirster Impressions (1)
This is my Bloodthirster after an hour or so. Now I did take it fairly slow, even though it may not look like it: Like I said, it’s a wonderfully engineered kit, and it went together extremely well, for the most part.

For those of of wondering about the size of the model, here he is, next to a standard Space Marine:

Bloodthirster Impressions (2)
The Bloodthirster could always have been bigger, of course, but I am rather happy with the model’s size and bulk. There’s also a very handy scale conversion pic here, for those of you who want to know how the model measures up next to the other Bloodthirster models released so far.

One interesting thing is that nobody forces you to build your Bloodthirster all armoured up: Here’s what he looks like with all the armour plates removed:

Bloodthirster Impressions (4)
In fact, Noctus Cornix’ Bloodthirster conversion (which I already recommended you check out in my last post) goes for a mostly unarmoured look, and it works like a charm!

The only armour you will positively need is that belly plate, since he’ll have a pretty big hole in his torso, otherwise.

Oh, and I know you all want to know about the size of that axe, so here’s another scale comparison for you:

Bloodthirster Impressions (6)
Pretty big, huh? I added some measurements, for those of you who are planning a conversion involving the axe:

axe_measurements
So, what’s in the kit beyond that? First and foremost, you’ll get the option to build either of the three advertised variants, of course. You also get to mix and match between them to a certain degree. I suppose it should even be possible to create new weapons setups (twin axes, for example) with a bit of cutting and gluing. Now when it comes to extra bitz, here’s a a quick overwiev of my observations so far:

  • You get an additional set of arms (for the two handed axe) plus an additional left arm, depending on whether you go with the whip or that – very ridiculous – meteor hammer.
  • There’s an alternate breastplate, loincloth and belly plate. You can mix and match between different setups with these.
  • You get three complete heads (except for a tongue bit that is shared between two of the designs). The leftover heads are slightly larger than those in the plastic Daemon Prince kit, so they might even be usable on your DP conversions.
  • There’s a bunch of chains and talismans of Khorne that you can use on the wings or be used on different models
  • you get two axe heads for the one-handed axe.

Let’s take a closer look at some of the bitz:

Bloodthirster Impressions (5)
I. The optional skull shoulder pad is interesting in that it would possibly work as a facemask on a daemon engine or *gasp* even an Imperial Knight conversion (it works fairly well on an Imperial Knight head — I checked ;) ).

II. If – like me – you think that flame pillar is a stupid way to elevate the model on the base, you’ll get it as a leftover bit that might make a cool objective marker or something similar…

III. Here’s the alternate armour set you get: Those belly plates work pretty well as bespoke pauldrons for Chaos Terminators. And the breastplate could be used for an Imperial Knight, with a tiny bit of bending.

IV. The chains and talismans for the wings — I think I’ll rather be using these on a couple of different models, as the Bloodthirster seems cluttered enough for my taste ;)

In closing, let me point out two more interesting bitz:

First up, the chaos icon used on the Bloodthirster’s whip:

Bloodthirster Impressions (3)
I think this would make for an excellent squad standard or a back-banner. I also decided not to use it on my Bloodthirster, because I preferred a whip without a bulky object on its end, but the part is still very cool on its own. More on this in a minute!

There’s also the Rogue Trader-era styled bone crown:

Bloodthirster Impressions (7)
As you can see, it comes as a separate bit, so you could also use it on your DPs, juggernauts or even on a Terminator lord (it almost looks like the top of a Terminator torso front anway…).

So, what about my own Bloodthirster, then?

The model is still in its building stage, and I have settled on the axe/whip combo now, because it’s just so brilliantly iconic that I couldn’t resist it. Here’s what the model currently looks like:

Bloodthirster Impressions (10)
Bloodthirster Impressions (8)
I’ve glued the model to the fantasy base for now, so I can have it upright. A couple of observations:

  • As you can see, this guy is fairly massive, even without his wings. I really like that!
  • After much deliberation, I chose the asymmetrical axe head: While the other axe is beautifully designed, it just looks slightly wrong to me, held at that particular angle — more like the ‘Thirster is presenting it to the audience. The asymmetrical version doesn’t have that problem, at least not to the same degree, and looks like he is actually preparing for a swing, so it was definitely the way to go for me.
  • You wouldn’t believe how much messing around it took to sort out that whip arm — the instructions are slightly ambiguous, with pictures that aren’t all that helpful, so getting the whip into a position where it both cleared the floor and didn’t interfere with the head did take some doing. In all fairness, however, this shouldn’t be too much of a problem if you use something to elevate the model a bit on its base. As you can see, I also left off the chaos star, shaving down the whip so it tapers down into a pointy end instead — this seems more natural and plausible to me, plus I got to keep that burning chaos star for something else ;)

Most of the assembly work has been completed at this point: Only the wings remain, and they seem like a fairly straightforward affair. All in all, the model really went together very well for such a huge piece, with well-planned seams making the model look organic and natural — well, as natural as a daemonic killing machine the size of a house could ever realistically look, at least…

That’s not all though: At the same time, I have also been using some leftover bitz on some other projects:

Since I knew I wasn’t going to use the meteor hammer weapon, no matter what, I used the chain from it to add a final, gladiatorial dash to one of my Daemon Princes:

World Eaters Daemon Prince (34)
World Eaters Daemon Prince (32)
World Eaters Daemon Prince (33)
Some leftover icons of Khorne (and two runes from the vambrace of a leftover Bloodthirster arm) were used to add some extra oomph to his armour and make him look more Khornate. The main attraction is his weapon, though: Both hookswords are now joined by a length of daemonic chain, courtesy of the Bloodthirster’s meteor hammer:

World Eaters Daemon Prince (30)
World Eaters Daemon Prince (29)
I think this pushes the gladiatorial look even further, which I really like! And while we are at it, here’s a scale comparison picture with the WIP Bloodthirster and the Daemon Prince:

Bloodthirster Impressions (9)
I also promised you that I would be using that flaming chaos star for a conversion, right? Well, I did:

Dark Apostle Belzas Azalon (3)
As you can see, it makes for a teriffic Crozius Maul for my Word Bearers Dark Apostle, Belzas Azalon (I also touched up the right shoulder pad, while I was at it).

So in addition to the Bloodthirster itself, the kit has already provided me with a way to make two models considerably cooler — very nice! ;)

II: Skullreapers/Wrathmongers

I have also started experimenting with the Wrathmonger/Skullreaper kit.

First up, take a look at this scale comparison between a (slightly modified) Chosen model and a Wrathmonger:

Wrathmongers_first_impressions (1)
While the Wrathmonger may be slightly taller, the scale is still pretty similar — so similar, in fact, that parts from the Chosen will fit the new models without much of a hitch. It’s also important to stress that the guy on the right doesn’t even qualify as an early WIP — I just tacked together some bitz, in order to show you the scale.

I also find it interesting that some of the – almost comically brutish – Skullreaper heads work much better when used on “regular” CSM models. Take a look:

Wrathmongers_first_impressions (2)
Much better, don’t you think? I’ve merely shaved off those stupid “cheek horns”, but now the head makes for a very fitting World Eaters berzerker!

Oh, and one thing that really excites me is that you basically get twice as many torso pieces as you need: One set for the Skullreapers and one for the Wrathmongers. And each of those pieces has its own breastplate, which can be used as intended or cut apart to use on your other WoC/CSM models — all in all, this kit provides an enormous pile of leftover bitz for conversions, which makes it a pretty good purchase, if you are not totally disgusted by the look of these guys.

I also decided to follow my idea above, playing around with a combination of Skullreaper/Wrathmonger parts and Dark Vengeance Chosen. Let’s start with something boring: The same Wrathmonger pictured above, now with a tacked on Chosen arm:

Wrathmongers_first_impressions (3)
Everything’s just tacked together for now, in order to show you how well those Chosen arms work with the models.

And here’s something more involved: A mix of Wrathmonger/Skullreaper and Chosen parts:

Wrathmongers_first_impressions (4)
Wrathmongers_first_impressions (5)
Once again, all the parts have only been tacked together with modeling putty for now, but there’s something suitably gladiatorial and feral about this guy that I like. I also think the model serves as proof that those leftover Wrathmonger chests can really be put to good use!

One important thing, though: Once again, the stock Wrathmongers/Skullreapers are a bit taller than the DV Chosen:

Wrathmongers_first_impressions (6)

So the best approach would probably be to save the Wrathmongers/Skullreapers for unit champs, Chaos Lords etc. Or you could choose an approach similar to that of Wonkobaggins and use the Skullreapers as counts as chaos spawn and/or Red Butchers. Check out his first experiments with the kit here.

One last thing I did was to play around with the reverse-jointed set of legs for a while: I think it would make for an excellent start for building a plastic Herald of Khorne — or even a counts as Skulltaker! After a bit of messing around, here’s what I ended up with:

Plastic Skulltaker counts as WIP (1)
Plastic Skulltaker counts as WIP (2)
Plastic Skulltaker counts as WIP (3)
Plastic Skulltaker counts as WIP (4)

All in all, this has been a surprisingly easy conversion: Most of the model is simply a stock Skullreaper, with the arms and head replaced with Bloodletter (and Bloodcrusher) bits. The body already has the characteristic, pocked skin, so it looks like it belongs to a Bloodletter anyway. And the armour is jagged and organic enough to pass for daemonic, don’t you think? One thing I did was to graft on a Bloodletter neck, so I would have a more natural way of attaching the head.

I am still thinking about adding a cape like the one the original Skulltaker has: On the one hand, it seems like a fun challenge (and I do have an idea that might work), but on the other hand, I am really happy with the dynamic posing and striking silhouette the model has right now, and I fear an added cape would just overclutter the model…

And finally, in an act of nearly unprecedented heresy, at least for my own standards, I used some of the hip plates from the Skullreapers’ armour in order to make the armour of a true scaled Slaaneshi Marine I built at an earlier point look more, well, Slaaneshi:

Emperor's Child (3)
Emperor's Child (4)

So far for my first round of experiments with the Skullreaper/Wrathmonger kit. In any case, I’d like to point out that I am really going to take my time with these guys, so it will probably be a good long while before I complete all five models. Even so, I’ll be using some of the additional bitz from the kit for all kinds of projects, so you’ll be seeing a lot of stuff from this kit making an appearance in Khorne’s Eternal Hunt! ;)

III. Generosity

In a move of nearly unbelievable generosity, Commissar Molotov recently sent me a huge pile of stuff, including a lot of leftover Dark Vengeance Chosen and Chosen parts. It’s his generosity that has made my experiments above possible, for which I am very thankful. But that’s not even all: Mol provided an amazing bitz drop with lots and lots of fantastic contents. For instance, he sent me this wonderful Kharn conversion: Malthus Dire, a champion of Khorne:

Model converted by Commissar Molotov

Model converted by Commissar Molotov

Mol informed me that this conversion is actually about ten years old! Which goes to show that good, clean conversion work never goes out of style. It also goes without saying that I’ll make sure to paint him up to the best of my abilities, in Mol’s honour!

I have also used yet another Chosen from the batch he sent me for a different conversion: Taking inspiration from DexterKong’s brilliant World Eaters counts as Huron Blackheart, I have created my own version of the character for Khorne’s Eternal Hunt. Now my version is certainly somewhat less impressive than Dexter’s, and it’s not a true scale model either, seeing how it needs to be scaled correctly to fit the rest of my army, but I am nevertheless very happy with it. Take a look:

Counts as Huron WIP (7)
Counts as Huron WIP (8)
Counts as Huron WIP (9)
As you can see, most of stock Huron’s characteristic elements are there — I even got a bit of a kick out of having the model in a pose similar to that of the stock model, albeit more dynamic. Oh, and let me just add that the axe was inspired by a similar (albeit much more elegant) weapon conversion done by Biohazard!

One thing I really like is how carefully shaving off the original head allowed me to keep some of the cabling from the stock head and make it look like they are feeding into the bionic side of the head:

Counts as Huron WIP (6)
The model’s pretty much finished at this point — although I am still considering whether or not to add some longer claws to the left fist…

 

So, as you can see, the great forges of the Blood God are running hot right now! I’d be happy to hear any feedback you might have about these models! Just drop me a comment and feel free to share suggestions or ideas of your own! And expect more Khornate madness soon ;)

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Pointless ramblings, WIP, World Eaters Tagged: 40k, bloodthirster, chaos, chaos daemons, chaos lord, chaos space marines, chosen, conversion, counts as, daemon, daemon prince, dark apostle, dark vengeance, herald of khorne, huron blackheart, khorne, khorne's eternal hunt, kitbash, review, skullreapers, skulltaker, warhammer fantasy battles, wfb, WIP, world eaters, wrathmongers

Tutorial: Grimdark Glamour Shots

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Today’s post will deal with something slightly different — but don’t fret: We will of course be talking about our favourite hobby, after all. In fact, I have prepared a small tutorial that some of you may find helpful. So what is this about?

When my recent writeup about Lord Captain Lorimar was complete and published, I went back to the photo montage I had made for the model and made a couple of tweaks, resulting in a picture that I like even better than its predecessor:

Master of the Hunt 02
Now when I posted this on my various forum threads, two things happened. One, fellow hobbyist Kythnos asked me for a similar picture for his own Iron Warriors Warsmith and two, several people inquired about my recipe for creating images like this. And I have actually been posting edited images involving my models for quite a while now, although I certainly don’t consider myself an expert when it comes to image editing — in fact, I am still very much finding my feet when it comes to various techniques.

But I did make that photo montage for Kythnos after all. Here’s what it looks like:

Warsmith

And I realised that, while I may not be an expert, I have managed to come up with a relatively reliable recipe for creating this kind of pictures — brilliantly dubbed “glamour shots” by Flint13 in a recent post.

Now I realise that those pictures may be a somewhat divisive feature: When I first posted a couple of them, some of my readers seemed concerned that these would replace “normal” photos of miniatures on this blog. But these pictures aren’t a replacement for good, honest miniature photography, and certainly shouldn’t be treated as such. This is rather about exploring your models (and the characters they represent) from a different angle, about imagining how they would actually look on the battlefields of the 41st millennium. It’s about creating the dramatic, often hilariously overwrought, scenes we all know and love from the background. And, by extension, it can also become an additional way to start thinking about your models as characters rather than mere playing pieces, and I’ve always been a huge advocate of that!

Anyway, to make a long story short, what follows is a small tutorial about creating suitably dramatic and garish “glamour shots” for your models. I’ll give you the short version (for now), although we may actually revisit parts of this in more detail at some point.

Anyway, before we start, a disclaimer of sorts:

  • This doesn’t represent THE foolproof way of creating images like this, but just one way that has worked reasonably well for me. I am 100% sure that there are far more elegant and/or accomplished ways for going about this, and people who are more knowledgeable about Photoshop will probably laugh about my fumbling efforts — fair enough, I say. I am absolutely not claiming to be a professional here, and this is therefore a very “quick and dirty” approach.
  • I am also definitely not the first person to do a tutorial on this, but have rather been very lucky to find some excellent tutorials by other people to get me started: A brief but excellent writeup by Tyler Mengel showed me the ropes, and fellow German hobbyist Talarion introduced my to Pixlr, making my life much easier in the process. So thanks must go to them as well!
  • When it comes to procuring suitable backdrops for your photos, there’s a big temptation to just steal everything you need from the internet — and to be honest, I have occasionally been guilty of the same crime. However, I try to go for pictures that are (or at least that I consider) fair game, i.e. stuff that is freely available and in the public domain. I will occasionally use material from GW or FW themselves, admittedly, but as I have no plan of using any of this commercially, I hope this constitutes fair use (bottom line, please don’t sue me, GW!). But please don’t just go stealing other people’s work left and right, alright?
  • Finally, I will be using Adobe Photoshop for the first part of this tutorial. Similar software is freely available (GIMP would be one example, and there is also the web-based version of Pixlr). Most major functions are fairly similar across various programs, and I am not going into the differences and kinks of the software here. Neither will I be focusing on the details: Using this tutorial will require some (very) basic knowledge of image editing.

With that out of the way, here goes:

 

What you will need:

  • a photo of your model(s) in suitable quality, taken against a neutral background (preferrably white, grey or beige). The photo needs to be sharp, in focus and bright enough. There are some excellent tutorials about how to take good pictures of your models here and here, for starters.
  • some kind of image editing software, i.e. Adobe Photoshop, GIMP or Pixlr or whatever else works for you.
  • I will be using the desktop version of Autodesk’s Pixlr for the second half of this tutorial, in order to add effects and certain colour hues. This isn’t a necessary step, but Pixlr will make things much easier here, especially if you have little knowledge about Photoshop, and the software is free, so I recommend you download it.

And with that, we’re off:

 

First up, I am going to use a picture of Biohazard’s Lord Malek Deimos — both because Biohazard probably won’t mind, and because I like the idea that he’ll end up with a cool picture of his Chaos Lord, because he’s my buddy ;)

So here’s the picture I chose:

model built and painted by Biohazard

model built and painted by Biohazard

 

The picture is a bit more grainy than it should be, but it’ll do. It’s against a white background, which is great, because it will make cutting out the model far easier. If you want, you can play around with brightness, contrast and the levels a bit at this stage, in order to make the photo a bit more crisp and rich in contrast.

The first thing you want to do is to duplicate the layer on which your image is, so that you have the background layer (the original image) and another layer above it (also your original image, but that will change shortly). Select this new layer.

Now Photoshop (or any software functioning roughly like Photoshop) has a selection tool usually called the “magic wand”. What this does is to select a particular colour present in the image — which is why you want the background to be in a neutral colour. So select the magic wand tool and click on a part of the white background. It’ll create a selection. If you press Shift while selecting additional white areas, they will be added to your selection. The selection will be marked by a blinking border:

Deimos_Tutorial02

Don’t forget any white areas! There is also a way of having Photoshop auto-select every bit of white on the canvas, but that would mean all the white that’s part of the actual model as well, and we don’t want that. So make sure to select all the bits of white background, until it looks like the picture above. Then invert your selection (this function can normally has its own tab, or it can be found under “Edit”. Once you have done this, the border will be running around your model rather than around the entire canvas.

[I do realise of course that other kinds of selection tools exist, and if you’re familiar with them — great! However, for the sake of brevity, we’ll be sticking to the magic wand here ;) ]

If you want the photo montage to look convincing, we’ll have to get rid of the last remnants of white background, reflections etc. So reduce your selection by one or two pixels. If you want to make it look even more believable, you can also add a slightly blurry edge to the selection (so the model won’t look quite as much like a cutout). Once you’re happy, copy the selection and add it into a new layer. At this point, you should have the original image in the background, the layer above (with the original photo’s background, but minus the actual model) and a third layer with the model as a cutout on top. Delete the middle layer, as we won’t be needing it any longer. And you should set the bottom (background) layer to invisible, so the canvas looks like this:

Deimos_Tutorial03
The little checkerboard pattern in the background shows that this area is transparent. To make things easier for you, you can fill the background layer with a solid colour (or create a new layer for that), because it will make the model’s edges easier to see. Like so:

Deimos_Tutorial04

Not bad, eh? But some remnants of the orignal background and some reflections remain. In the above picture, it’s very obvious on the arm holding the sword.

Now if you’re just in for the quick and dirty version, you can simply ignore this, but your model will probably end up looking like it has a halo in the finished picture. So in order to get rid of this, you select the eraser tool and choose a paintbrush with slightly blurry edges…

Deimos_Tutorial05

…then set it to a size you are comfortable with and carefully work away at those edges that look like they are glowing. Be careful not to take away too much and rather work in multiple increments! If you make a mistake, you can always undo your last couple of steps!

In the end, you will have a cleaned up version of your model:

Deimos_Tutorial06

It’s a subtle difference, to be fair, but it’ll be worth it in the end — trust me ;)

Next step: the background. Find a suitable background image you would like to use (I chose a promo image for the Armageddon PC game, showing a hive that seems to have been mashed together using Google Images results for “gothic architecture” ;) Copy it into your picture so it will end up in a separate layer:

Deimos_Tutorial07
You will probably have to move the model around a bit at this stage, in order to make it fit the background. I also added in an extra step here and blended in some additional ground texture (I used a suitable photo I had taken, copied it into my canvas and just erased all the areas I didn’t need). Here’s the finished composite:

Deimos_Tutorial08

I also cleaned away the parts of the base that didn’t work — especially the black rim.

Okay, time for some colour correction: You can now bring up a menu to control the pictures colour hue and saturation with CTRL-U (for Photoshop at least). Try to make the model’s hue and saturation roughly fit the background (this is especially important if you have a very brightly lit model against a very drab background image):

Deimos_Tutorial09
In this case, I wanted the model to look a bit more desaturated. Just play around with this — if you don’t like the outcome, you can always undo your actions.

The next thing that’s important is to use blur: In the above picture, the hive in the back is very sharp and crisp, while the model seems a bit fuzzy. So we need to blur the background. Select your background layer and select the “Blur” function (under “Filter”, normally). There’s a very handy tool called the “Gaussian Blur” that will let you select how strong you want the blurring to be:

Deimos_Tutorial10

Once you’re happy with the background, give the layer with the model the same treatment — although with much less blur applied. This should only make the entire picture seem a bit more realistic. Make sure not to obscure any important detail on the model during this step!

Once this is done, all that remains is to make some final adjustments to the picture’s contrast and levels:

Deimos_Tutorial11
As an optional step, I wanted Deimos to have a glowing daemonsword in the finished picture. I won’t go into too much detail about the effect for now. Suffice it to say that I basically duplicated the model’s sword, copied it into a new layer and changed the colour. Like this:

Deimos_Tutorial12

And since I wanted the glow to be pretty noticeable, the colour needed to be even louder:

Deimos_Tutorial13
Since the blade existed on its own layer, I could safely play around with it without it affecting the rest of the image. When I was happy with the colour, I once again added the Gaussian Blur effect, and…

Deimos_Tutorial14
It ended up looking pretty cool. Now I duplicated this layer several times, changed the transpareny around and blended the various layers into each other until it looked like this:

Deimos_Tutorial15
Like I said, I might detail those steps further in the future. But since it’s an entirely nonessential step, let’s move on for now: One last adjustment of contrast and levels, and we are basically done with Photoshop. Here’s the end result:

Deimos_Tutorial16

Not bad, not bad at all! We could even call it finished at this point!

In any case, whatever you do, you should definitely save a copy of this picture, once you like the result. And you should always keep a separate copy of this version for future use:

Deimos

Now while it would be possible to do everything else in Photoshop as well, you can make your life a bit easier by switching to Pixlr for the next steps. Pixlr is a bit of a one-trick pony in that it has been designed to add various effects and colour hues to photos — and precious little else. While this would also be possible in Photoshop, Pixlr makes it really easy for you because it does most of the thinking for you.

So let’s open up our picture in Pixlr.

And from here on out, the world’s your oyster, really: You can add any combination of pre-set colour effects. Like this:

Deimos_Tutorial17
As you can see, I’ve gone for a fiery, reddish hue in this case. But most of the colour effects look awesome in their own way, so just play around with them until you’re happy. This is what my picture looked like after this step:

Deimos_Tutorial18
What’s really great, though, is that Pixlr also lets you add some effects, filters and borders. Some of them are downright horrible, some are pretty situational, but some – especially the various grungy borders – will make some of your earlier errors and inaccuracies in the picture disappear:

Deimos_Tutorial19

So layer some of these on top, and your picture will instantly look grittier and more realistic. Of course this is cheating: We are covering up our mistakes here. But as long as it looks cool… ;)

So here’s the finished picture, with one of my favourite borders added to top things off:

Deimos01
What’s really cool is that the picture could have looked completely different with a couple of different effect employed. Here I created a much more somber atmoshphere by using a different colour effect and a rain filter:

Deimos02

It goes without saying that you don’t even have to photoshop in a suitable background in the first place! If you have some 40k/tabletop terrain at home, you can just take photos of your models in front of it and work from there — if anything, this should make your life easier!

By the same token, making a photo montage of a single model against a background is really just the beginning. There’s nothing stopping you from trying something a little more involved, such as, say, making a composite image of your army ravaging a planet:

Here’s a Photoshop composite I made depicting a part of my World Eaters army in action:

we_montage02
Here I duplicated various layers of the image, making the same ten Khorne berzerkers look like an entire army. As you can see, I also added in a Helbrute and my Wargrinder. Oh, and I used the same background images that appear in Tyler Mengel’s post linked above (This picture was simply my attempt at reproducing his recipe for my own models). Even so, the image is hardly convincing, right? Not enough gritty realism and too many gooey areas of sub-par photoshopping…

Well, here’s what the whole picture looked like with a bit of Pixlr magic sprinkled on top:

The Red Tide
Once again, the various filters and effects are doing a great job of camouflaging the many rough spots present in the earlier image. Like I said, it’s cheating — but we can use it in our favour here ;)

On the other hand, you don’t even need to create elaborate montages like that, either: Just use some of your existing photos and go play around with them a bit for starters! Some of my first experiments in this vein can be found here.

Whatever you do, remember that you are not trying to pass of your models as something they are not — you are just exploring another facet of the hobby. So give it your all and don’t forget to have fun along the way!

Thanks to Biohazard for – unwittingly – providing the material for this: Cheers, buddy! ;) And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Pointless ramblings Tagged: 40k, image editing, photo montage, photography, photoshop, pixlr, tutorial

400,000 views — and the evolution of a Zombie…

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400000views
Hey everyone, just a quick post to let you know that Eternal Hunt has actually managed to hit the 400,000 total views mark earlier this week, which I think is pretty cool! So, once again, thanks to all of you who keep reading, following, sharing and commenting! It really means a lot to me!

In order to provide you with something appropriate to the occasion, I burrowed down deep and actually managed to dig out what may be the absolute first model I’ve ever painted. Check it out:

Zombie (1)
A trusty HeroQuest Zombie, as you can see, and I think it’s fair to say that I didn’t really know what I was doing. I distinctly remember wanting to approximate the look of the painted example on the game box, with its dead, blueish skin and faded red jacket. But I went for neon blue and bright red which didn’t help. Plus there’s also the fact that I had very obvious difficulties in the field of brush control, as you can plainly see…

Zombie (2)
I must have realised that even back then, which is probably why the poor blighter never got finished. All of this happened circa 1992, when actually painting the miniatures that came with a boxed game seemed like a strange and novel concept, and my first experiences in this field certainly scared me away for a couple of years.

Until 1994, that is, when I started taking an interest in the painting of miniatures again. And as it happens, I have yet another HeroQuest Zombie to show for it. So here’s exhibit B:

Zombie (3)
Not bad, not bad at all — I certainly had a much better idea of what a tabletop Zombie should look like this time, and I also went the whole hog and actually finished the model. And while the paintjob is hardly brilliant, it also isn’t massively embarrassing, either.

Zombie (4)
My one big mistake, in hindsight, was to use some pretty horrible, glossy enamel paints. But I was definitely getting there (I believe I painted my first model using GW paints pretty soon afterwards — it was the chaos warlock from the HeroQuest box). Oh, and for the record: I still think those faded blood stains on the blade of the cleaver are kind of cool ;)

Which brings us to the present — or to 2014, to be exact: I speedpainted a couple of HeroQuest models last year, as a bit of quick fun, and the Zombie model was one of them. Take a look:

Zombie (5)
Granted, it’s not competition level painting by any stretch of the imagination, but then I hardly spent an hour on the model. And I think it’s a fairly accurate representation of my current painting standard. What’s interesting about the model is that it’s actually really close to the look I had wanted to achieve on that first Zombie: dead, mouldering flesh and faded, threadbare clothes. Anyway, I am pretty happy with this guy.

Zombie (6)
I also think those HeroQuest models have aged teriffically well, in spite of everything — they are single piece and rather limited, but their very distinc silhouettes and general design still manage to hold up. The Zombie, for one, is still one of my favourite tabletop Zombie models!

So there we have it: Twenty plus years of my personal painting career in one comparison picture:

Zombie Evolution (3)
I may not be a brilliant painter, but I still seem to have come a rather long way, after all ;)

So, once again, thanks for reading this blog and providing me with some motivation to produce new conversions and paint a model every now and then. There’ll be a more substantial update – with an actual, finished model – later this week. Scout’s honour!

Until then, as always, thanks for looking and stay tuned for more!


Filed under: old stuff, paintjob, Pointless ramblings Tagged: 400k views, blast from the past, celebration, heroquest, vintage models, zombie

Grimdark Miscellany — a look at GW’s recent mini-releases

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With the Admech Skitarii behind us and the Cult Mechanicus just arriving on our doorstep, let us take a moment to examine GW’s releases for the period between the Machine Soldiers and their masters: The last month has seen multiple releases for different armies, and for the sake of simplicity, we’ll look at them all in one go. It goes without saying, of course, that we will be focusing on the models and on the various conversion opportunities arising from them, as is tried and true tradition here at Eternal Hunt.

I. Eldar mini-release: Rounding out the catalogue

Eldar (1)While we were still reeling from the sheer brilliance of the Skitarii release, GW surprised us with some kits to round out hobbyists’ Eldar collections, along with the new Codex: Craftworlds. I won’t comment too much on GW’s hyperactive, almost erratic, release schedule when it comes to new army books, although you’ve got to wonder where this book actually stands in relation to the actual Eldar Codex…? Anyway, let’s take a look at the models, shall we?

 

Eldar Windriders

Eldar (17)Oh my, here they are at long last: Those redesigned jetbikes Eldar players have been anticipating for what seems like a century. The old models were long overdue a facelift, to be sure, and this is it, bringing the Eldar jetbikes in line with their younger cousins, the Dark Eldar Reaver jetbikes and Harlequin Skyweavers. And while the kit seems like a competent and much awaited addition to the Eldar catalogue, it’s pretty hard to get to excited about these models at this point. I mean, Jes Goodwin’s prototype for new Eldar jetbikes has been out there for years, and after the Reaver jetbikes and Skyweavers respectively pioneered and refined the new look, these “vanilla” jetbikes almost feel like an afterthought. In fact, it feels like these should have been released years ago, which would have given them more of a day in the limelight.

Eldar (19)But let’s not get too negative here: They are here, after all, and I doubt any Eldar player will be too disappointed with the new look — even though it’s hardly surprising at this point.

One thing I’d like to point out is that I really like this particular paintjob:

Eldar (21)Anyway, this is a solid kit that should have been released much sooner. It seems like a pretty basic part of the Eldar’s catalogue, which makes it all the more baffling that there have been three (!) non-Craftworld Eldar jetbike variants released before GW ever got around to redoing these.

 

Eldar Farseer Skyrunner/Warlock Skyrunner

Eldar (2)
With new jetbikes now finally available, releasing a Farseer/Warlock on jetbike along with the new bikes seems like a pretty logical option. So what we have here is a clamshell character that finally frees us from the need to convert out own jetbike characters. The model’s pretty much exactly what it says on the tin, with optional bitz for both the Farseer and Warlock.

The Farseer is very close in design to the fairly recent clamshell Farseer, which is a nice bit of visual consistency (although I personally prefer my Farseers without the slightly silly “pharao beard”, thank you very much): The model looks pretty cool atop its jetbike, although the legs do seem a little clunky, or is that just me?

Eldar (5)Anyway, the model clearly puts the excellent Eldar aesthetic to very good use, and the extra detailing on the jetbike itself is also pretty cool.

The Warlock is actually my pick of the litter here, mostly because I am really in love with the classic 90s Warlock helmet design, and it’s great to finally have that particular helmet type available as a plastic piece:

Eldar (9)
I also really like the Hagun Zar — and what is certainly great about the kit is that the bitz you don’t use will be very useful for building yet another Farseer or Warlock on foot!

Eldar (11)So it’s a pretty cool model, and at a fairly solid price point (at least for GW’s recent standard), considering you get both the jetbike and the rider in the clampack. But not unlike the jetbikes, this guy feels like he should have been released before. He’s a solid reimagining of some of Jes Goodwin’s classic Farseers and Warlocks, and all on a jetbike, no less. But the model feels fairly safe and unexciting. A solid, middle of the road, bread and butter character model.

 

Eldar Autarch

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And finally, another clamshell character brings up the rear of this mini-release. I’ll have to call the Autarch the best part of the bunch, both because he’s a mostly original sculpt and because there are some parts of the model that I really like — particularly the feather motif present both in the model’s wings (DUH!) and helmet. I also love the flow of the cape!

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Both the helmet and sword are great pieces, lending the model the kind of elegance and majesty you would expect of an Eldar warlord. I do have two nitpicks about the model, however:

One, the landing pose is a bit of an acquired taste, as it can give the model a somewhat “undecided” look, if that makes any sense. It’s excuseable here, seeing how the model is so clearly built around the whole wing and feather motif, but it’s certainly not for everybody. Two, what I really liked about the older Autarch models is that they gave you quite a few equipment options, allowing you to add touches of several warrior aspects to your particular Autarch. This clamshell character, however, is pretty short on options, basically allowing for one build, and one build alone.

To be fair, a look at the sprue reveals that it should be every easy to basically splice in any Eldar weapon or bit you desire…

Eldar (16)…but it still feels like a bit of a missed opportunity.

In spite of this, however, this is a very pretty model, and a suitable centre piece for an Eldar army, no doubt about that.

 

So what about the release as a whole? A bit disappointing, to be honest. Now I do of course realise that GW probably didn’t plan this as a huge release to blow us away, but they have really upped the ante when it comes to hobbyists’ expectations, and this just seems like giving us some kits that should have been released before. Which is why these are mostly interesting for Craftworld Eldar players, who will certainly find a lot to like about having yet more plastic options at their fingertips. For the rest of us, however, this seems like a bit of a middling effort. All of the kits are solid, no doubt about it, but they just seem to lack that special spark. To quote a point I made in my review of the Harlequins a while back:

It seems like GW mainly put the Eldar catalgoue’s visual strengths (and Jes Goodwin’s excellent designs) to good use here, reaping the fruit of earlier design (..). There’s nothing wrong with it (…) but it’s not exactly high-hanging fruit, either.

That’s how I felt about the Harlequins, and they certainly had their share of original ideas. The new Eldar kits, however, are mostly carried by excellent design decisions Jes Goodwin made about two decades ago. That doesn’t make them any worse, but these kits just don’t match up to some of the crazy stuff we’ve seen recently. Sorry :(

 

II. Assassinorum: Execution Force: Buy one, get four free

Hmm, now here’s where it gets a bit more interesting, both because GW decided to bring back some very classic archetypes and because they did it in a way we haven’t seen yet:

Execution Force (1)Assassinorum: Execution Force is a standalone game that also happens to contain four new plastic Assassins, one for each of the major temples of the Officio Assassinorum. The game doesn’t seem to be nearly as complex or self-sustaining as, say, Space Hulk, but then its models are completely compatible with 40k proper: In additon to the Assassins, we get one Chaos Terminator Lord, three snapfit Chaos Space Marines and fifteen DV Chaos Cultists — quite a way to move that old stock, GW ;)

To be fair, it seems like pretty good value for the money: The Chaos Termie Lord is one of my favourite multipart kits, somewhat clunky design notwithstanding, the chaos cultists are brilliant and versatile conversion fodder (although they can be had for a song on ebay and similar places), and let’s just forget about those pushfit CSM. I’ll just say that, if I had an entire warehouse full of them, I’d want to get rid of them too ;)

Anyway, if you can use all (or most) of the models, this is certainly a good deal! If you’re just in it for the Assassins, though, it seems a little iffy. I’ll be honest with you: I am really torn between considering this a clever case of cross-promotion and a bit of a dick move, especially since we don’t know with any certainty whether or not we’ll ever see those Assassins as a separate release.

Better to take a look at the Assassin models, then, and quite some models they are!

Each of these are fairly close representations of the earlier metal designs, with some subtle changes here and there. Let’s take a look at each of them in turn:

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The Vindicare Assassin seems to get the most flak online for his static pose, but I kinda like him. I may be the only person feeling that way, but neither of the older versions had a pose that I found satisfying. This guy, however, comes down slap bang in the middle between the two metal versions, and he just works for me. I think the static pose is a good way of showing that this is the long range guy. I also like the (optional) ruin on his base. Not a spectacular model at first glance, but he does have a quiet confidence to him that I really like!

Execution Force (3)Oh my, the Callidus Assassin is a bit too dynamic for her own good! While the basic design is very cool (and very close to the original metal models), the combination of the pose and the pillar on the base is just a bit too much. Which is why I think the model needs some tweaking: A different base and a slightly less hokey pose (check out Heretek in Extremis’ wonderful conversion — it gets rid of all the problematic areas, thereby improving the model a lot).

Execution Force (5)The Eversor Assassin seems to be everybody’s darling, and rightly so: The model is absolutely fantastic, and it’s hard to believe that the above picture actually shows an 28mm model and not an action figure — the detail is just something else, and every part of the classic Eversor equipment is perfectly rendered on this piece. Wonderful!

Two remarks, though: The ‘Eavy Metal paintjob seems to be letting the model down a bit, if you ask me: Those red areas make the character look a bit too cartoony — and you don’t want to make this guy look any more like a comic book character than he already does. The other thing is that many people seem to dislike that piece of architecture on his base, although there’s a very simple solution to that problem — just don’t use it! I think it’s great to give his pose a Matrix-like quality, because this guy is basically The Matrix turned up to eleven…thousand, right? “WRYYY!”, anyone? ;)

So yeah, the Eversor is certainly my favourite of the bunch, and the one I would definitely pick up, if he were to be released by himself.

Execution Force (4)Oh, man, so much win and so much fail in one model! But all in good order: The Culexus Assassin has been made up as being one of the creepiest beings in the 41st millennium — and if you’re playing in the same ballpark as giant alien dinosaurs, transhuman killing machines and, well, Eversor Assassins, that is really saying something.

What I love about the model is how the subtly sinister pose really makes the assassin all the more menacing. The slightly organic, almost gigeresque design of the helmet is also there — but whatever happened to the stylised skull face? Before, it seemed like the uncaring mask of death, now this guy seems like he’s basically in it for the EVULZ. Maybe the mask would look better with a different paintjob, but man, they really dropped the ball here. The good news is that there seems to be an alternate face (which is basically blank), so even if you’re not going to use that, splicing in a really sinister skull face should be easy enough.

This guy would be on par with the Eversor, if not for the face. Oh well…

So yeah, I guess there cannot be any doubt that the Assassins are the stars of the show here:

Execution Force (7)
And all nitpicks notwithstanding, these are fantastic plastic renditions of the traditional designs! As for possible conversions, I think the modes could probably work rather nicely as base models for more specialised Inquisitorial operatives, as making them more (or even less) human should be as easy as exchanging a couple of bits: The standard Assassin bodysuit would work just as well for all kinds of agents and operatives. But seeing how these guys will probably stay a pretty rare commodity (at least for a while), maybe conversions to make them look closer to your personal interpretation of the various assassin temples are probably the better option, instead of just carving up the models ;) Personally speaking, I’d probably keep the Eversor and Vindicare as they are — both are pretty perfect, and I even like the added bonus masonry on the bases ;) The Callidus would profit from some toning down, as per Heretek in Extremis’ approach. And I would definitely add a different skeletal face (maybe one of the Cairn Wraith heads or from the Dark Elf Executioners?!) to the Culexus.

I won’t be picking up Assassinorum: Execution Force, however. I thought about it long and hard, but I think I’ll just take my chances and wait for a separate clamshell release. That day may never come, and even if it comes, getting these plus the twenty other models would probably have been a good deal, but I am just not feeling like purchasing another boxed game right now, in spite of the stellar Eversor sculpt…

 

III. Imperial Knight Release — Hey, wait a second: Where’s my gatling gun and rocket launcher?

Oh my, that was a pretty short half-life period for that Imperial Knight Codex, eh? Just a year later, we are getting a revised version of the book, complete with a new set of Knights to field in our armies.

2015 Imperial Knight Release (1)The book is accompanied by a new and updated Imperial Knight kit, which gives us more options than before in order to be able to build those new Knight variants. The first thing to note is that GW chose to basically use the existing Imperial Knight kit as a standard template for the various Knight types, instead of designing additional modern versions of the existing Epic and Adeptus Titanicus designs. And while I don’t harbor any special, nostalgic feelings for those goofy old metal models, it still seems like a bit of a missed opportunity, especially with some hobbyists using their plastic Knights to build versions that are very true to the old models, albeit more imposing and much cooler — I’ll just link Dave Taylor’s Knight Warden here as one particularly cool example. But then, it seems like Forgeworld have the market for alternate Knight designs well cornered, so the decision to stick with one basic template was probably a very conscious one.

The good news is that the basic template is amazing (and easily one of my favourite GW models ever), so what we are getting is a more rounded-out version of an already amazing kit. So let’s take a look at the new Knight variants and the new equipment options we get:

Knight Crusader

2015 Imperial Knight Release (2)First uo, the shooties Knight version imaginable: In addition with the familar cannon, the Knight Crusader comes with a massive gatling cannon as well as what looks like a carapace-mounted AA gun. The latter element just seems wonderfully workmanlike and recalls WW II scale-models, doesn’t it?

2015 Imperial Knight Release (3)The chain gun is also pretty cool, although I felt immediately reminded of Heresy and Heroes’ Slaaneshi Knight conversion. But a gatling gun remains a gatling gun, I suppose.

All of this leads to a model that seems much more geared towards long range firefights, and I like how it really shows in the model’s silhouette. Very cool!

Next up is the Knight Gallant, and I really love how GW’s version of the model seems to be full of anticipation:

"Ho hum, ho hum, what am I going to crush next?"

“Ho hum, ho hum, what am I going to crush next?”

But seriously, what we are getting here is a massive power fist, seemingly with fully articulated fingers, which is very cool! As a matter of fact, there have been many power fist conversions for Imperial Knights so far, using everything from a plastic spoon to a Dreamforge Games Titan fist as a base, so I guess many Imperial Knight players will really love the inclusion of this weapon! The fact that it should be easy enough to repose the fingers as needed is also very cool!

the other addition is a carapace mounted rocket launcher — aha, so that’s what that hole was for! I really love how this element recalls the Reaver Titans’s rocket launcher, creating a strong bit of visual coherency between the two models!

And finally, the Knight Warden: No longer the turtle-shelled machine of the yesteryear, but rather a remix of the Crusader and Gallant, with three of the new weapons added to the Imperial Knight chassis:

2015 Imperial Knight Release (7)
2015 Imperial Knight Release (8)
The model is looking amazing, and surprisingly close to some of the bigger Titan classes. Who would have thought that all it takes are some weapons that are more similar to those of the Warhound and Reaver Titan?

So, what we basically get out of the new kit are five new bigger weapons (the gatling gun, the fist, the carapace mounted gun and two rocket launcher variants) and a couple of alternative secondary weapons. But that’s not all: There are also three new faceplates:

2015 Imperial Knight Release (11)Interestingly enough, the top and bottom left options really remind me of the classic Epic Warhound Titan — which is kinda ironic, seeing how Forgeworld is currently hard at work phasing out the old design in favour of something farm more Imperial Knight-like. Both are quite cool, however, with the top one making for an almost doglike muzzle, while the one on the lower left somehow seems rather gladiatorial to me. The half mask in the bottom right seems a bit like the odd one out here, mostly because it reuses one of the existing designs, but that may just be a matter of preference. Together with the existing three masks, these provide quite a collection to make your Knight individual — and that’s before you start splicing together various masks into new designs!

So all of those additions are very cool and give Knight owners quite a few new options to play around with. So all’s well with the world, right?

Yes, well…

Now, don’t get me wrong: The Imperial Knight released last year was an utterly fantastic kit then — and it very much remains so now, even without the new options. The revised Imperial Knight provides a more rounded-out version of that brilliant kit, which is great. I am really happy with the Imperial Knight I purchased, scout’s honour…
…and yet, I cannot quite shake the feeling that the kit should have been as comprehensive as this from the start: All the signs where there to see: The kit looked far more modular than it was (back then). Now we see the options for modifying the model beyond the initial weapons options were there all along, and while I don’t want to sound like an entitled neckbeard, maybe the release of both a new Codex and a revised kit after such a short amount of time is an indicator that the version we get now should have been the original release.

Again, I’m not mad. I am happy with my Knight model, and I will probably find a way to build the additional weapon options that I like. But making people buy yet another Knight just to get some additional weapons seems like a bit of a ripoff, in spite of the fantastic kit. Maybe there should be an option to purchase the extra sprue on its own, you know, for those of us who already bought five of those Knights? Pretty please…?

Let’s not kid ourselves, though: It’s probably not going to happen. So what to do?

Short of hitting ebay or swapping for the weapons we need, I think there are a couple of ways to kitbash proxies for the new weapons: The fist has already been done several times — and done well, at that: You can use a plastic spoon as the housing and make the fingers from leftover sprue. You can work with plasticard. Or you could purchase one of those Dreamforge Games weapons, seeing how they can be purchases separately.

The wonderful carapace mounted AA gun would be easy enough to build with several available cannons: A leftover quad gun from the Aegis Defense Line would work, or a gun from an Imperial tank? Or maybe even the trusty old Reaper Autocannon that comes with the Defiler kit?

The gatling cannon is probably the least problematic one to kitbash: Just use one of the Hades Autocannons from the Forgefiend kit, and you’re there (as Heresy and Heroes’ model linked above shows).

And the rocket launcher? Seeing how there are two in each of the new kits, it should be possible to get your hands on one. And if not, there’s always plasticard…

All in all, I feel a bit torn here: The new Imperial Knight kit seems amazing — even better than its already spectacular predeccessor. But I don’t see myself shelling out another 100+ Euros for some additional weapon options, and a single Imperial Knight is more than enough to keep me occupied converting and paint-wise, thank you very much…

 

So, anyway, what to make of it all? It goes without saying that the April release cannot be compared to a huge “flavour of the month” release, because it’s simply too scattershot for that — and intendedly so. As it stands, the release does provide some pretty nice service for Eldar players Imperial Knight players and people who have been yearning for new Assassin models. Conversion options seem a bit thin on the ground this time, mostly because two of the mini-releases seem like add-ons, more than anything else, and the Assassin models are just too rare right now to just cut them up with impunity.

But that’s not all: Yes, this may be a collection of three mini-releases, but wedged in between the absolutely spectacular Skitarii release and the highly anticipated Cult Mechanicus, the April release just seems a little lacklustre — could it be that GW’s frantic pace when it comes to releasing new stuff has also changed our expectations? Maybe potpourris like this just don’t cut it any longer, because we are so used to spectacular new products at this point…?

Anyway, what do you think about the new Eldar, Knights and Assassinorum:Execution Force? Any thoughts you’d like to share? I’d love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!

 


Filed under: 40k, Conversions, Pointless ramblings Tagged: 40k, assassins, conversion, craftworld, eldar, execution force, games workshop, imperial assassins, imperial knight, kitbash, officio assassinorum, release, review

Toll the great bell twice – a look at the Cult Mechanicus release

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The AdMech madness continues, with another sub-faction of creepy machine men and another slew of new plastic kits — after years and years of yearning for AdMech models to make an appearance, with nothing but a lone Enginseer model to tide us over, this is certainly a great time for veteran hobbyists who grew up loving John Blanche’s and Jes Goodwin’s brilliantly creepy AdMech artwork!

Cult Mechanicus Release (1)So while the recent Skitarii release provided us with Mars’ endless legions of machine soldiers, we now get a look at the “men” (for lak of a better word) behind the machines with the Cult Mechanicus — and yet more creepy man/machine fusions make an appearance So let us take a closer look at the new kits and think about all the wonderful conversion projects we could use them for… Follow me to my workshop…;)

 

Tech-Priest Dominus

Cult Mechanicus Release (2)
I was slightly disappointed when the Skitarii release didn’t feature an actual Tech-Priest, which made seeing this guy all the sweeter. Seriously, what a fantastic interpretation of a venerable Magos (and imposing battle commander of the Adeptus Mechanicus, no less)! I am in love with this guy!

But all in good order: The model certainly ticks all the right boxes for me: It’s hunched-over, clad in the tattered robes of the priesthood of Mars, heavily augmented (to the point where only one mostly organic hand remains) and just brilliantly creepy all around. What irony that my attempt at building the most disturbing and out-there AdMech model I could possibly come up with now basically gets overtaken by the Cult Mechanicus standard HQ — oh well… ;)

My favourite part about the model is probably how it seems almost impossible to guess what the Tech-Priest would actually look like underneath those robes: He seems like a stooped, but ultimately humanoid figure at first glance, yet those insectile legs hint at something very creepy and inhuman. There’s a palpable Warmahordes Cryx influence to the whole design, yet also enough of the established 40k AdMech look to firmly bring it into the 41st millennium.

The model is also quite a bit bigger than I had expected, making it tower over most infantry models –maybe that is the one tiny piece of criticism I have: The Tech-Priest Dominus might just be a tad too imposing ;) A smaller, more frail figure at the centre of all that cyborg firepower could have been an equally interesting idea.

But the design remains fantastic! I was also pleasantly surprised by the inclusion of a second head and some additional weapons options!

Cult Mechanicus Release (4)While I slightly prefer the traditional AdMech cowl, the alternate head gives the model a much more priestly look, which is especially obvious on this alternate paintjob:

Cult Mechanicus Release (3)All the options are looking great, and it’s certainly nice to have the option of changing things around a bit when building multiple Domini.

Speaking of which, a closer look at the sprue(s) reveals that this is easily one of the most complex clamshell characters so far:

Cult Mechanicus Release (7)
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The good news, however, is that while the model seems pretty complicated, it goes together very well — you can even leave off the arms for easier painting without a hitch and glue them on later. In fact, maybe converting this guy wouldn’t even be quite as complicated as I had initially suspected…

All in all, the Tech-Priest Dominus is an absolutely fantastic model that embodies much of what I have always loved about the Adeptus Mechanicus. It is also a great army commander, easily measuring up to the various, hulking characters and creatures commanding the other armies of the 41st millennium. A definite high point of this release for me, and one of the models I have already purchased myself. Excellent!

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Adeptus Mechanicus Kastelan Robots

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And here, ladies and gentlemen, is the new kit everybody loves to hate ;) But seriously, we often see kits that are a bit divisive, and the Kastelan Robots certainly fill this role for the Cult Mechanicus release, mostly because they are so different from what we are used to:

The idea behind these robots seems to be that they are relicts from the Dark Age of Technology, merely salvaged and repurposed by the Adeptus Mechanicus. Which is why their look is so very unlike most other 40k warmachines: They have a rounded, slightly minimalist retro 50s SciFi look that seems more at home in Fallout than 40k, at least initially. It is this look, I suppose, that has earned them the scorn of quite a few commenters online.

But allow me to raise several points about this design, possibly in its defense:

One, unconventional as this direction may seem, it is not new — not even for 40k. Just compare this Kastelan:

Cult Mechanicus Release (10)…to the Rogue Trader era incarnation of a robot of the same name that can be seen in the lower right here:

Rogue Trader era Legio Cybernetica robots
As has been the case with several parts of the Mechanicus releases, these models provide yet another callback to established parts of the lore from way back when, which is something I like very much (on a mostly unrelated note, doesn’t the model in the top left slot really remind you of Forgeworld’s Vorax battle automata…?). I think it’s great how GW seems to be carefully redesigning and updating certain concepts and visual elements that have been in existence for a long time for the AdMech factions — it seems very fitting, considering the background of the army.

The other thing I find interesting is how the Kastelan shares quite a few visual cues with both the Contemptor and the Mechanicum Thallax: It’s easy to imagine how both machines may have been attempts by the Mechanicum of old to reverse-engineer or evolve the Kastelan template they had salvaged from the clutches of Old Night — a very nice bit of visual storytelling for those who are into such things!

The third thing is that the design unequivocally marks the Kastelan as a robot, rather than a cyborg: The domed heads with their empty visors – an element disliked by some – clearly evokes an unthinking, unfeeling machine. It also seems like an invitation to painters to get creative (I wonder why nobody has tried a Fallout-style effect in green yet ;) ).

Whether or not you like the design of these, one thing that certainly seems like a thoroughly underadvertised feature is the models’ sheer poseability. Now let’s take a look at the second robot. Out of the box, the pose may seem a bit underwhelming:

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You know what, though? You can basically pose this guy any way you like! The legs, in particular, are every bit as flexible as those of a Contemptor: You simply cut off the nubs that lock them into place, and different poses (even running or walking) are really easy to achieve.

If there is one real shortcoming to the kit, it’s the lack of options: While the model’s pose may be unbelievably flexible, there are actually only very few ways of equipping these guys: the – delightfully Contemptor-esque – power fists or the slightly goofy gauntlets with integrated guns (reminding me of the equally goofy Batman villain KGBeast, for some reason). And while the shoulder mounted weapons are a pretty clever shout out to the model’s earlier incarnation, they do seem like a bit of an afterthought, from a visual standpoint.

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And there’s a personal gripe of mine: The arms are just too short. It’s easy to see that this was a deliberate choice on the designers’ part, but it just seems slightly strange that the Kastelan would probably have difficulties hitting anything with its power fists.

But wait, it’s not all about the robots! In addition to the two Kastelan models, we also get a Datasmith as part of the deal!

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I really love this guy for a number of reasons: He’s instantly recognisable as a Tech-Priest, for one, but there are also several interesting things about him: He’s more massive and imposing than your average, hunched over Magos. He’s pretty heavily armed. And while he has the robes, his heavily augmented head remains uncovered, giving him a rather distinct look. And you’ve got to respect the amount of thought that must have gone into the array of servo-arms designed to slot his datacards into the Kastelan robots on the fly.

But what is possibly my favourite thing about the Datasmith is how the model seems like a reunion with a long-lost friend. Come on, guys, doesn’t he remind you of someone…?

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That’s right: The model is strikingly similar to the artwork depicting Magos Delphan Gruss from the Inquisitor rulebook:

Delphan Gruss
And there’s just as much of a resemblance to this Magos Explorator from one of Fantasy Flight’s publications (possibly influenced by Gruss in turn, but yeah):

Magos Explorator

Which makes the Datasmith model yet another wonderful callback to several older Mechanicus concepts. Man, I just love that kind of meta stuff ;)

It helps that the model itself is, once more, beautifully detailed, with lots and lots of tech-y gubbinz to feast your eyes on. And we get yet another optional head for the bitzbox:

Cult Mechanicus Release (14)All in all, this is probably the most interesting kit from this release, at least for me. Because, when all is said and done, what you get are two easily Dreadnought-sized, highly customisable models that will be immensely useful for a lot of conversion projects plus a very distinct, Space Marine sized Tech-Priest — and all at a fairly reasonable price point, no less. I think it won’t be a big surprise for you to hear that this was the first kit from this release I actually picked up ;)

 

Adeptus Mechanicus Kataphron Battle Servitors

Cult Mechanicus Release (21)While the Kastelan Robots didn’t meet unanimous enthusiasm within the 40k crowd, I think we can safely say that this is a kit that many hobbyists have been waiting for, seeing how Praetorian servitors with track units for lower bodies have been a long-established part of AdMech lore. Personally speaking, the concept has never resonated all that strongly with me, but that’s probably just a matter of personal taste — so yeah, here we go: tracked servitors. Good job, GW!

Seriously, though: The designers certainly delivered on the concept, providing us with yet another spectactularly detailed multi-kit that allows us to build one of two kinds of Kataphron servitors. Let’s look at each of them in turn:Cult Mechanicus Release (22)First up, the Kataphron Destroyers, which basically work as mobile weapon platforms: While both variants of the kit use the same general template of a humanoid torso grafted to a track unit, the design seems to work slightly less well on the Destroyers, because the models seem less human, due to the spindly arms and crude augmentations. I am pretty sure that this effect is entirely deliberate, although the resulting model just seems a tad ill-proportioned to me.

The constituent parts of the models are great, though, with excellently designed weapons that are both instantly recognisable as well as slightly more sophisticated and “tech-y” than their IG or Marine counterparts:

Cult Mechanicus Release (24)The torso pieces also deserve some credit, because they are beautifully sinister: I just love the combination of organic heads with huge, clunky bionics:

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All in all, however, this particular setup doesn’t really agree with me: It just looks slightly too haphazard and hokey for my taste.

The Kataphron Breachers, on the other hand, are far more to my liking, even though they are basically very similar to the Destroyers:

Cult Mechanicus Release (16)What really improves the models in my book is the addition of extra armour plates, which adds a more centauroid look to the entire model: The human torso seems less incidental and more integrated with the machine, which is definitely a plus! I also love the shoulder pads, high collars and the more imposing left arms: The Breachers are every bit as sinister and creepy as the Destroyers, yet they seem more balanced and have a much better flow:

Cult Mechanicus Release (18)Once again, the detailing on each part of the models is something to behold. And I just love those upper bodies with just the slightest bit of organic face peering out from all that armour. Brilliantly creepy!

Cult Mechanicus Release (20)Like I said, the whole concept of servitors with track units as their undercarriage has never really worked all that well for me, but I can still recognise these models as excellent iterations of that concept. What’s more, these should be really excellent conversion fodder for a variety of projects — but we’ll be getting to that ;)

 

Adeptus Mechanicus Electro-Priests

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When the first, fuzzy pictures of the two kinds of Electro Priests emerged, I wasn’t sold: In these washed out leaked pictures, they looked like crude kitbashes made from Dark Eldar Wracks and the robed legs from the old Dark Angels Veterans. Fortunately enough, the finished models have ended up looking far more convincing, and they also use another vintage character concept that I remember from my happy days of reading the 2nd edition Codex Imperialis. Yay!

It’s great how both variants of the kit work with some of the elements established in the lore so long ago: The burnt-out eyes and electoos, for exaple. The contrast between the bare upper bodies and robed legs also add a monkish look to the models — almost like the 40k, AdMech version of flagellants, which is a great idea and produces a squad with a very distinctive look amongst all the mechanoid monstrosities.

So far so good, but let’s take a closer look at the two kinds of Electro Priests we get:

First up, the Corpuscarii Electro Priests:

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I really love these guys for their decided Steampunk/Diesel Punk vibe. The main reason for this are the massive electric coils around their heads and hands, complete with fairly crude cabling and massive backpacks grafted to their spines:

Cult Mechanicus Release (30)This gives the impression of individuals very crudely reshaped into organic lightning rods: Their equipment is so cumbersome and eclectic that you’ve really got to love it! At the same time, the cluster of coils around their heads also works as a kind of halo, adding a nice twist to their monkish, priestly look and turning them into living angels of electricity, so to speak.

There’s something wonderful about the contrast between the organic, flowing lines of the bodies and the crude, invasive augmetics and cables, making these guys very interesting to look at. Very cool!

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The Fulgurite Electro Priests, on the other hand, seem somewhat less impressive to me. Yes, they retain most of the visual strenghts of the kit, but the two-handed weapons just don’t speak to me the way the Corpuscarii Electro Priests‘ crazy and cobbled-together looking equipment does:

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They are still pretty cool, make no mistake, but the weapons result in a kind of “SciFi-Shaolin” look that seems slightly less interesting than the Steampunk vibe the Corpuscarii have going on.

What I love about these models is how they bring something very new and distinct to the AdMech catalogue: I a collection of models that is mostly characterised by monstrous cyborgs or utterly inhuman machine soldiers, these guys make for a very interesting and grimdark contrast, which is great. I can also imagine they’ll be very popular with the converters. All in all, a very cool kit giving us one outstanding and one slightly less interesting, yet still fairly cool, type of infantry.

 

Conversion ideas:

I think the Cult Mechanicus kits will prove to be a real treasure trove for converters, and we are already seeing the first results online. So allow me to share a couple of ideas with you and point you towards some inspirational best practice examples:

First of all, it should be mentioned that all of these kits would be just as great for a Dark Mechanicus army, obviously. They are already pretty disturbing and sinister as it is, and I think it would be a lot of fun to take them even further via an influx of chaos, Dark Eldar and Skaven bitz. The Cult Mechanicus models are arguably even better suited to this fate than the Skitarii, seeing how many of them are more grimdark and less clean and stylised than the Skitarii kits.

The other big winners of this release are the INQ28 aficionados, once again. While it’s true that an enterprising INQ28 fan can use almost anything for a conversion project, it’s great to finally have so many options for building AdMech characters and their disturbing creations for our own warbands and retinues.

So, after this short prelude, let’s check out what might be in store for all the different kits:

Tech-Priest Dominus:
This model initially seems pretty complicated to convert, yet one need look no further than  Omegon’s excellent conversion of the model to see that it’s fairly easy to make an already rather disturbing stock model about 100% creepier! I think we can look forward to many people tackling conversions of this particular model, especially when it comes to INQ28. Beyond the confines of the Adeptus Mechanicus, I also think the Dominus would work really well as an alternate Chaos Lord or Warpsmith!

Kastelan Robots:
Probably the most interesting kit for converters — I am actually hard at work on these myself (and will share my conversions with you soon). The sheer flexibility of the models turns them into a perfect canvas for converters. Just to outline a few options…

  • as recently suggested by TJ Atwell, they could work really well as counts as Contemptors or as a possible base model for converting your own plastic Contemptor. These comparison shots – kindly provided by Kilofix – shows the models are reasonably close in size, so it would definitely work.
  • If you don’t feel up to the task of making a full-fledged Contemptor out of them, that’s fine too! Why not use them as alternate Dreadnoughts or Helbrutes (Alpha Brute, anyone…?) or something a little more exotic — such as Shibboleth’s fantastic Penitent Engines?
  • But maybe you need not even go that far: For those of you merely slightly unhappy with the design, particularly with the heads, it can be really easy to change the look of the models with a few small tweaks. Just check out Andreas Kentorp’s excellent Kastelan to see what can be achieved with just some small changes (and a gorgeous paintjob, of course).

The Datasmith accompanying the models also warrants a couple of sentences, since he seems like a brilliantly versatile model to me:

  • He can obviously be used as a very cool Tech-Priest character for INQ28. Seeing how similar he is to both Delphan Gruss and that FFG illustration shown further up in this post, I think I’ll make him into a Magos Explorator, for instance.
  • But it doesn’t stop there: The fact that he’s scaled very similarly to a Space Marine, he would make for a fantastic base model when converting a Tech Marine, Master of the Forge, Iron Hands Officer, Warpsmith, Iron Warriors Commander or what have you — some additional bitz and you’re there!
  • and there’s always the option of using him as an alternate Enginseer model in your Astra Militarum army.
  • Maybe he could even be converted into an Inquisitor of the Ordo Machinum…? Just sayin’…

Kataphron Battle Servitors:
Another kit that should lend itself really well to conversions, since each part of the model could be used for something different. Or you could just keep them mostly as they are and use them as alternate (Iron Hands) Centurions — or Obliterators for your CSM army, in case you still haven’t found an option for representing Obliterators that you are happy with.

As for some more involved conversion projects, what about…

  • using a Kataphron as a base model for an Iron Warriors Lord or even Daemon Prince?
  • using the upper bodies on top of Terminator legs? This should work pretty well, and you could end up with pretty brilliant true scale Iron Hands, Iron Warriors, bipedal Skitarii battle servitors, particularly imposing Necromunda Pitslaves or similarly augmented warriors.
  • The track units, on the other hand, could be used to kitbash your own plastic Rapier weapon batteries…
  • …or even Grot Tanks?!

 

Electro Priests
These should really come in handy for all kinds of 40k and INQ28 kitbashes, including but not limited to:

  • the Corpuscarii would work excellently as an alternate highly experimental psyker battle squad for the Astra Militarum: I can just imagine someone in the Imperium crazy enough to use implants and augmentations in order to make psykers easier to control and/or more powerful
  • one of these as a penitent psyker or augmented warrior in a radical Inquisitor’s retinue would probably look pretty cool!
  • the blind heads would be excellent for all kinds of psyker and Astropath conversions
  • the models could be used to convert members of a particular unhinged cult…
  • …and the options for chaos are basically endless: tainted psykers? Dark Mechanicus cultists? Kitbashes involving the gribbly bitz from the Dark Eldar wracks and/or gas mask heads from the snap fit cultists? The world’s your oyster here!

Oh, and one final thing: If you haven’t already done so, you should definitely check out John Blanche’s own, recent AdMech warband. Either via the brilliant photo feature in this month’s issue of Warhammer:Visions or by browsing through this thread over at the Ammobunker. John not only showcases the versatility of the new kits, but also ends up with a truly spectacular and unbelievably grimdark collection of models, as should be expected from one of the fathers of 40k!

 

So what about the release on the whole? While I am prepared to call this a very strong offering, I cannot help feeling the Skitarii may have been the slightly better release of the two. Sure, the Cult Mechanicus is more eclectic and disturbing, yet at the cost of some divisive design decisions. The Skitarii, on the other hand, played it a bit safer, yet ended up the more even, consistently great release. At least in my book.

However, such considerations are ultimately moot, of course, because these two releases should definitely be seen as one, overarching faction: After all, the division between the two sub-factions still seems pretty artificial to me. Maybe this is just the way GW would like us to think about armies from now on: as multiple, smaller sub-factions that can be freely allied to each other, rather than monolithic blocks?

If considered as a bigger whole, the combined Adeptus Mechanicus faction is certainly one of the most spectacular armies available right now, easily on par with the redesigned Dark Eldar. And that’s without talking about the extra options you get by adding the Forgeworld Mechanicum catalogue! Speaking of which, I actually prefer the plastic 40k models over Forgeworld’s offerings in this particular case: The kits are eclectic and versatile, and really cutting edge when it comes to the detail level and sculpt, whereas the Forgeworld Mechanicum models have mostly left me cold so far, with the exception of one or two kits.

Another thing that I really love about the whole Mechanicus faction is how the new models manage to serve as shout outs and callbacks to pieces of art and character concepts we have known for years – or, in some cases, decades – while managing to turn it all into one coherent army (or two coherent armies that can be allied, to be exact). This makes the Skitarii and Cult Mechanicus an enormous bit of fanservice towards long time fans of the grimdark 41st millennium — at least that’s what it feels like to me.

So is there nothing negative about the AdMech models? Well, one thing: Modeler and painter extraordinaire Jeff Vader recently leveled one particular criticism at this release, and it is one I share wholeheartedly: For all the brilliant new kits, GW didn’t nearly do enough with the Tech-Priests themselves: It would have been awesome to be able to build Magi of different shapes and sizes with all kinds of bizarre augmentations. As it stands, enterprising converters will still be able to make it happen via the bitz provided by the release, and it is certainly something I will attempt myself when I inevitable build an AdMech retinue for INQ28, but actually having this reflected in the release would have been the icing on the cake.

In spite of that, we have a spectacular new faction for 40k and some brilliant new kits to play around with, and it feels like it’s been worth the wait.

 

But what do you think? Are you happy with the Cult Mechanicus kits or were you looking for something else? And do you have any conversion ideas you would like to share? I’d be happy to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inquisitor, Pointless ramblings Tagged: 40k, adeptus mechanicus, AdMech, background, conversion, cult mechanicus, games workshop, INQ28, inquisitor, kitbash, mechanicum, release, review, tech priests

Inquisitor 28: Taking stock

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After the recent post showcasing the current status of my World Eaters army, I thought it might be fun to prepare a similar post about my INQ28 collection — after all, the World Eaters and my Inquisitor-themed models have certainly been my two biggest projects, ever since I got back into the hobby: To me, the world of the Battle for the Emperor’s Soul continues to be one of the most fascinating parts of the hobby, and one that I always return to when looking for an outlet for my creativity.

Which makes it all the more regrettable that 2014 wasn’t a very productive year in that respect — at least not when it comes to finished models: I only managed to complete four pieces for INQ28:

INQ28 class of 2014
And while I like each of the models well enough in their way, one of my hobby resolutions for 2015 was to get more paint on my huge collection of INQ28 kitbashes. And while I am just as much of a lazy bum this year as I was in 2014, I have been reasonably successful with that:

Let’s start with the latest INQ28 model I have managed to finish, and one I am pretty proud of, mostly because it has been in my collection for such a long time: Quite a while ago, my cousin Andy let me have the pilot model from the “Battle for Maccrage” 4th edition boxed set, easily one of my favourite one-off special models produced by GW. I used the model to convert a Enforcer type of character:

Arbites Judge WIP (2)
This may not seem like the most obvious use for this particular model, but my inspiration came from one of the illustrations John Blanche made back when Inquisitor was first released. Take a look at his Enforcer design:

JB_Enforcer
I think we can all agree that the resemblance is rather uncanny — which is why I decided to turn the pilot into an Enforcer: A tough Hive Cop who has walked the beat on the wrong side of the monorail tracks a thousand times and knows the shadier parts of the Hive City like the back of his hand. As you can see, giving him one of the characteristic power mauls was really easy, and I also added some gloves on his belt, because I really liked the idea of him wearing some kind of riot cop gear for tough arrests.

But then it took me ages to actually settle on a colour scheme for the model. Maybe it was the fact that I knew I would probably not get my hands on another of those pilots, so I had to get it right the first time around? Anyway, it took my until fairly recently to come up with an approach that I think might work. But I did it, I finally sat down and painted the guy. And here’s the finished model:

Remus Ingram (1)
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I went for a look resembling a steampunk 19th century Nightwatchman, since that seemed to fit both the character and the eclecticism of 40k. I also made one last addition to the model, as I felt a Skitarii Vanguard helmet would nicely complement the rest of his gear, so I added one to his belt. All in all, I am really happy with the model: The look I wanted is clearly there, and there is a weight of years and experience to him that I really like. I’ve already started to think of him as a character, which is always a good sign: This is Remus Ingram, veteran of the Riftyr Hiveguard on Saarthen IV, capital world of the Metyan Subsector of Velsen. After long years spent in the perpetually gloomy and rainy underhive settlement known as “Ashertown”, Ingram was recruited by Inquisitor Erasmus Gotthardt after a joint operation in the depths of the Hive.

Speaking of which, completing this model also means that Inquisitor Gotthardt’s warband now has one more fully painted member…well, two more fully painted members, to be exact:

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The warband is far from finished, of course, with four characters still unpainted, but it’s getting there. To the left, you can make out another of my very first INQ28 characters: Captain Esteban Revas, former regimental champion of the 126th Haaruthian Dragoons. He’ll be getting a post of his own at some point in the near future, complete with a look at his backstory, which – interestingly enough – is probably the most expansive fluff I have come up with yet…

All in all, I am really happy to say that, when it comes to INQ28, I have already been more productive in the first half of 2015 than I was in the entirety of 2014. Case in point, here are the latest additions to my collection of INQ28 models:

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The obvious star of the show here is Praetor Janus Auriga, my true scale Marine. I am still extremely happy with this model! There’s also Sister Euphrati Eisen, of the Order of the Martyred Sword. And let’s not forget Inquisitor Brynn Yulner (the model that re-invigorated my passion for painting INQ28 characters), the wonderful, custom Arch-Deaconne Drone 21c donated to my cause and the brilliant Astropath conversion Ron Saikowski sent me (including that last model is a bit of cheating on my part, seeing how it already came beautifully painted). To learn more about these last three characters, head over here.

And what about the big picture? Well, here’s the collection of painted models I have managed to complete since circa 2011:

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Not a massive pile of miniatures, certainly: Merely some thirty models. But still, I am really happy with these, because each of them is a handcrafted character exploring a particular part of the 40k lore. And they make for a rather interesting menagerie, don’t you think?

The bad news, obviously, is that there are just as many, if not more, unpainted INQ28 models in my cupboard of shame:

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But I think all that I can do is to slowly keep working away at these, completing one model at a time — after all, INQ28 isn’t about huge model counts for me, but rather about tweaking each and every conversion and paintjob until I am happy with them. These are characters, first and foremost, and not merely playing pieces.

At the same time, the fact that kitbashing new INQ28 models can be so much fun certainly doesn’t make the task any easier. Just let me show you some of my recent kitbashes, starting with some quick and dirty projects like this Hive Ganger/Punkette,…

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…a Mutant Witch Doctor from the underhive…

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…or this Cyber-Famililar that just came together in about half an hour one day:

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I actually really love familiars, cherubs and servo-skulls, because they are such an integral part of the 40k lore and imagery. Which is why I am slowly assembling a small collection of these critters, I suppose…

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On the other side of the spectrum, we have conversions that are quite a bit more involved and take more time to come together. Like my recent attempt at kitbashing an Adeptus Arbites Enforcer, based on Tempestus Scions parts:

Arbites Judge early WIP (1)
There were several parts of the model I really liked: the (Skitarii) power maul, the spliced-together head, complete with a classic lantern jaw of justice and the riot shield. Yet the model just didn’t seem to come together, becoming less than the sum of its parts. It took several attempts and some feedback by the awesome people over at the Ammobunker’s INQ28 board until I ended up with a model I was much happier with: A blend of 2nd edition Arbites and Judge Dredd elements that I think really works for me:

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Big and small projects like these are really one of my absolute favourite parts of our hobby, because they give me the chance to figure out new and interesting ways to use all the plastic crack GW gives us — at the same time, these projects also lead to a neverending stream of unpainted models, but that cannot be helped, I guess ;) And we haven’t even talked about the AdMech kits — although we’ll be getting to that in a future post. After all, I am already hard at work, producing yet more models I will have to paint eventually ;)

For now, while my productivity may wax and wane, I am still pretty pleased with my INQ28 collection, both when it comes to the painted and unpainted parts. Coming back to these models is always a blast, even if it takes years. And working on a single character until everything just falls into place always feels like a breath of fresh air!

As always, thanks for looking and stay tuned for more!

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Filed under: 40k, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP Tagged: 40k, background, conversion, enforcer, fluff, INQ28, inquisitor, inquisitor gotthardt, kitbash, paintjob, retinue, showcase, warband, WIP

Going through the motions – a look at the 2015 Space Marines release

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Wait, wasn’t there a Space Marine release fairly recently? In fact, it’s already been almost two years, but it certainly doesn’t feel like it. Granted, the Space Marines are 40k’s most popular faction and main cash cow, but even so, it feels like we only received a new Codex a very short while ago. But here it is, nevertheless, a new book, complete with a bunch of new kits to accompany it, so who am I to argue, eh?

2015 Space Marine Release (1)
The thing is: 2013’s Space Marine release was a pretty big release all around, thoroughly revamping the standard Tactical Squad, giving us plastic Sternguard and Vanguard, introducing Centurions, grav weapons and two new, Rhino-based tank variants. Plus we got new models for a couple of generic Space Marine HQ choices. So it feels like this new release does have quite a bit to measure up to. Let’s take a look at whether or not the new kits manage to hold up — and it goes without saying that we’ll also be taking a look at the various conversion options along the way!

 

Space Marines Terminator Librarian

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The clamshell characters are often a very interesting part of each release — one need look no further than the Tech-Priest Dominus as proof. And the Space Marines receive another HQ option via this Librarian in Terminator armour.

Tell you what: I think there’s something off about the model. Something I cannot quite put my finger on. Sure enough, all the required boxes have been ticked: The model clearly reads as a Librarian, psi-staff, psychic hoods, lots of scrolls parchments and doodads — all accounted for. And the various details on the armour certainly look cool enough!

2015 Space Marine Release (4)But there’s something about the model’s design that makes it seem like the upper and lower halves don’t mesh: Maybe it’s the fact that the torso and head have a slightly squashed look about them? Maybe it’s the slightly iffy pose? Or maybe it’s just the angle of the picture? Whatever the reason may be, the model seems subtly wrong to me, almost as if the upper and lower parts of the body belong to different models and have been grafted together semi-successfully…

The good news is that I think the effect is slightly less of a problem when using the model’s alternate arm with its cool wizard pose:

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And since this arm is far more interesting visually than the tired old Stormbolter anyway, all is well with the world, right?

Well, I’m not sold on the model, to be honest: There’s the slightly strange overall feeling described above, for starters. There’s also the fact that a look at the sprue reveals that most of the model, bar the arms, is made up of two massive slabs of plastic, with very little leeway for modifications, rendering conversions beyond arm or weapon swaps pretty complicated:

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But all of this would probably be excusable, if not for the fact that the new plastic model is an inferior replacement to its predecessor and a better alternative is readily available. But all in good order!

Let’s look at the Terminator Librarian’s previous incarnation:

OOP Librarian Terminator
Now you all know that I am a huge fan of plastic models, but even I have to admit that the older Librarian model had a lot more character and dynamism going for it. It also seems less dubious anatomically. It does have the beefy look you would expect of a Terminator, but it still seems fairly plausible and natural — well, as plausible and natural as can be expected, that is…

There’s also a much better flow about the model — something that can arguably be hard to capture in multipart plastic models. But then, the new Librarian isn’t even that multipart to begin with (compare the sprue above).

What’s even worse, though, is that the Blood Angels Librarian in Terminator armour, released fairly recently, also seems like a more balanced model:

Blood Angels release 2014 (2)Granted, the BA Librarian is costs one Euro more and might require some minor conversion work to get rid of the BA iconography. That seems like a good investment, however, seeing how much better the model looks overall, and is quite a bit more flexible when it comes to conversion options (as it’s closer in construction to a standard, multipart Terminator). Back when this model was released, I was wondering whether it shouldn’t have been a generic Termie Librarian to begin with — and seeing the actual generic Termie Librarian now only enforces this notion: The BA Libby seems like the superior design, essentially rendering the new model obsolete, as long as you don’t mind some minor conversion work…

All in all, the new Terminator Librarian certainly isn’t terrible. But the model is a bit of a letdown, especially seeing how a superior plastic model is already available. I think I’ll pass on this one…

 

Space Marines Assault Squad

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The Assault Marines were possibly one of the oldest plastic Space Marine kits still in service, so it certainly makes sense to give them a facelift. The new kit carefully updates the models and adds in some new options, yet at the end of the day, it still provides us with all the neccessary parts to build five Assault Marines, either with or without jump packs.

2015 Space Marine Release (7)This means the models have to work in both running and jumping poses, which seems to be the case. What’s more, we get some nifty pieces of crumbled masonry for our jump infantry, which is pretty nice. These small basing parts seem pretty interesting and are a nice bit of service — it’s especially cool that they come as separate parts, unlike the rubble in the Raptor/Warp Talon kit that is attached to the legs. And if you don’t like them or want to build your Marines without jump packs, just leave them off and the models will look like they are running:

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Some of the poses do seem a little awkward, though (like the guy on the left in the above picture) — although, in all fairness, assembling running Marines that seem natural always takes a bit of doing and fine-tuning.

One thing I really love about the new kit is that it includes a plastic Eviscerator:

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While we are looking at that Sergeant model, however, what is the matter with that face? The brow seems a bit huge, doesn’t it? Maybe this is a conscious effort to create Space Marine faces showing the kind of gigantism alluded to in the background — but it does seem a little weird, since it has never been done before…

I really love the other bare head included with the kit, however: I could easily imagine this guy as a gladiatorial World Eater:

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All in all, the kit seems like a sensible and careful redesign, and if you should find yourself in need of some additional Assault Marines (or simpply some running legs), it seems like a sound option: You get five Assault Marines without any massive bells and whistles to speak of.

However, while having an updated kit is nice, it’s also pretty hard to get too excited about these models, because they are treading ground that has been thoroughly explored by several other kits. In fact, I would argue that almost everything this kit does, the Vanguard kit does better. And at merely two Euros more a pop, I know which kit I prefer.
Solid work, certainly, but nothing to write home about.

 

Space Marines Devastator Squad:

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While the Devastator kit has seen more updates than some of the other Space Marine infantry, the addition of a couple of new weapons (with grav weapons being the prime example) obviously neccessitated yet another update. So here we are with a new Devastator kit that gives us lots and lots of weapons options…

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Chief among these are the grav weapons, of course, but I’ll be honest: I am still not a fan of them from a visual standpoint. They seem clunky and ill-conceived, and not nearly as iconic as the other heavy weapons in the Space Marine catalogue — but maybe that’s just me being a grumpy old man there for a minute ;)

Beyond such concerns, it’s great to see that the new Devastator kit contains lots and lots of weapons (basically two each of every heavy weapon plus a bunch of combi-weapons, pistols and a full complement of CC weapons for the Sergeant). This makes the new kit very comprehensive when it comes to weapon options — and thus possibly an essential purchase.

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However, GW’s designers weren’t simply content with adding more weapons, they also added some visual touches to distinguish the Devastators from your standard Tactical Marines — basically the kind of attention sorely lacking in the new Assault Marines, if you ask me. Each of the Devastators comes with reinforced leg armour and an additional sensor array integrated into the model’s helmet:

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Both ideas are pretty cool, because they visually support the Devastators’ battlefield rule and add some identity to the models beyond the heavy weapons they are lugging around. Even so, some of these new elements seem slightly uneven in execution: The extra sensors work far better on some helmets than on others (the one on the Marine with the grav gun in the above picture looks legitimately terrible, for instance).

As for the reinforced armour, it’s a pretty nifty idea! While I would have preferred some plastic versions of older armour marks (Mk. 2 or 3 would have been ideal for Devastators, if you ask me), I can still appreciate the extra effort. And the options for customising the squad leader are actually pretty awesome:

2015 Space Marine Release (19)In fact, we get quite a few bitz and bobs for the squad that are pretty interesting: the rockets streaming smoke may be a bit hit-or-miss, but I like the inclusion of a cherub, even if the sculpt does seem a bit clunky — I wonder whether the paintjob is partly to blame for this…?

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All in all, this kit seems far more substantial than the Assault Marines, and it should be legitimately useful for Marine players both old and new. A very solid, if not exactly exciting, offering!

 

Space Marine Chapter-specific conversion kits

Now this is possibly the most interesting part of the release, at least for me: We get one conversion sprue each for the Blood Angels, Dark Angels, Ultramarines and Space Wolves — quite an interesting tool for customising champions and army commanders, and a possible return to offering conversion sets and bitz? We will see.

I do realise that many people seem fairly critical of these, seeing how they sell for 10.50 Euros a pop for a pretty small sprue of bitz. So let’s take a look at each of them in turn in order to figure out whether they are worth it:

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The Blood Angels sprue is possibly the least interesting of the bunch, seeing how most of the bitz seem to appear in one of the existing BA kits in similar shape or form. The Mephiston-style torso piece is a notable exception, but most of the other contents of the sprue are very close to the stuff we get with the Sanguinary Guard, Death Company and BA Tac Squad. So while the bitz themselves are fairly cool, there’s nothing super-exciting here. Next.

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The Dark Angels sprue suffers from a similar problem, but that’s mostly due to the fact that there are already several kits with lots and lots of DA conversion bitz in existence. The standout parts here are the mastercrafted breastplate, highly ostentatious sword and plasma pistol. The feathered helmet is a staple of DA lore but looks very clunky — I’d pick the Chapter Master helmet from the Dark Vengeance boxed set over this helmet any day of the week. Again, pretty nice, but ultimately nonessential.

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The Space Wolves have just as many dedicated plastic kits as the Blood Angels and Dark Angels, yet their conversion sprue still turns out more interesting: The sword and axe are very sweet (and seem to be channeling the look of Krom Dragongaze’s weapons). The backpack also seems similar to his and is very cool — I love the vicious look of those wolf heads. Speaking of which, I thik the wolf head helmet is probably my favourite part of the sprue: Some may think it’s too cartoony, but I love how feral it looks. It’s far less stylised than the helmet we get as part of the existing SW sprue, and I think it would work just as well for a champion of chaos. This is a pretty cool conversion kit, mostly because it manages to move beyond the bitz that are already available as part of the regular kits.

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And finally, the sprue for everybody’s favourite Do-Gooders, the Ultramarines. And you know what? This is definitely the best of the bunch! Because, for all their appearances in the background and posterboy status, the Ultramarines have never received any dedicated plastic kits, so this is our chance to finally make our Ultramarines characters look like true Ultramarines: The shoulder pads are obviously useful for that, but my favourite parts have to be the breastplate, sword and gladius combo and the knightly veteran helmet. I have never been a huge Ultramarines fan, but I really like this conversion kit because it provides something new in plastic — very cool!

All in all, the pricetag on these sprues may indeed be a bit steep, but I am prepared to call them a fairly promising experiment: If you want to use these for your whole army, you’ll be spending quite a lot of money — but that’s not the point: Each of the sprues would work perfectly for customising one or two models per army and really make them stand out — all you need are some Marine legs and bodies, and you’re golden. Which puts them at an ultimately reasonable price point below the – fairly expensive – new clamshell characters. What’s more, they certainly don’t force you to pick these up: You’ll still be getting lots and lots of leftover bitz that can work just as well from your regular kits. But as it stands, these new kits seem like a promising prospect, and it’ll be interesting to see what GW does with this approach. And I wonder whether these have anything to do with Forgeworld’s own, legion-specific upgrade packs…?

 

Bonus Content: HQ Command Tanks

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I do of course realise that this kit is a Warhammer World exclusive, but seeing how it’s certainly vanilla-Marine themed, we might as well throw it in with the rest, don’t you think? ;)

I think the boxy Space Marine tanks can use all the help they can get in order to look more interesting, and offering conversion kits to turn them into suitably ostentatious command vehicles seems like an interesting option. From my impressions, some things about the kit are pretty awesome, and some are pretty awful. Let’s start with the bad stuff: Those aquila-shaped radar dishes and the sensor array on top of the Rhino are pretty terrible. Seriously, there is such a thing as too clunky.

What I really like, however, are the alternate side panels, because they really make the vehicles look like relicts of a bygone age — ancient artifacts of the chapter that also happen to be warmachines. And I do have a bit of a thing for the Chapter Master atop the Land Raider — pretty cool!

So does this kit alone warrant a trip to Warhammer World or is it worth the hilarious prices some folks are asking on ebay? The answer to either would be no, if you ask me — although there are probably enough reasons for wanting to check out the new Warhammer World.

When all is said and done, this kit made me want to think about how to kitbash command tanks that are just as cool, but much less expensive — and I think it really wouldn’t be all that hard, given a reasonably well-stacked bitzbox. Still, it’s a cool idea, and I think one that many converters should be able to have a field day with ;)

 

Conversion options:

One of the biggest strengths of the entire Space Marine catalogue is how it provides an interlocking system of fully (or mostly) compatible kits, and the same goes for the new kits, of course: Whichever of these you pick up, you’ll always end up with more stuff for the huge Space Marine toolbox. And there’s no question that, for instance, all the extra stuff within the Devastator kit will prove hugely useful. So the release certainly provides new tools for all the (Chaos) Space Marine players out there.

I’ll be honest with you, though: No part of the release strikes me as particularly exciting or fantastic from a converter’s perspective. The things that interest me are mostly different bits and bobs: The pieces of rubble, Eviscerator and mostly bald head from the Assault Squad (because the latter would be great for a World Eaters officer). The servo-skull and cherub from the Devastators (because one can never have enough servo-skulls and cherubs in INQ28). The sword from the DA conversion set (because one can never have enough blinged out swords). And possibly the entire SW and Ultramarines conversion sprues (the SW sprue is, once again, full of cool options for World Eaters, and I just like the design of the Ultramarine bitz and the novelty of having Ultramarine parts available in plastic).

Many releases can become exciting even for those hobbyists who don’t play the army at hand. But this certainly isn’t one of those releases: It’s rather a workhorse of a release, replacing some outdated kits and tentatively offering some customisation and conversion options that might become more interesting in the future. I have always loved Space Marines, but even I cannot really get excited about the new kits — the most interesting part for me are the conversion kits, and even those are mostly interesting for what they could become for other armies or factions somewhere along the line.

 

Comparing this release to the recent AdMech extravaganza, one cannot help to see the new Space Marine kits as a disappointment, because they are ultimately just more of the same. The 2013 Space Marine release was more interesting, because we actually got something new (the Centurions, whether you like them or not), and the redesigned kits (Vanguard and Sternguard) were pretty exciting.

This time around, we mostly get small updates, which is nice. And taking an even-handed approach, we can probably call this a solid, if a little bland, bread and butter release. But in a world where the Skitarii and Cult Mechanicus have just turned the entire GW catalogue on its head, maybe solid just doesn’t cut it any longer? But then we knew AdMech would be a tough act to follow ;)

 

So what do you think? Do you feel differently about the new Space Marine kits or would you like to discuss some crazy conversion ideas of yours that I didn’t think of? I’d love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2015, 40k, blood angels, conversion, dark angels, games workshop, release, review, space marines, space wolves, ultramarines

At the end of an age — some rather jumbled thoughts on Warhammer and Age of Sigmar

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Oh boy, where to start…?

I am not the first blogger faced with the task of writing something about the Age of Sigmar release — people who are far smarter than me have already talked about the subject, and yet the challenge remains a rather massive one.

If nothing else, this release seems like a rather gutsy move, doesn’t it? Age of Sigmar has a very real chance of alienating an enormous part of the traditional WFB user base. Then again, it seems like the dwindling sales are what led us to this point in the first place, so maybe GW is even prepared to lose a hefty chunk of that very user base, trying instead to get some new people interested in the game’s latest incarnation?

In any case, it’s safe to say that the discussion about Age of Sigmar is raging like a wildfire on the various blogs and forums, and it’s easy to get burned.

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Tell you what, I’ll try to make my life easier by focusing on the models and staying clear of the whole rules brouhaha. Although I have to say I am rather flabbergasted by the viciousness of the debate, especially when it comes to the utterly new and shocking concepts of having to agree with your opponent about the kind of game you want to play and not being a dick when it comes to army composition — in a way, the rules do seem like a return to more innocent RoC and Rogue Trader times, don’t they? And there’s certainly a lot to like about that!

But like I said, let’s take a look at the models: We’ll be doing this in the usual, tried and true fashion — and it goes without saying that we will also be looking at the conversion options (oh my, the conversion options!). So fasten your seatbelt, and we’re off!

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The starter box comes with a whopping 47 models, giving us two core armies for the Stormcast Eternals and the Goretide of Khorne. So let’s take a closer look at the two factions in turn, starting with the completely new army: Sigmar’s Stormcast Eternals, obviously the poster boys of the new Warhammer:

 

Stormcast Eternals

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These guys are possibly the big surprise in this release, mostly because they initially seem like such a radical departure from the old WFB style: At first glance, the army seems to mostly do away with the zaniness and steampunk/medieval mashup of armies like the Empire and Bretonnia, introducing a more heroic and somewhat videogame-y look and feel in its place: Instead of roughly armed peasants, steam-powered contraptions and medieval knights on speed, we now get hulking, heavily armoured warriors that seem to be taking design cues from several factions at once (at least it feels like there’s a subtle but palpable High Elf influence there, as well as more than a passing resemblance to 40k’s Space Marines). At the same time, I cannot help feeling reminded of designs from video games (like World of Warcraft or Diablo) — which is interesting when you consider how Warhammer obviously inspired the Warcraft universe to begin with, but yeah…

Anyway, let’s take a closer look:

 

Lord-Celestant Vandus Hammerhand

Age of Sigmar starter box (5)The Stormcast Eternals’ army commander seems like GW’s attempt to win us over with shock and awe tactics: What a beast of a miniature! If nothing else, there can be no doubt that this guy is commanding the army, right?

I had several inital reactions when first seeing the model. The first was: “Oh look, it’s GW’s version of He-Man on Battlecat!” Then I thought: “It’s GW’s version of a high level Alliance character from World of Warcraft! And I think you’ll agree that both are pretty obvious associations. I mean, when all is said and done, what we have here is a massive guy in ornate golden armour riding a dragon…cat…thing while wielding an enormous…Warhammer (I see what you did there, GW ;) ).

What’s really interesting, though, I how the model clearly recalls the sources mentioned above, yet also reads more and more clearly as a GW (and Warhammer) piece the longer you look at it: There are several elements recalling the style of the Empire, for instance, hinting at a common cultural heritage: the Dracoth’s armour looks similar to that of the Demigryphs, Vandus’ helmet being cast in the shape of a snarling lion or panther recalls a similar helmet from the Empire General kit. And the overall composition and detail are very Warhammer-esque in a way that seems rather complicated to explain, yet easy enough to see — in the end, it’s probably the designers’ talent that did the trick ;)

Maybe it’s a very eclectic piece, maybe it’s all a bit much. But it’s a bold statement in that it tries to nail down the entire new Sigmarite look in one model. A model that still looks like it was made by GW, in spite of the new direction — and I think that is no mean feat.

I do have some minor quibbles, though: The Dracoth’s right foreleg does seem a little precariously balanced atop that piece of ruin, while the left foreleg hanging in the air like that comes across as a bit half-baked. The tip of the Dracoth’s tail may also be a tad too toylike for my taste — like the straw that broke the camel’s back, in a way.

But when all is said and done, I cannot help liking this guy. He’s massive and ostentatious and over the top and everything a the champion of a god serving as the army general should be.

 

Lord-Relictor Ionus Cryptborn

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The case seems slightly less clear-cut with the Lord-Relictor, as the WoW influence seems to have been dialed up to eleven with this model: the spiky halo and pauldron decoration seems very videogame-y to me, as does the parchment running down the model’s back. What’s more, the design of the model’s head makes it slightly difficult to decide whether it’s a stylised death’s head or the character’s actual, desiccated face. While it does seem to be some kind of facemask upon closer examination, it remains slightly ambiguous, and it’s not an abiguity that works in the character’s favour for once — maybe it’s simply the fact GW has managed to come up with better skull faces on other models?

The scrolls forming the model’s cape also show another visual change that seems to affect the entire range: Where the Empire models were covered in faux-German or Latin scripture, we’ve now moved to mysterious, meaningless squiggles that don’t look like any particular language — or like anthing much really, beyond a clearly discernible “Sigmar” here and there. I actually liked the older approach better — not neccesarily because I am a huge fan of faux-German lettering, but rather because this new design doesn’t really read as scripture quite as easily — it could also just be some kind of squiggly design.

What actually brings this guy back into Warhammer territory for me is that enormous standard: It’s totally over the top — and totally awesome because of it! I like the reliquary look with the candles (although I am pretty sure we’ve already seen that little bag dangling from the standard on the Skaven Stormvermin standard ;) ). All in all, I like the model slightly less than the Lord-Celestant, not because it’s badly designed, but rather because it looks less like an actual Warhammer model, lacking some of the trademark visual cues to bring it more firmly into the setting.

 

Retributors:

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These guys look like a more ornate version of the Liberators, and they are really rather lovely for it: I guess I am not the only one who instantly felt reminded of the Legio Custodes when looking at the models ;)

It seems like different helmet designs are used to denote different unit types for the Stormcast Eternals, and I think it works to great effect here: The stylised thunderbolts combined with the horsehair crests work really well! I also like the flow of the armour, especially when it comes to the enlarged left pauldron — there’s just something instantly likeable about these guys ;)

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One particularly nice detail I would like to point out to you is the cloth draped around the haft  of the hammer wielded by the guy in the middle in the above picture: such a small detail, but beautifully executed!

The models strike a better balance between the WoW influence and the Warhammer look than the Lord-Relictor, mostly because the more outlandish elements of their armour seem to have been applied slightly more thoughtfully. At the same time, these almost seem to be the most Space Marine-y Stormcast Eternals, probably due to their silhouette and the strong Custodes vibe — it’s easy to imagine these guys being used in 30k and 40k.

All in all, these might just be my favourite iteration of the new armour design, mostly because the balance seems to be pretty much perfect here: The amount of detail and ostentatiousness is just right and, combined with fairly static but very strong poses and some flowing cloth to break up the static silhouettes, makes for a visual strongpoint in the army — very nice!

 

Prosecutors:

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Where the Retributors are closer to the “classic” GW look, these guys come down more on the side of the World of Warcraft (and general videogame) influence — with a vengeance! The wings are something GW certainly hasn’t tried before, yet they also seem instantly familar to someone who regularly plays videogames. At the same time, it’s also nice to see how the designers have managed to work Sigmar’s iconic comet in there ;)

When it comes to the rest of the models, the armour seems similar to that of the other Stormcast Eternals, with yet another helmet design to point out the models’ different role. The idea of having the models kept aloft (in real life, not in-universe) via the flowing pieces of parchment is a very cool idea and adds to the distinct silhouette. However, it does seem ever so slightly strange to see these rather massive guys floating through the air like that — maybe they just seem a bit too beefy for that kind of motion, maybe it’s the pose of the legs. It just feels like the illusion doesn’t quite work.  I also think they would have profited from a different kind of weapon — a lance or spear, rather than the omnipresent hammers. I get that hammers are Sigmars shtick and everything, but the blunt shape of the weapons doesn’t work all that well with the elegance and finesse of these models.

come with their own champion, Anactos Skyhelm who, in all fairness, doesn’t seem all that different save for his extended wingspan:

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All in all, these feel a little more adventurous than the Retributors, yet also somewhat less balanced. They should make for a rather stunning presence on the table, certainly, but I cannot help feeling that some minor tweaks would have gone a pretty long way here.

 

Liberators:

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These are possibly the new bread-and-butter infantry for the Sigmarite faction or, as some have called them, the new Sigmarite Space Marines or “Sigmarines”. And indeed, there are quite a few parallels between these models and the warrior monks of the 41st millennium: the stature, for once. Or the massive pauldrons. In fact, fellow hobbyist weirdingway had this pretty interesting idea about the new models:

I’m tempted to read the Sigmarites as a version of how GW wishes they could reboot the space marine model line if they weren’t (rightly perhaps) afraid of invalidating such a huge line of kits and alienating so many fans. In the 40k background and artwork marines have slowly transformed from the hunched, human-sized ex-convicts and psychos of Rogue Trader to the giant avenging noble knights of today, but because space marine model releases have been sequential updates they’ve only been ale to increase the scale by such tiny increments, leaving a big disparity between the models and the background. Exacerbated by how much baseline human models have grown over the years. Maybe if the Eternals are a huge success GW will be emboldened to redo the whole marine line in similar proportions and size? Probably not, but fun to speculate about.

Whether or not there is any truth to this, the similarities are too obvious to ignore — maybe these guys are GW’s attempt at replicating the Space Marines’ success in their fantasy setting?

What strikes me about the Liberators is how similar they are in layout to the Putrid Blightkings and Skullreapers/Wrathmongers. Sure, the final look of the models is pretty different, but both the size and stature are very similar — maybe models of this particular size and layout are WFB’s new mainline standard for footsloggers?

One problem I have with these is that while they are looking pretty cool on their own, they do end up seeming a bit samey as a unit. Maybe it has something to do with these models being starter minis, but it feels like the army could do with something to break up the ranks of huge guys in mostly identical golden armour — or maybe that was the whole point…? In a way, they share this flaw with the Space Marines — but make no mistake, the models are still pretty cool! They are just less interesting than the flashier parts of the army.

The unit champions are doing a good job of providing some extra bling, though:

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All in all, these guys make for rather impressive soldiers, yet they are also a massive departure from most of the human factions in the “old” WFB — although their armour (and by extension, the entire faction) seems to take some visual cues from the fully armoured version of Valten. While the Stormcast Eternals move far beyond that particular model, it’s still nice to see a bit of visual consistency like that in a faction that seems entirely new at first glance!

One last thing to point out about these models are their masks: Many people have likened these to the deathmasks of the Sanguinary Guard, and there are some clear parallels, of course. However, I actually think the Liberator masks are more versatile and interesting because the heads are more delicate and less clunky — which makes them far more interesting for all kinds of conversion projects, seeing how you won’t need to shave them down as much as the Sanguinary Guard heads, if you want to use them on human-sized modeld.

Anyway, as far as starter box models go, these are certainly impressive. It’ll be interesting to see whether an army completely composed from huge golden dudes ends up looking interesting enough, though.

 

The Goretide of Khorne

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There I was, trying to sit this release out, and then they went and included an entire freaking Khornate army in the starter set — yeah, thank you very much, GW! ;)

It probably won’t surprise you to learn that I am pretty much in love with this part of the boxed set, yet I hope I’ll still be able to remain fairly unbiased when looking at the models. One thing I am definitely aware of is that many people seem to be pretty tired with Khorne as GW’s default chaos faction — and I can definitely see where these people are coming from: Tzeentch and Slaanesh have yet to receive their own dedicated WFB models, and here we are, getting even more followers of Khorne once again. But you’ll have to forgive me, I can never get tired of Khorne, and I love these guys! Ahem, sorry, moving on ;)

What’s interesting about the chaos models is that they almost seem like the WFB version of Dark Vengeance’s chaos models. Just do the math: A Chaos Lord, check. Second champion, check (if we consider the re-released Dark Vengeance with the additional champ, that is). Helbrute-sized abomination, check. Five Chosen, check. Twenty cultists, check. It’s really rather uncanny!

The other thing that occured to me is that these models seem like the “safer” design when compared with the Sigmarites: While the latter can be a bit of a bitter pill to swallow, the Khornate models basically follow the look that has been established for followers of the blood god ages ago. I’ve seen some people state that they find this look too ostentatious, but I’ve really wanted Khornate warriors of chaos to look precisely like this ever since I laid eyes upon this Adrian Smith illustration from the 6th edition BRB (this particular look was also heavily featured throughout the entire army book from the same edition, by the way):

Adrian Smith Warriors of Khorne

So if you’re a chaos player, you won’t have to get used to a totally new design paradigm — as it happens, this seems to extend to the entire faction, seeing how Daemons and Beastmen seem to have been folded back into one army with chaos warriors (as per the older editions), and Skaven were added on top (as per Realms of Chaos, I suppose…?).

Anyway, let’s take a closer look at the models, shall we?

 

Khorgos Khul, Mighty Lord of Khorne

Age of Sigmar starter box (14)I’ll be perfectly honest with you: In many ways, this basically seems like the perfect, quintessential Khorne lord to me: The pose and armour are excellent, and I really love the flesh hound, especially since I’ve wanted some new plastic flesh hounds that are less clunky than the Finecast version for quite while now, and this beast gives rise to the hope that there may be more plastic hounds where this one came from. The inclusion of a hunting hound in this way also makes me stupidly happy because it’s so close to the image I have of Khorne’s followers as relentless hunters. The two also make for a smashing ensemble, don’t they?

Khorgos’ axe seems slightly reminiscent of Skarr Bloodwrath’s weapons — fortunately, the stupid flails have been ommitted this time around! And the rather subtle mutations have also been implemented rather well: Both the chitinous looking claw and the disturbing, fleshy stomach are not immediately noticeable, yet only make the model even more sinister once you notice them.

There are merely two very minor points of contention I have about the model: One, I am not 100% sold on the helmet yet, although that may just be the angle of the photo. Using a skull-like facemask like that seems like a cool enough idea — I’ll just have to see whether the actual head really works for me. It’s a bit hard to make out in the pictures. The other thing that does get some getting used to is the icon of Khorne on the model’s back — it’s pretty cool, but seems ever so slightly too big to me. I may get used to it, though ;)

So what can I say: Khorgos Khul is an excellent Khornate Chaos Lord and makes for an exciting centrepiece in every chaos army. He’s certainly on par with Kranon the Relentless, which is no mean feat. Excellent job!

 

Bloodsecrator Threx Skullbrand:

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The Goretide’s “Bloodsecrator” (I swear to God I am not making these names up!) seems to be a mix between an army standard bearer and shaman. Threx goes for a more gladiatorial look, with a mostly unarmoured upper body showing off his impressive physique. While the overall model is pretty cool, he is somewhat less well designed than Khorgos Khul, though:

First, the good stuff: I love the collar around the model’s neck and the collection of skulls hanging from it. The leg armour is also very nice. And I love the weapon, which seems to be a 50:50 mix between an axe and a mace. The spine forming some kind of braid seems a bit much, though — it’s simply one of those things that seem slightly too juvenile to me.

The biggest problem is the icon, though — in a very literal sense. While it’s beautifully designed (and actually perfectly mirrors the design of the smaller icon Khorgos Khul is wearing — a nice bit of visual consistency there), it’s simply too big for the model: While it would probably look excellent on a 40k Chaos vehicle or walker, it does seem too massive and cumbersome on an infantry model, even on a beefcake like Threx here.

The good news is that all of these problems should be easy enough to solve with a bit of converting, so the model is still a very good base for a suitably impressive champion or standard bearer. It just takes some minor adjustments to make him even cooler, if you ask me.

 

Khorgorath Skuldrak

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Oh my, this big guy certainly was a surprise, wasn’t he? The Khorgorath basically seems to be a massive, chaos spawn-like beast composed of mutated flesh, bone and, well, lots of skulls, basically. The first thing that struck me is how similar the model’s pose seems to the Helbrute included with the Dark Vengeance boxed set — seriously, that cannot have been a coincidence! The second thing I noticed: Whatever is the deal with that head…?

Let’s see if we can make some sense of it:

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Okay, it seems like the lower jaw is actually an original part of…whatever the creature was before it became a Korgorath. Then we have a crossbar decorated with icons of Khorne, and atop that a blackened skull that may or may not be the creature’s original skull — or maybe this skull is some kind of chaotic artifact that has been placed there to work as the creature’s head…?  And on top of that, a strange, warped bone crown that looks like Khorne’s rune while also looking like a secondary face…? I give up! ;)

The head is certainly a case of “love it or hate it”. Some will love it, precisely because it’s so strange — it recalls some of the utterly inscrutable mutations from the Realms of Chaos books. Personally, I think it’s a little too abstract for my taste, but I will reserve final judgement until I’ve seen it firsthand. In any case, replacing it with something a little less out there would probably be easy enough.

The rest of the model seems like a massive, heavily-muscled and gruesomely mutated chaotic monstrosity — which, I guess, was the entire point of the exercise. While I am not a huge fan of rampant mutations, I think it really works here, because it provides a nice contrast with the more restrained infantry models in the army. Even if I am not 100% sold on the model yet, I think it will at least make for perfect and very promising conversion fodder!

 

Bloodstoker Vekh the Flayer:

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It’s great how the Khorgorath comes with its own minder, and Vekh the Flayer really looks the part. Rather atypically for a servant of Khorne, this guy seems to be rather corpulent. But the look works very well for a beast herder like this. Plus there are still enough clues as to this guy’s allegiance — like the trident shaped like a Khornate rune that has been brutally rammed into Vekh’s right arm or the multiple runes adorning his armour. The model’s increased bulk makes it seem almost Ogre-sized, which I think adds some nice variation in height and build to the Goretide.

The one thing I don’t particularly care for is the exposed lower part of the face — I think the model would be more menacing with a completely covered, utterly expressionless face. In fact, I think there’s quite a resemblance with God of War’s version of Hades, and like that character, the head would work so much better if it were completely closed, obscuring any facial features and making the model look even more inhuman and implacable.

Once again, though, this should be easy enough to remedy. What we have here is a pretty interesting addition to the core army, when it comes to the visuals. And he looks great together with the Khorgorath. Very cool!

 

Blood Warriors:

Age of Sigmar starter box (18)
Well, we can keep this short: These guys are basically the stars of the show for me, period. But then I already told you that I simply love this particular kind of Khornate warrior: It’s the look I have always wanted for champions of the Blood God, and it seems just about perfectly realised on these models. Some people may think they are too ornate, but I would argue that they are dialed back when compared with the totally OTT weapons from the Skullreaper kit — in fact, these guys seem far more believable and less creepy-crawly, which I love! Each armour is a work of art, while also looking functional enough for a follower of Khorne: Each decoration also works as a blade (or, at the very least, a hideous spiky surface). And while GW seems to have been trying new iterations of this particular helmet design for quite a while now, the heads on these guys are pretty much perfect: Even the visible mouths perfectly complement the helmet design. Sure, the bearded guy may be a bit of an acquired taste, but all in all, the heads are fantastic!

There is also something wonderfully disturbing about the gaping maw the unit champ has been gifted with: Ewww!

Age of Sigmar starter box (20)
These are possibly the models from the starter box I am looking forward to most — it’ll be great to finally get my hands on them (and to promptly turn them into members of Khorne’s Eternal Hunt, in all likelihood).

 

Bloodreavers:

Age of Sigmar starter box (19)

These are very interesting in that they seem like mix between the older Chaos Marauders and the chaos cultists from Dark Vengeance — seriously, I don’t think these guys would look out of place next to the cultist models.

And right enough, the design seems to be going for a look between Chaos Marauder and cultists, which works well enough. But while the models sport many cool Khornate touches, some of them do look a bit rough around the edges: The naked torsos seem a little dubious from an anatomical perspective, and some of the poses could have used some fine tuning.

On the other hand, I really love some of the helmets, and having the added benefit of a standard bearer and musician is also a nice touch. When all is said and done, I suppose these could become just as versatile and prolific for conversions as the Dark Vengeance cultists — at least when it comes to converting all kinds of Khornate madmen. They would also make for teriffic chaos cultists in 40k with some added autopistols — but we’ll be getting to that in a minute.

All in all, these are pretty cool. They have a bit of a hard time against spectacular models like Khorgos Khul or the Blood Warriors, though. Even so, pretty good.

 

 

Conversion Options:

Stormcast Eternals:

As has been pointed out by many people before me, the Stormcast Eternals should lend themselves especially well to any number of true scalish conversion projects: Custodes are the very obvious (and very awesome) idea here, seeing how the models seem to be halfway there anyway: Just add some White Lion helmets and Nemesis Psi-Halberds, and you have yourself some pretty convincing (and rather correctly scaled) Custodes — there’s even the new golden spraypaint to make painting even easier for you.

An equally interesting idea would be to use the models as base models for Thunder Warriors: Their less tech-y and more medieval armour and size make them ideal for the Emperor’s Proto-Astartes, and I am looking forward to seeing Mikko Luoma’s Thunder Warrior project take shape — the Stormcast Eternals seem like a brilliant resource for such an endeavour! And as Eric Wier has pointed out very recently: Don’t those Retributors slightly remind you of one of the vintage Mk 1 Terminators? Maybe that could be a very cool conversion project as well!

And while we are on the matter of power armoured characters, I am pretty sure the models could be used to kitbash a Space Marine hero or two wearing Artificer armour — although the differences between the Stormcast Eternals and Astartes are certainly big enough to make such a conversion challenging.

Speaking of Space Marines, wouldn’t you agree that the Dracoth might make a pretty cool mount for a Salamanders Captain — and speaking of Salamanders, all those massive hammers would be a perfect fit for the army. Just sayin’…

And finally, a slightly more out-there idea: What about using some of the Stormcast Eternals for a Mechanicus-related project: Wouldn’t it be cool to use some techy bitz and turn the towering Stormcast Eternals into massive clockword automata? They are looking like tin men anyway, and I could really imagine some of them as the personal bodyguard of a particularly powerful and eccentric Archmagos.

Oh, and let’s not forget Inquisitors of course, because who else would wear ostentatious armour like that. As it happens, I have already started messing around with the freebie Liberator that came with White Dwarf, starting to build an Inquisitor of the Ordo Malleus or Hereticus (or maybe even an Inquisitor Lord?). Here’s a very early WIP:

Stormcast Inquisitor
In fact, the very straightforward way the Liberator models are designed makes them very easy to use for simple conversions like head and weapon swaps, so I think we can look forward to all kinds of crazy projects involving these models. And regarding head swaps, I believe those Liberator masks would work like a charm for sun cultists, death cult assassins, Navigators who have to hide their deformities and similar denizens of the wonderful world of INQ28…

 

Goretide of Khorne:

For those of you who are playing a World Eaters or Khorne:Daemonkin army: Good news, everyone! We now have our very own starter box army: Just add some backpacks and bolt pistols — BAM! Instant Khornate CSM army ;)

Seriously, though: These should mix wonderfully with the CSM catalogue. I already pointed out the structural similarities with the chaos side of Dark Vengeance, and I think both core armies could be combined perfectly into a Khornate army: The Chosen and the Blood Warriors seem like they would be really easy to mix and match, and with some CSM weapons, backpacks and (for the more adventurous) lower legs) spliced in, the Blood Warriors would make for excellent World Eaters Chosen and/or champions.

The same goes for the Blood Reavers, as they are looking like the chaos cultists’ Khornate cousins. Combining both kinds of models multiplies the variations we can get out of our cultists, and I imagine the Bloodreavers would also work really well for INQ28 conversion projects, such as chaos cults (DUH!) or something a little more original — like Necromunda-styled Pitslaves, for instance!

Khorgos Khul seems pretty much perfect the way he is — just slap on a pistol holster, and he’d make for a wonderful World Eaters lord.

The Bloodstoker seems almost Ogryn-sized — which would make him an interesting option for a traitor Ogryn (or even a – slightly smaller – plastic version of this Forgeworld model).

The Khorgorath could work as a pretty convincing Helbrute stand-in, a huge arena beast for a World Eaters army, bigger chaos spawn or even as a base model for a Daemon Prince conversion. One thing I will have to figure out is how to make sense of that head — or else, I guess I’ll have to replace it with something a little less abstract.

The “Bloodsecrator” (I still cannot get used to actually typing that out) would make for a fantastic World Eaters arena champion in 40k, while his standard would be great for accessorising a Khornate Landraider or Knight Titan — or any other kind of chaotic vehicle or walker, really.

Whatever happens, I think we can really look forward to seeing an amazing plethora of conversions involving these kits sooner rather than later — I, for one, can hardly wait!

 

 

So, what to make of it all? The starter box is pretty spectacular and certainly a highlight after last month’s rather lacklustre Space Marine release. The models are excellent and provide lots of value for the money. GW’s designers often seem to be at their best when designing starter boxes, and Age of Sigmar is no exception to this rule!

But while the set is chock full of amazing models, I cannot help coming back to the question as to how this will change the landscape for Warhammer. One thing I think we can all agree on is that the new direction constitutes a pretty big shift in many ways. Jeff Vader’s own, very succinct piece on the matter here perfectly echoes some of my own thoughts, although I would like to expand on one particular point. Jeff writes:

The average thirteen year old given the choice between an army of bad ass armoured Space warriors and an army of toothless men with pantaloons and floppy hats is most likely going to leave the store with a box of space marines. I may think the Empire and Bretonnia has their merits now that I’m older, but I remember how godawfully boring I found them as a kid… (I played nightgoblins).

And I think this changing of the watch, if you will, between the heroic and the pathecic really sits smack-dab in the middle of a rather massive paradigm shift — and by “pathetic” I mean a certain kind of style that has always been a cornerstone of GW’s particular treatment of low fantasy: There were always mighty heroes, true enough, but many of the models ended up looking like frightened everymen utterly ill-suited to face the murderous challenges of an entirely hostile world. Just look at the Empire State Troops (as outlined in the citation above), the Bretonnian Men-at-arms or some of the older, more humorous greenskin models. This aesthetic of the pathetic has been written about a lot, especially in Oldhammer circles, and while it has been slowly dialed back over the last few years, I think we can safely say that it’s probably gone for good now. And in a way, and in spite of everything that may be awesome about these new models, it’s sad to see Warhammer getting rid of one of the things that made it so great. Because, at the end of the day, the old toothless men were very much at the heart of what made the setting unique.

In an interesting twist,  the Old World and Warhammer basically started as a mashup of every fantasy race ever in one game, continuously waging war in a battle royale event. But over the years, the setting became less generic and established itself as its own thing: The low fantasy undercurrent really transformed it into something interesting. Granted, not all of it may have been equally fascinating, but there was a lot of narrative potential in places like the Empire (I still think Jack Yeovil’s classic Warhammer novel “Beasts in Velvet” serves as perfect proof of this).

The new narrative doesnt seem quite as compelling – yet – but seemingly goes back towards a more generic approach: Sigmar meeting and befriending a huge dragon? Sigmar raising up the mortal tribes over millennia? So far, it all seems like a severe case of “tell, don’t show” — we have very little attachment to this new setting, mostly because we haven’t seen all that much of it. The different realms sound like a concept that could be interesting, but with so little backstory in place, it all seems more like all the colourful backgrounds from a 90s 16bit fighting game of the Streetfighter II variety: In that game, we also get to visit all those countries, but they never provide more than a highly stylised background to the fight — the analogy seems rather apt, I think.

The treatment of WFB’s established armies is another interesting point: There are rumours about one reason for this rather radical revamp being that concepts like “Lizardmen” or “High Elves” are simply impossible to trademark — often because they weren’t even GW’s idea in the first place. I don’t know whether that really was an important part of this redesign, I don’t know much about copyright law, but Warhammer as an IP must have been a nightmare to protect sometimes. So now we get the “Aelf” instead of the Elves and the “Orruks” instead of the Orcs, and the new Lizardmen are called Seraphon,…and while it may make the IP more solid (in legal terms) and while it’s a nice service for WFB players to be able to hang on to their armies in AoS, it also seems a little hokey right now, at least until we know what the long term plan is — will there be more support for those races, or is their inclusion maybe a way for GW to cut its losses (revamping that entire Dark Elf catalogue, for instance, cannot have been cheap)? We don’t know yet.

Which, I guess, leads us to my main criticism: One thing I would really have loved to see accompanying this release is some proactive communication on GW’s part: There are probably many reasons for them having taken this route, and it should be no dark and dirty secret that some of those reasons are probably business-related. By the same token, it’s easy now to see a lot of what they did during the End Times releases as preparation for this: The End Times got players used to combining different armies into bigger alliances, something that is now turned up to eleven with AoS. The WoW aesthetic is also something that has grown more and more noticeable during the End Times. And finally, looking at the size and basic design of the Stormcast Eternals and Khornate warriors in the AoS starter set, it almost seems like the Putrid Blightkings and Skullreapers/Wrathmongers were basically a test run for this new kind of infantry — or, at the very least, designed with AoS firmly in mind. In hindsight, things fall into place rather beautifully.

But I think this would have been an excellent time for a bit of a “fireside chat” with the customer. So instead of glossing this all over as the next great thing and an option for having even more amazing battles, they should have been a bit more open about it: “Look, guys, we all love WFB to bits, but it just didn’t work any more. It didn’t sell well enough. The rules became more and more cumbersome. We felt like there was nowhere else to go. Which is why we decided to try something new. You might initially dislike our approach, but please give the game a go before you ragequit!” I think some of the hatred and frustration we are seeing from WFB players right now stems from the feeling of being ignored and/or not really addressed at this time.

The models are certainly looking fantastic, though, which is why I am at least willing to hear them out on this. The Khornate part of the deal is basically a compulsory purchase for me, and chaos seems to be closer to its prior incarnation, if a bit more ostentatious. In fact, I have preordered the box merely on the merits of the models, without even knowing whether I’ll ever play the actual game. In that way, I am probably GW’s ideal customer, because the one thing that will always win me over are cool models. And a game that allows enforces army selection based on the models I like is certainly more interesting to me than one where I have to field lots of stuff I find dull.

But it’ll be interesting to see whether this move wins GW more patrons than it alienates. Some of the visual influences make it obvious that Age of Sigmar may have been designed to appeal to additional demographics — videogamers, for instance. I think people who grew up with tabletop based roleplaying and wargaming naturally fell in love with MMORPGs and console RPGs because, well, these were their fantasy world come to life. The same may not be true in the opposite direction: Why would a WoW player go through the drag of having to build up an army. And time will tell whether or not the market can sustain another faction of massive, heavily armoured dudebros, however cool the models may be.

When all is said and done, I can watch all of this unfold from a fairly comfortable position: It’s been years since I last played WFB, so my attachment to the section is mainly nostalgic. I don’t have 15,000 points of models that have been invalidated by a change in rules. And if nothing else, the new release will provide me with lots of lovely conversion material. I do realise of course that other people stand to lose more from this than me. So for those you who are veteran WFB players and who are – maybe rightly – furious that GW killed of “their” game, let me tell you this – and I am utterly, deadly serious here, this is no attempt at being snarky or condescending:

This may feel awful now, but it could be a blessing in disguise. GW has killed off systems before (older editions of WFB and 40k as well as the specialist games like Necromunda, Gorkamorka and Inquisitor). Yet those systems now enjoy a second lease of life because they have been given over to the fans, to do with as they will. And it works! One need look no further than the brilliantly creative and highly prolific INQ28 scene as proof. Granted, games that have been officially cut loose will probably never be a mainline game again, but there is something very reassuring in the knowledge that the game is “finished” in a way. It belongs to you. Take a look at the Oldhammer community and rejoice: You can pick any version of Warhammer you like and play it. Will it be less comfortable than before? Peobably. But it’s possible. And nobody can ever take that away from you, whatever happens next. And who knows, maybe Age of Sigmar turns out to be a fun game after all? Then you will have even more options at your fingertips. Keep calm and carry on, as they say ;)

 

So yeah, this is all my terribly wordy and rather roundabout way of saying that I think it’s a brilliant starter box, once again, and certainly some excellent value for the money (as long as you buy into the thought that little plastic men can be excellent value for the money, that is). But it might take more than a sweet starter box this time around, and as for Age of Sigmar’s future I think the jury is still out on this one…

That new logo is pretty awful, though…And to the person responsible for all of those names: Please just stop! Please…! ;)

 

So, what is your take on this release? Are you happy with the new direction? Are you frothing at the mouth with rage at the new game and the new designs? Do you love or hate the models? Or do you want to share some additional conversion ideas? As always, I would love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!

 


Filed under: Conversions, Pointless ramblings Tagged: age of sigmar, background, conversion, games workshop, khorne, warhammer, warhammer fantasy battles, wfb

Age of Sigmar: Fun with freebies

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While the ruinstorm of nerd rage is still going strong elsewhere on the internet, I am slowly coming to grips with the implications of the recent Age of Sigmar release — maybe my terribly wordy post on the matter did function as some kind of therapy, after all? ;)

Anyway, I picked up my own copy of the game yesterday. A first look at the sprues reveals that the amount of detail on the models is really off the charts. At the same time, formulating a plan for all of these models will take some time — I am basically committed to converting quite a few, if not all, of them at this point, but I will have to think carefully before the knife comes out.

In the meantime, let’s deal with something related: Everyone and their cousin have been messing around with the freebie Liberator that came with White Dwarf, and it has been a regular pasttime of mine for the last several days to google for awesome conversions involving the model. So I would like to share two things with you today: One, my favourite kitbashes and conversions involving the Liberator so far. There are many people happily cutting away at the little guy, yet some models manage to stand out regardless. Two, I would like to show you the conversion I have settled on myself, lest this post become totally dependant on other people’s excellent work.

But first, a showcase of my favourite Liberator conversions. It’s rather noticeable how most (if not all) of the conversions I’ve seen so far neatly fall into one of the following categories:

 

I. Marines

The obvious choice, really: These guys haven’t been nicknamed “Sigmarines” for nothing, right? It’s no surprise that Truescalers all around the globe are enthusiastically checking out the possible ways of using the Stormcast Eternals as material for building bigger Astartes — and there are already quite a few rather impressive examples for this approach!

Blood Angels (Terminator Librarian) by Jair Nunez (via Spikey Bits):

model converted by Jair Nunez

model converted by Jair Nunez

This model certainly goes for shock and awe tactics, transforming the Liberator into something that almost looks like a Primarch at first glance! There’s a lot to love about this model: The Liberators’ more form-fitting armour is a great fit for Blood Angels anyway, and Jair underlines this with a very effective use of BA bitz. I especially love the hammer, since doesn’t remotely look like the fairly clunky Liberator weapon even longer — even though its head has been kept 100% intact! I am not yet wholly sure how I feel about the slightly extended midsection, but such minor quibbles notwithstanding, this is certainly an excellent kitbash!

Space Marine by DogZombie:

model converted by DogZombie

model converted by DogZombie

While DogZombie hasn’t done much to change the basic makeup of the model, his kitbash still ends up quite convincing because there’s just something about the combination of that clearly Imperial sword, Sternguard face, power fist and servo-skull that instantly makes this guy read as a Space Marine. A fairly straightforward, yet very effective job!

Space Marine by Wilhelminiatures:

model converted by Wilhelminiatures

model converted by Wilhelminiatures

Easily the most iconic Liberator-based Astartes conversion I have seen so far! Wilhelm has gone for the good old bolter setup, and has really nailed the look, if you ask me: Those Mk. III arms just work so well, and the praetor head really makes the model look like a grizzled veteran. The conversion shows an admirable restraint and ends up quite lovely because of it — possibly my favourite “Sigmarine” Astartes so far!

Thunder Warrior from the Oldhammer Facebook Group (via Sepulchre of Heroes):

conversion from the Oldhammer Facebook group

conversion from the Oldhammer Facebook group

Some hobbyists have even gone further back in time, using the Liberator for conversions from the Pre-Heresy or even Unification era: This Thunder Warrior is an excellent proof of concept, showing the Stormcast Eternals provide great material for such a conversion. If anything, this works even better than the standard Astartes conversions, seeing how Thunder armour doesn’t neccessarily conform to the design templates established by the later armour marks. As this model shows, if you have ever wanted your own Thunder Warrior army, you now have the perfect base models at your fingertips — as it happens, Mikko from Iron Sleet seems to be planning an entire army of these guys. A project I am really looking forward to!

As an aside, I was unable to find out who originally built and painted this, so if you recognise your model (or know the creator), please give me a holler, and I will of course give credit where credit is due!

II. The Legio Custodes

While we are already in the 30k time period after discussing that Thunder Warrior, let’s addresst the other very popular idea involving the Stormcast Eternals: using them as base models for Custodes conversions. There’s a clear resemblance here – arguably an even bigger resemblance than the one with the Astartes, and fortunately enough, some excellent Custodes conversions have already turned up as well:

Constantin Valdor by Ryan Stevenson:

model created by Ryan Stevenson

model created by Ryan Stevenson

Who better to build first than the Legio Custodes’ Captain-General, Constantin Valdor? As you can see, the model is wonderfully chunky and impressive, while also seeming rather dynamic in spite of its bulk. I am still very happy with my own (Space Marine based) conversion for Valdor, but wow, that guy is just huge! I also really like the guardian spear! The only thing I am not quite sold on is the third party shield, but that’s just a matter of personal preference.

Custodian by Noctus Cornix:

Liberator conversion by Noctus Cornix
Ever the inspirational kitbasher, Noctus Cornix has knocked it out of the park once more with his Custodian conversion: The model may be less dynamic than the Constantin Valdor conversion shown above, but there’s something strong, yet contemplative in this guy’s pose that I really love. And the way Noctus has used that left hand from the Chaos Lord on Manticore kit is just beautiful. A lovely model all around!

III. Automata

As part of my recent Age of Sigmar review, I wonderedd whether or not the Stormcast Eternals could be turned into gilded automata, serving the Adeptus Mechanicus or representing relics from ages long forgotten — and I didn’t really have to wait long before some hobbyists endeavoured to find out:

AdMech Automaton by Nuclearhawke:

model converted by Nuclearhawke

model converted by Nuclearhawke

Nuclearhawke is currently working on an AdMech warband anyway (make sure to check out his Ammobunker thread linked above!), and so he has turned his Liberator into a wonderfully chunky, fairly gladiatorial combat servitor via an influx of Forgeworld AdMech bitz. I love how merely replacing a couple of key elements completely changes the look and feel of the model!

“Tick-Tock Man” by Leadballoony:

model converted by Leadballloony

model converted by Leadballloony

Interestingly, while Alex from Leadballoony has gone for a structurally similar approach (electing to replace some key features, while leaving an equal part of the model unaltered), he has come up with a completely different mechanical creature: His “Tick-Tock Man” is a relict from a bygone age, stalking the depths of the underhive. The baroque armour possibly speaks of pre-Imperial times, while the hideous mechanical claws and weapons (from the Kataphron kit, I believe) hint at the machine’s true, much more sinister function.

IV. There’s no school like the old school…

Of course there are also hobbyists who are not trying their darnedest to turn their freebie Liberator into a 40k model, but are perfectly content to use him as a character for WFB or Age of Sigmar. In fact, some of the best conversions seem to have come about this way.

Warrior of Chaos by Xander:

model converted by Xander

model converted by Xander

Xander’s straightforward, yet effective kitbash shows how easy it can be to turn the Stormcast Eternals into servants of the Dark Gods — Aren’t chaos players lovable little rascals, always trying to corrupt everything that gets released into gristle for their dark lords’ wars? You’ve gotta love ’em ;) Erm, anyway, what occurs to me is that the rounded armour and detailing makes the Liberators a pretty good fit for Tzeentch or Slaanesh (or whatever may have taken Slaanesh’s job, that is…).

Warrior of Chaos by smile:

model converted by smile

model converted by smile

Fellow German hobbyist smile was even more adventurous, using GS and some wonderfully oldskool OOP plastic bitz in order to make his warrior of chaos. I really love the no nonsense nature of this guy, and some of the detail (such as the belt buckle or the chain running across the chest) are really quite wonderful! Excellent job! In fact, smile started the thread linked above in order to entice people to post their own Liberator conversions — let’s hope people go for it, but so far, smile and me seem to be the only ones…

Undead Knight by Matthew Davies:

model converted by Matthew Davies

model converted by Matthew Davies

Another rather original idea, this one! Matthew’s skeleton knight ends up looking far more formidable and bulky than the undead you normally see, but I guess in a world where the toothless old men in pantaloons have been replaced with ironclad demi-gods, the undead will have to keep up as well, eh? Once again, the addition of some carefully considered bitz end up completely changing the model — very nice! Personally speaking, I would probably add some rust holes to the armour, but that’s just my two cents.

Franz Ascendant by Bishmeister (via Clan Khorvaak):

model created by Bishmeister

model created by Bishmeister

Okay, there’s really not much to say here except this model literally blew me away when I first saw it: The conversion is brilliant (recalling a fairly recent Golden Demon entry based on the plastic Nurgle Lord, if I am not mistaken), and the paintjob is just wonderfully lush and warm — and just check out that shield! Not only is this possibly my favourite Liberator conversion right now, but it’s also a perfect embodiment of the Empire now lost to us (sniff). But what a send-off! Brilliant!

Stormcast Eternal Liberator by Heaven’s Teeth:

model created by Heaven's Teeth

model created by Heaven’s Teeth

One final model, and a wonderfully sublime one, at that: Heaven’s Teeth didn’t perform any outlandish conversion work, but merely made some subtle touches, creating a small vignette of a proud demigod at rest. Coupled with a great paintjob and a wonderfully natural looking base, the result makes for a rather stunning piece — very nice!

V. My own Liberator conversion

Worry not, I won’t wind up this post without adding my own conversion to the pile. In fact, I started converting the model the day after picking up the issue of White Dwarf it came with.

While the idea of turning the model into a Custodian was fairly tempting, there was also the fact that I already own a fully converted (if not fully painted) Custodes army, so I was able to resist the call. The same was true for the idea of building a truescale Marine: Brother Auriga fills that role rather admirably right now, and while I won’t rule out building more true scale Marines in the future, I wanted to do something different with the freebie Liberator.

In the end, I decided to turn the model into a rather impressive Inquisitor — not outlandishly creative, admittedly, but also not something I have seen done a lot (yet). So I started messing around with some bitz and soon had this very early WIP:

Stormcast Inquisitor
It quickly became clear that the model’s size and armour would make it a good candidate for a fairly warlike Malleus or Hereticus Inquisitor, which is why I decided for a GK stormbolter on the Inquisitor’s off-hand. Beyond that, I mainly attempted to make the armour look more imperial by adding a bit or two. One thing that ended up feeling wrong, however, was the hammer: While it seemed like a fitting weapon for a member of the Ordo Malleus, at least, both the weapon’s design and angle looked slightly wrong for the type of character I was trying to create.

Then I saw Logan’s version of the Liberator, which was fairly similar and convinced me my own Inquisitor needed a sword as well:

model converted by Logan

model converted by Logan

This turned out to be slightly tricky, however, because the sole, loyalist-looking sword I still had in the old bitzbox was the GK sword with an impaled Plaguebearer head on its tip. So quite a bit of cutting and glueing was in order to replace the blade with that of an Empire Wizard’s sword and to reverse the grip of the hand on the sword.

Beyond the weapon swap, I also started seriously working on the armour in an attempt to make it look more Inquisitorial:

Stormcast Inquisitor WIP (1)
Stormcast Inquisitor WIP (2)
Stormcast Inquisitor WIP (3)
Stormcast Inquisitor WIP (4)
As you can see, I also added Skitarii backpack in order to create some kind of nonstandard power source for the Inquisitor’s armour.

At this point, I was pretty happy with the model, but felt it needed a cape — both for the additional bulk and for the extra bit of ostentatiousness it provided — the Inquisitor just seems like that kind of guy to me ;)

Once again, I had to improvise a bit, because the model’s size made finding a cape at the appropriate scale slightly tricky. Fortunately, I still had a cape from the Deathwing Knights/Deathwing Terminators that worked very well, after a bit of cutting:

Stormcast Inquisitor WIP (5)
The model was almost done at this point. DexterKong suggested adding a techy bit or two to the legs, seeing how the model was looking very medieval below the beltline. I chose a fairly restrained solution though, since I didn’t want to overclutter the model, adding a tech-y connection port and some cabling to the model’s legs.

And with that, my “Stormcast Inquisitor” conversion was completed:

Stormcast Inquisitor WIP (11)
Stormcast Inquisitor WIP (12)
Stormcast Inquisitor WIP (13)
Stormcast Inquisitor WIP (14)
I think he really looks like a Lord Inquisitor, Grandmaster of an Ordo or what have you. Commissar Molotov pointed out the model reminded him of an alternate take on Forgeworld’s Hector Rex — which really made me happy, seeing how Rex had become one of the main inspirations for the conversion somewhere along the way!

One thing that is a bit of a problem, however, is the model’s size: The Inquisitor is indeed taller than a standard Terminator. Here’s a scale comparison image:

Stormcast Inquisitor scale comparison
The image makes it clear that the Inquisitor would look plain ridiculous if placed next to a standard Marine. However, as you can see, there’s still a small difference in heigth and a more noticeable one in bulk between the Inquisitor and Brother Auriga, my true scale Marine. Which makes me thing that the model, while admittedly very tall, still ultimately works in the scale framework I have set for my INQ28 characters. I imagine the Inquisitor had undergone gene-therapy and heavy augmentation, in addition to wearing a suit of custom armour: His size and bulk evoke the picture of a human augmented to the very limits of the human frame, while still not quite on par with an Astartes.

The next big challenge will be to figure out a colour scheme for him: Golden armour would be the obvious – but maybe slightly boring – option. Cream-coloured armour with golden trim would be cool, but there may not be enough actual trim for this to work. Silver armour is out because I don’t want the model to be mistaken as a Grey Knight — a very real danger, given the fact that it uses GK weapons!

My current idea, after some input from DexterKong, is to actually attempt to paint the armour in a marble effect. I’ve already spent quite some time downloading suitable marble textures, and I think something along these lines could work really well:

marble texture mockup
I really want the Inquisitor to have a very luxurious feel, so the current idea is to combine the marble effect with golden armour trim and glossy red as an additional spot colour (on the model’s pauldrons and heraldic plate, for instance). Of course whether or not I’ll be able to pull if off painting-wise remains anyone’s guess… At the very least, Apologist’s recent tutorial for painting marble should really come in handy for this project…

Anyway, so much fun with a single freebie miniature — isn’t that just crazy? Just imagine what it’ll be like when I finally tuck into the rest of the Age of Sigmar box… ;)

One thing I can safely say is that messing around with the Liberator models is quite a lot of fun. Sure, they are started box models and lack some of the flexibility we have come to love. But the way they are designed makes it very easy to convert them into any number of character archetypes — I think this post provides ample proof of that!
Have you converted your own Liberator yet? Or are there any excellent conversions you’ve seen online that you would like to point out? I’m always happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, Inq28, Inquisitor, Pointless ramblings, WIP Tagged: 40k, adeptus custodes, age of sigmar, chaos, conversion, counts as, games workshop, INQ28, inquisitor, kitbash, liberator, release, sigmarine, sigmarines, stormcast eternals, warhammer fantasy battles, wfb, WIP

Back to AdMech — at least for a while…

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Hey everyone, I only have some new kitbashes for todays’s update, seeing how I am currently swamped with work — and both my plans for the Age of Sigmar starter box minis as well as the paintjob for my “Stormcast Inquisitor” will still take some time to gestate into something tangible. In the meantime, I have returned to my various AdMech plastic kits for a spell of converting, and I realised once again that the Mechanicus models may just be some of the most visually arresting 40k kits currently available!

So I put in some more work on my growing INQ28 Mechanicus warband, which will basically fulfill two goals: One, I want to explore the Adeptus Mechanicus in its different shapes and sizes with this warband, creating a rather eclectic and eccentric collection of models — just as eclectic and eccentric as the Adeptus Mechanicus itself, that is. Two, since I don’t want to assemble an entire army of these guys, this warband will serve as a “best of collection”, so to speak, allowing me to have fun with the AdMech kits I like most.

Speaking of which, my dear cousin Andy recently gave me a box of Sicarian Ruststalkers as a slightly belated birthday present, which was awesome! The kit is chock-full of amazing little bitz — and it has provided me with the material for several conversions. So let me show you what I am currently working on:

First up is the leader of the warband, a slightly tweaked Tech-Priest Domius serving as an Archmagos Veneratus for the Velsian branch of the Adeptus Mechanicus. Now the stock model is so beautiful that I didn’t want to change anything major, but the huge weapon on the Magos’ right side seemed a little OTT for an INQ28 character, which is why I already tried replacing it with an alternate lower arm earlier:

AdMech kitbashes WIP (3)
But while the idea seemed sound enough, the look just wasn’t there. Enter the wonderfully creepy chord claws from the Sicarian Ruststalkers kit, one of which provided the perfect alternate hand for the Magos. Take a look:

Archmagos Veneratus WIP (2)
Archmagos Veneratus WIP (3)
Archmagos Veneratus WIP (4)
I am really happy with the result — this is such a minor conversion, really, but that creepy metallic claw just complements the rest of the model rather well, don’t you agree? Plus it still makes for an impressive enough weapons, without looking as OTT as one of the “deathrays” that come with the model ;)

While we are on the subject of Sicarian Ruststalkers, these are easily some of my favourite GW models right now: There’s just something about them that perfectly encapsulates the idea of a lithe, sinister cyborg assassin, which I love immensely. So I might be forgiven for actually assembling two of the models from the kit mostly unchanged:

Sicarian Ruststalker WIP (1)
Sicarian Ruststalker WIP (2)
I only added a small halo taken from a servo-skull to this first guy, which I think rather fits the model. This guy is one of the feared Clockwork Assassins, used as a terror weapon by the Machine Lords of Korhold against their enemies.

I also built the Princeps, once again without any major conversion, save for a different chord claw (to give him a creepy “come hither” pose):

Magos Militant WIP (1)
Magos Militant WIP (2)
I already mentioned in my review of the Skitarii release how this model didn’t look so much like a unit champ to me, but rather like a more warlike Tech-Priest: All the telltale signs are there — the flowing robes, the cowl, the face full of tubes ;) So I am seeing this guy as some kind of “Magos Militant”, overseeing the performance of the Skitarii on the front line or counseling the sector command when it comes to military questions. I actually considered swapping in some of the more esoteric pieces of equipment from the Sicarian Infiltrators, such as the servo-skull and “grimdark notebook”, but truth be told, I would rather use those bitz on a different model altogether, and the Princeps just has a visual balance that I love — hence a mostly unconverted model, for a change.

Interestingly enough, fellow hobbyist Plus Four pointed out that there’s a precedent for a very similar character in the novel “Priests of Mars”:

As far as the Tech-Magos is concerned you need look no further than Magos Hirimau Dahan from Priests of Mars who is described as having a “muscular body of plastic hued flesh…regular pair of arms…with augmenting energy blades…..a second pair of arms…tipped with a forked weapon….purple lightning arced between the bladed tines”. This would suggest that a combat oriented Secutor Magos looks nothing like the archetypal GW Magos!

So yeah, these guys may be hardly converted at all, but I am still pretty happy with them. And that’s what counts, right?

I did create two slightly more involved pieces, however, even if the first one was basically stolen from somebody else ;)

A while ago, curnow made an excellent Skitarii conversion resembling a Japanese Ashigaru foot-soldier. I loved the idea so much that I simply had to borrow his recipe and make a very similar model, since it seemed like the perfect addition to my collection. I made some small changes to his formula, but the resulting model still owes an enormous debt of inspiration to his. Take a look:

Skitarii Sniper WIP (6)
Skitarii Sniper WIP (3)
Skitarii Sniper WIP (4)
Skitarii Sniper WIP (5)
I am really happy with the model, even if I am feeling slighly guilty for borrowing curnow’s excellent idea ;) Several people over at The Ammobunker have taken issue with the length of the rifle, and while they raise some excellent points, I think I’ll keep it this way: I really want it to look as cumbersome as possible: Not only does it provide a fairly unique silhouette, but it’s also a nice sign of the AdMech’s eccentricities. I also think it really adds something to the Ashigaru look mentioned above. Plus it differentiates this guy from the other, slightly sniper-esque Skitarius I have built for the warband:

AdMech Riflemen WIP

Speaking of which, this will probably turn out to be quite a band of characters (as per my original mission statement), incorporating such colourful individuals as a “typical” Magos in the warbend, complete with cog-axe and everything, a wraithlike Magos Genetor without a lower body, a burly Magos Explorator, a slack-jawed Magos Xenobiologis with hideous metallic claws, a weird, pseudo-Japanese sniper, a gladiator-esque Clockwork Assassin with a stylised halo, and yeah, a lithe and deadly Tech-Priest on stilts. So what else is new in the 41st millennium? ;)

Here’s the unpainted part of the warband so far:

AdMech kitbashes WIP (26)

Before today’s post ends, there’s one last kitbash I would like to share with you: It came about rather organically as an attempt to make a slightly more involved conversion using the Sicarian Ruststalker kit. Plus I also realised that the servo-skull that came with the Tech-Priest Dominus looked far too evil and sinister to be denied a body ;) Check this guy out:

Cyborg Assassin WIP (1)
Cyborg Assassin WIP (2)
Cyborg Assassin WIP (3)
He’s not quite done yet, possibly, but I like where the model is going. I kept thinking “Cyborg Eversor” while making him, for some reason…

 

So that’s it for today! I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP Tagged: 40k, adeptus mechanicus, AdMech, assassin, conversion, cult mechanicus, explorator, INQ28, inquisitor, kitbash, magos, skitarii, warband, WIP

#ilovequeenbees

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Freeblade_Logo

Hey everyone,

just a quick update for today, and a plea for your support: In time for the weekend, let us all give a fellow hobbyist a bit of a leg up! So what is this about?

If you have been reading the posts about my recent Knight-related work, you have probably picked up on the fact that I consider JeffTibbetts’ Imperial Knight conversion – dubbed “The Queen Bee” – one of the best, if not the best, Knight model around:

QueenBee WIP converted and painted by JeffTibbetts

QueenBee WIP converted and painted by JeffTibbetts

Although not quite finished yet, the model is a gorgeous piece of work, and one I have been borrowing a massive bunch of ideas from when painting my own converted Imperial Knight.

Now mobile game developer Pixel Toys has announced a game called “Freeblade”, that will allow you to play customisable Imperial Knights, and Jeff seems to be dead-set on making his Queen Bee appear in that game as an unlockable skin. So he has launched a bit of a campaign for that, and I would encourage you all to support him in his endeavour! Jeff’s a great guy and a superb hobbyist, and I owe him a great debt of honour for stealing so many ideas from him, so head over to his blog, read his post on the matter and support his little campaign, please! Thanks in advance!

So, anyway, that is all for today. I’ll be returning to my own WIP Knight now. Have a great weekend, everyone!

As always, thanks for looking and stay tuned for more!


Filed under: 40k, Pointless ramblings Tagged: #ilovequeenbees, call for help, campaign, Freeblade, jeff tibbetts, queen bee, videogame

When life gives you lemons,…

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Lemons
Hey everyone,

just a quick explanation for those of you who might be wondering why there’s no new content: There’s a half-written review of the new Stormcast Eternal models sitting in my WordPress backend, but unfortunately I don’t see it going anywhere for now.

The truth is that I am currently going through a bit of a rough patch: The non-profit organisation I have been working for over the last couple of years is currently in dire straits and lacks sufficient funding to keep me on as an employee. So I guess I’ll be without a job in the near future — awesome!

What this means is…well, you can probably imagine what it means. What it means for you, at any rate, is that the posting schedule here on the blog might be a bit haphazard for a while, with the odd bout of radio silence thrown in. Sorry for that, but please bear with me while I am finding my feet. I am pretty confident there’ll always be more little plastic men in my future, and also more blog posts about them!

Anyway, you have been warned. Take care now, and godspeed!

As always, thanks for looking and stay tuned for more!


Filed under: Pointless ramblings

Still alive…

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Thebeach
Hey everyone,

just a very short post today to let you all know I am still alive and kicking: I spent the last few days on my annual vacation to the seaside, trying to get away from it all for a bit and get some much needed rest.

So, what’s happening? I am not going to lie to you, I am still reeling from the recent impacts, and while I am going through the technicalities of getting myself registered as unemployed (definitely not a fun experience) and also trying to slowly formulate a new plan, the overarching feeling is still one of insecurity: This has hit me pretty hard, and I am only slowly coming to terms with it all.

That said, I would like to say a very heartfelt “thank you!” to all those of you who left words of encouragement, commiseration or support in reply to my last post! Even though it’s a pretty awful situation, those comments really meant a lot and made me feel less alone. So thank you all!

And while I wouldn’t really consider this blog (or myself, for that matter) fully operational yet, expect some actual, hobby-related content very soon.

Until then, as always, thanks for looking and stay tuned for more!

At least I had brought some quality reading to pass the time…


Filed under: Pointless ramblings
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